extends Node2D func load_scene(map_data): #$background.tile_set = load("base_tilemap/tilesets/background_ts.tres") #$vegetation.tile_set = load("res://river_intersection_home2.tscn::1") # for x in range(map_data.width): # for y in range(map_data.height): # $background.set_cell(x, y, map_data.background_map[x][y]) # $vegetation.set_cell(x, y, -1) # $interaction_map.set_cell(x, y, -1) # $player_interaction.set_cell(x, y, -1) var scene = load(map_data+".tscn") print("MAP NAME ",map_data+".tscn") var map = scene.instance() return map func _ready(): self.add_child(load_scene("res://Maps/river_intersection")) # var scene = load("res://Maps/river_intersection.tscn") # var map = scene.instance() # self.add_child(map)