[gd_scene load_steps=3 format=2] [ext_resource path="res://Other/Vloer.tres" type="TileSet" id=1] [ext_resource path="res://Other/Planten.tres" type="TileSet" id=2] [node name="Node2D" type="Node2D"] position = Vector2( 109, 0 ) [node name="regions" type="TileMap" parent="."] tile_set = ExtResource( 1 ) cell_size = Vector2( 32, 32 ) cell_custom_transform = Transform2D( 16, 0, 0, 16, 0, 0 ) format = 1 tile_data = PoolIntArray( 65537, 0, -2752512, 65539, 0, -655360, 65541, 0, -786432, 196609, 0, -2752512, 196611, 0, -655360, 196613, 0, -786432, 327681, 0, -2752512, 327685, 0, -786432 ) [node name="input_background" type="TileMap" parent="."] tile_set = ExtResource( 1 ) cell_size = Vector2( 32, 32 ) cell_custom_transform = Transform2D( 16, 0, 0, 16, 0, 0 ) format = 1 tile_data = PoolIntArray( 65537, 0, -2555904, 65541, 0, -917504, 196609, 0, -2621440, 196613, 0, -851968, 327681, 0, -2686976, 327685, 0, -786432 ) [node name="output_Collision" type="Node2D" parent="."] [node name="output_Interactive" type="Node2D" parent="."] [node name="input_Plants" type="TileMap" parent="."] tile_set = ExtResource( 2 ) cell_size = Vector2( 32, 32 ) cell_custom_transform = Transform2D( 16, 0, 0, 16, 0, 0 ) format = 1 tile_data = PoolIntArray( 65539, 0, 0, 196611, 0, -65536 )