extends TileMap @onready var player = get_node("/root/base_scene/Player") @onready var camera = get_node("/root/base_scene/Camera2D") func _get_cell_size() -> TileMap: return self.tile_size func _unhandled_input(event): var pl_pos = player.position var pl_pos_tile = Vector3(pl_pos.x / self.tile_size.x, pl_pos.y / self.tile_size.y, 0) func _on_Settings_pressed(): Global.GoToScene("menu") func _on_Inventory_released(): Global.AddScene("res://MiscScenes/Inventory.tscn")