; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 [application] config/name="Example Client" run/main_scene="res://UniqueL0ngNameThatINeverOverrideFromServer/ControlToShowStream.tscn" config/icon="res://UniqueL0ngNameThatINeverOverrideFromServer/icon.png" [debug] settings/stdout/verbose_stdout=true godot_remote/general/autostart=false [editor_plugins] enabled=PoolStringArray( ) [network] limits/tcp/connect_timeout_seconds=1 [rendering] quality/driver/driver_name="GLES2" vram_compression/import_etc=true vram_compression/import_etc2=false