extends Node2D func load_scene(map_data): $background.tile_set = load("base_tilemap/tilesets/background_ts.tres") $vegetation.tile_set = load("res://river_intersection_home2.tscn::1") for x in range(map_data.width): for y in range(map_data.height): $background.set_cell(x, y, map_data.background_map[x][y]) $vegetation.set_cell(x, y, -1) $interaction_map.set_cell(x, y, -1) $player_interaction.set_cell(x, y, -1) func _ready(): var scene = load("res://Maps/test_scene.tscn") var map = scene.instance() #for c in map.get_children(): self.add_child(map) for c in self.get_childeren(): print(c) pass # Replace with function body.