Working on tilemap
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@ -6,7 +6,7 @@
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[ext_resource path="res://MiscCodes/background_script.gd" type="Script" id=17]
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[ext_resource path="res://pictures/tileset_images/interaction_map.png" type="Texture" id=18]
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[sub_resource type="TileSet" id=1]
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[sub_resource type="TileSet" id=5]
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0/name = "vegetation.png 0"
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0/texture = ExtResource( 4 )
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0/tex_offset = Vector2( 0, 0 )
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@ -36,6 +36,7 @@ polygon = PoolVector2Array( 0, 0, 32, 0, 32, 96, 0, 96 )
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points = PoolVector2Array( 0, 0, 32, 0, 32, 96, 0, 96 )
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[sub_resource type="TileSet" id=4]
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resource_local_to_scene = true
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0/name = "interaction_map.png 0"
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0/texture = ExtResource( 18 )
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0/tex_offset = Vector2( 0, 0 )
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@ -154,7 +155,7 @@ tile_data = PoolIntArray( 0, 0, 39, 1, 0, 39, 2, 0, 39, 3, 0, 39, 4, 0, 39, 5, 0
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script = ExtResource( 17 )
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[node name="vegetation" type="TileMap" parent="."]
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tile_set = SubResource( 1 )
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tile_set = SubResource( 5 )
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cell_size = Vector2( 32, 32 )
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format = 1
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tile_data = PoolIntArray( 1179654, 0, 8, 1179655, 0, 0, 1245190, 0, 4, 1245191, 0, 5, 2097157, 0, 2, 2097158, 0, 7, 2097159, 0, 5, 2097160, 0, 1, 2162693, 0, 7, 2162694, 0, 6, 2162695, 0, 1, 2162696, 0, 7, 2162697, 0, 3, 2162698, 0, 4, 2162699, 0, 3, 2162700, 0, 7, 2162701, 0, 8, 2162702, 0, 5, 2228227, 0, 7, 2228228, 0, 4, 2228229, 0, 4, 2228230, 0, 0, 2228231, 0, 2, 2228232, 0, 7, 2228233, 0, 7, 2228234, 0, 8, 2228235, 0, 1, 2228236, 0, 4, 2228237, 0, 2, 2228238, 0, 1, 2228239, 0, 4, 2293763, 0, 5, 2293764, 0, 0, 2293765, 0, 2, 2293767, 0, 5, 2293768, 0, 4, 2293769, 0, 1, 2293770, 0, 8, 2293771, 0, 2, 2293772, 0, 6, 2293773, 0, 4, 2293774, 0, 3, 2293775, 0, 3, 2359299, 0, 6, 2359300, 0, 4, 2359301, 0, 3, 2359302, 0, 3, 2359303, 0, 6, 2359304, 0, 3, 2359305, 0, 8, 2359306, 0, 7, 2359307, 0, 1, 2359308, 0, 4, 2359309, 0, 2, 2359310, 0, 3, 2359311, 0, 0, 2359312, 0, 0, 2424835, 0, 0, 2424836, 0, 3, 2424837, 0, 5, 2424838, 0, 3, 2424839, 0, 5, 2424840, 0, 4, 2424841, 0, 1, 2424842, 0, 0, 2424843, 0, 1, 2424844, 0, 0, 2424845, 0, 6, 2424846, 0, 7, 2424847, 0, 8, 2424848, 0, 1, 2424849, 0, 3, 2424851, 0, 4, 2424852, 0, 0, 2490371, 0, 7, 2490372, 0, 5, 2490373, 0, 5, 2490375, 0, 4, 2490376, 0, 1, 2490377, 0, 5, 2490378, 0, 1, 2490379, 0, 1, 2490380, 0, 3, 2490381, 0, 4, 2490382, 0, 6, 2490383, 0, 4, 2490384, 0, 0, 2490385, 0, 1, 2490388, 0, 4, 2555907, 0, 6, 2555908, 0, 0, 2555909, 0, 4, 2555910, 0, 0, 2555911, 0, 2, 2555912, 0, 2, 2555913, 0, 8, 2555914, 0, 2, 2555915, 0, 0, 2555916, 0, 6, 2555917, 0, 4, 2555918, 0, 1, 2555919, 0, 2, 2555920, 0, 6, 2555921, 0, 2, 2555922, 0, 8, 2621443, 0, 2, 2621444, 0, 8, 2621445, 0, 7, 2621446, 0, 0, 2621447, 0, 8, 2621448, 0, 8, 2621449, 0, 7, 2621450, 0, 0, 2621451, 0, 6, 2621452, 0, 6, 2621453, 0, 2, 2621454, 0, 5, 2621455, 0, 8, 2621456, 0, 7, 2621457, 0, 0, 2621458, 0, 8, 2621459, 0, 5, 2686980, 0, 3, 2686981, 0, 6, 2686982, 0, 1, 2686983, 0, 4, 2686984, 0, 0, 2686985, 0, 6, 2686986, 0, 5, 2686987, 0, 4, 2686988, 0, 1, 2686989, 0, 2, 2686990, 0, 8, 2686991, 0, 8, 2686992, 0, 8, 2686993, 0, 8, 2686994, 0, 4, 2752517, 0, 1, 2752518, 0, 4, 2752519, 0, 6, 2752520, 0, 8, 2752521, 0, 2, 2752522, 0, 6, 2752523, 0, 2, 2752524, 0, 8, 2752525, 0, 5, 2752526, 0, 8 )
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@ -165,7 +166,7 @@ cell_size = Vector2( 32, 32 )
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cell_custom_transform = Transform2D( 16, 0, 0, 16, 0, 0 )
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centered_textures = true
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format = 1
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tile_data = PoolIntArray( 2293767, 4, 0, 2293773, 2, 0, 2359308, 2, 0, 2359309, 2, 0, 2359310, 2, 0, 2424844, 2, 0, 2424845, 2, 0, 2490381, 2, 0, 2752538, 6, 0 )
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tile_data = PoolIntArray( 2293767, 4, 0, 2293772, 1, 0, 2293773, 2, 0, 2293774, 1, 0, 2359302, 0, 0, 2359303, 0, 0, 2359307, 1, 0, 2359308, 2, 0, 2359309, 2, 0, 2359310, 2, 0, 2424843, 1, 0, 2424844, 2, 0, 2424845, 2, 0, 2490380, 1, 0, 2490381, 2, 0, 2752538, 6, 0 )
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[node name="player_interaction" type="TileMap" parent="."]
