extends TextureRect var items = [1,2,3] func draw_circle_arc(center, radius, angle_from, angle_to, color): var nb_points = 32 var points_arc = PoolVector2Array() for i in range(nb_points + 1): var angle_point = deg2rad(angle_from + i * (angle_to-angle_from) / nb_points - 90) points_arc.push_back(center + Vector2(cos(angle_point), sin(angle_point)) * radius) for index_point in range(nb_points): draw_line(points_arc[index_point], points_arc[index_point + 1], color) func draw_circle_arc_poly(center, radius, angle_from, angle_to, color): var nb_points = 32 var points_arc = PoolVector2Array() points_arc.push_back(center) var colors = PoolColorArray([color]) for i in range(nb_points + 1): var angle_point = deg2rad(angle_from + i * (angle_to - angle_from) / nb_points - 90) points_arc.push_back(center + Vector2(cos(angle_point), sin(angle_point)) * radius) draw_polygon(points_arc, colors) func _draw(): var center = Vector2(200, 200) var radius = 80 var angle_from = 75 var angle_to = 195 var color = Color(1.0, 0.0, 0.0) draw_circle_arc_poly(center, radius, angle_from, angle_to, color) # Called when the node enters the scene tree for the first time. func _ready(): _draw() # for x in range(len(items)): # _draw() pass # Replace with function body.