extends Node2D class base_tilemap: var width = 150 var height = 150 var background_ts = null var background_map = [] var interaction_ts = null var interaction_map = [] var player_ts = null var player_map = [] var vegetation_ts = null var vegetation_map = [] func init_map(width, height, background_ts_path, background_map, interaction_ts_path, interaction_map, player_ts_path, player_map, vegetation_ts_path, vegetation_map): self.width = width self.height = height self.background_ts = background_ts_path self.background_map = background_map self.interaction_ts = interaction_ts_path self.interaction_map = interaction_map self.player_ts = player_ts_path self.player_map = player_map self.vegetation_ts = vegetation_ts_path self.vegetation_map = vegetation_map func t(): print("woo! We're printing text!") func _ready(): pass # Replace with function body.