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tile_set = ExtResource( 2 )
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@ -3,11 +3,12 @@ extends KinematicBody2D
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const GRAVITY = 0.0
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const WALK_SPEED = 200
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const interaction_circle_size = 150
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onready var background_map = get_node("/root/base_scene/background")
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#onready var background_map = get_node("/root/base_scene/background")
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onready var background_map = get_parent().get_node("background")
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onready var vegetation_map = get_parent().get_node("vegetation")
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onready var interaction_map = get_parent().get_node("interaction_map")
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onready var player_interaction_map = get_parent().get_node("player_interaction")
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onready var cell_size = background_map._get_cell_size()
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onready var player = get_node("/root/base_scene/Player")
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onready var interaction_map = get_node("/root/base_scene/interaction_map")
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onready var player_interaction = get_node("/root/base_scene/player_interaction")
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var velocity = Vector2()
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var world_position
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@ -18,8 +19,8 @@ var previous_position = Vector2(0,0)
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func _physics_process(delta):
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var cur = Vector2(int(self.position.x / cell_size.x), int(self.position.y / cell_size.y))
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if(cur != previous_position):
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player_interaction.set_cell(int(self.position.x / cell_size.x), int(self.position.y / cell_size.y) , 0)
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player_interaction.set_cell(previous_position.x, previous_position.y, -1)
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player_interaction_map.set_cell(int(self.position.x / cell_size.x), int(self.position.y / cell_size.y) , 0)
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player_interaction_map.set_cell(previous_position.x, previous_position.y, -1)
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previous_position = Vector2(int(self.position.x / cell_size.x), int(self.position.y / cell_size.y))
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if Input.is_action_just_pressed("interact_with_cell"):
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_interaction_process()
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@ -40,15 +41,22 @@ func _physics_process(delta):
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Global.current_camera.Update()
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func InteractWithCell():
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print(background_map)
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print(interaction_map)
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var plant_cell_mouse = interaction_map.get_cell(int(world_position[0] / cell_size.x), int(world_position[0] / cell_size.y))
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var plant_cell_character = interaction_map.get_cell(int(self.position.x / cell_size.x), int(self.position.y / cell_size.y))
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var background_cell = background_map.get_cell(int(world_position[0] / cell_size.x), int(world_position[1] / cell_size.y))
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var interaction_cell = player_interaction.get_cell(int(world_position[0] / cell_size.x), int(world_position[1] / cell_size.y))
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var interaction_cell = player_interaction_map.get_cell(int(world_position[0] / cell_size.x), int(world_position[1] / cell_size.y))
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print("plant cell mouse line 1: ", interaction_map.get_cell(12, 36))
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print('plant_cell_mouse=',plant_cell_mouse,' | plant_cell_character=', plant_cell_character,' | background_cell=', background_cell,' | interaction_cell=',interaction_cell)
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GlobalGameFunctions.SoundOnInteraction(self, "standard")
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for i in 150:
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for j in 150:
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if interaction_map.get_cell(int(i),int(j)) != -1:
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print(interaction_map.get_cell(int(i),int(j)))
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print(i, j)
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if plant_cell_mouse > 0 and plant_cell_mouse % 2 == 0:
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Global.AddInventoryItem(plant_cell_mouse/2, 1)
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@ -60,7 +68,6 @@ func InteractWithCell():
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interaction_map.set_cell(int(self.position.x / cell_size.x), int(self.position.y / cell_size.y), (plant_cell_character-1))
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AnimationOnInteraction(1)
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else:
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#space is now a test function
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pass
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func _interaction_process():
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@ -2,7 +2,6 @@
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[ext_resource path="res://Other/base_tilemap/tilesets/background_ts.png" type="Texture" id=1]
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[resource]
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0/name = "background_ts.png 0"
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0/texture = ExtResource( 1 )
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