cd godot-cpp set cpu=%NUMBER_OF_PROCESSORS% set api=custom_api_file="../api.json" scons generate_bindings=true platform=windows target=release bits=64 -j%cpu% %api% scons platform=windows target=release bits=64 -j%cpu% %api% scons platform=windows target=debug bits=64 -j%cpu% %api% scons platform=android target=debug android_arch=arm64v8 -j%cpu% %api% scons platform=android target=release android_arch=arm64v8 -j%cpu% %api% scons platform=android target=release android_arch=armv7 -j%cpu% %api% scons platform=android target=release android_arch=x86 -j%cpu% %api% scons platform=android target=release android_arch=x86_64 -j%cpu% %api%