debug
Win32
release
Win32
debug
x64
release
x64
16.0
Win32Proj
{4d452f2c-8fbb-476b-a990-1e9e5db93d32}
GodotRemoteGDNative
10.0
GodotRemoteGDNative
DynamicLibrary
true
v142
Unicode
DynamicLibrary
false
v142
true
Unicode
DynamicLibrary
true
v142
Unicode
DynamicLibrary
false
v142
true
Unicode
true
godot_remote.windows.$(Configuration).$(PlatformArchitecture)
$(SolutionDir)\bin\
$(SolutionDir)obj\$(PlatformTarget)\
$(ProjectDir)godot-cpp\bin;$(LibraryPath)
$(ProjectDir)godot-cpp\include;$(ProjectDir)godot-cpp\godot_headers;$(ProjectDir)godot-cpp\include\gen;$(ProjectDir)godot-cpp\include\core;$(IncludePath)
false
godot_remote.windows.$(Configuration).$(PlatformArchitecture)
$(SolutionDir)\bin\
$(SolutionDir)obj\$(PlatformTarget)\
$(ProjectDir)godot-cpp\bin;$(LibraryPath)
$(ProjectDir)godot-cpp\include;$(ProjectDir)godot-cpp\godot_headers;$(ProjectDir)godot-cpp\include\gen;$(ProjectDir)godot-cpp\include\core;$(IncludePath)
$(ProjectDir)godot-cpp\include;$(ProjectDir)godot-cpp\godot-headers;$(ProjectDir)godot-cpp\include\gen;$(ProjectDir)godot-cpp\include\core;$(IncludePath)
$(ProjectDir)godot-cpp\bin;$(LibraryPath)
$(SolutionDir)\bin\
godot_remote.windows.$(Configuration).$(PlatformArchitecture)
$(SolutionDir)obj\$(PlatformTarget)\
false
false
$(ProjectDir)godot-cpp\include;$(ProjectDir)godot-cpp\godot-headers;$(ProjectDir)godot-cpp\include\gen;$(ProjectDir)godot-cpp\include\core;$(IncludePath)
$(ProjectDir)godot-cpp\bin;$(LibraryPath)
$(SolutionDir)\bin\
godot_remote.windows.$(Configuration).$(PlatformArchitecture)
$(SolutionDir)obj\$(PlatformTarget)\
Level3
false
WIN32;_DEBUG;GDNATIVE_LIBRARY;TOOLS_ENABLED;DEBUG_ENABLED;%(PreprocessorDefinitions)
true
true
ProgramDatabase
true
NotSet
true
libgodot-cpp.windows.$(Configuration).$(PlatformArchitecture).lib;
Level3
true
true
false
WIN32;GDNATIVE_LIBRARY;TOOLS_ENABLED;NDEBUG;%(PreprocessorDefinitions)
true
true
NotSet
true
true
false
libgodot-cpp.windows.$(Configuration).$(PlatformArchitecture).lib;
Level3
false
true
WIN64;_DEBUG;GDNATIVE_LIBRARY;TOOLS_ENABLED;DEBUG_ENABLED;%(PreprocessorDefinitions)
true
Sync
true
ProgramDatabase
stdcpp14
NotSet
true
libgodot-cpp.windows.$(Configuration).$(PlatformArchitecture).lib;
$(OutDir)$(TargetName)$(TargetExt)
UseLinkTimeCodeGeneration
Level3
false
false
WIN64;GDNATIVE_LIBRARY;TOOLS_ENABLED;NDEBUG;%(PreprocessorDefinitions)
true
true
Sync
NotSet
true
true
false
libgodot-cpp.windows.$(Configuration).$(PlatformArchitecture).lib;
$(OutDir)$(TargetName)$(TargetExt)