This commit is contained in:
Theamerix 2021-04-03 20:32:38 +02:00
commit b7631b694f
6 changed files with 137 additions and 8 deletions

View File

@ -6,6 +6,8 @@ var player_inventory_items = []
var river_intersection_home_2 = preload("res://river_intersection_home2.tscn").instance() var river_intersection_home_2 = preload("res://river_intersection_home2.tscn").instance()
var inventory_screen = preload("res://MiscScenes/Inventory.tscn").instance() var inventory_screen = preload("res://MiscScenes/Inventory.tscn").instance()
var current_scene = null var current_scene = null
var current_camera = null
var dev_stats = true
func AddInventoryItem(itemid, amount): func AddInventoryItem(itemid, amount):
for x in range(40): for x in range(40):
@ -22,7 +24,6 @@ func AddInventoryItem(itemid, amount):
player_inventory_items[x].shortdesc = "desc" player_inventory_items[x].shortdesc = "desc"
player_inventory_items[x].item_id = itemid player_inventory_items[x].item_id = itemid
player_inventory_items[x].amount = amount player_inventory_items[x].amount = amount
return
func GoToScene(scene): func GoToScene(scene):
if current_scene != null: if current_scene != null:
@ -31,7 +32,6 @@ func GoToScene(scene):
"river_intersection_home_2": "river_intersection_home_2":
current_scene = river_intersection_home_2 current_scene = river_intersection_home_2
get_tree().get_root().add_child(river_intersection_home_2) get_tree().get_root().add_child(river_intersection_home_2)
#.change_scene_to(river_intersection_home_2)
"inventory_screen": "inventory_screen":
inventory_screen = preload("res://MiscScenes/Inventory.tscn").instance() inventory_screen = preload("res://MiscScenes/Inventory.tscn").instance()
current_scene = inventory_screen current_scene = inventory_screen
@ -48,6 +48,7 @@ func _ready():
get_tree().get_root().add_child(river_intersection_home_2) get_tree().get_root().add_child(river_intersection_home_2)
get_tree().get_root().add_child(inventory_screen) get_tree().get_root().add_child(inventory_screen)
pass pass
<<<<<<< HEAD
func CheckDBInUserDir(): func CheckDBInUserDir():
var file2Check = File.new() var file2Check = File.new()
@ -60,3 +61,14 @@ func CheckDBInUserDir():
dir.make_dir("user://Storage/") dir.make_dir("user://Storage/")
print("Database not found, making one!") print("Database not found, making one!")
pass pass
=======
func Log(msg, level=1):
match level:
1:
print("[Log]" + msg)
2:
print("[Warn]" + msg)
3:
print("[Err]" + msg)
>>>>>>> a86a5ed396e8b5af82563c3405f7d58bf75fc5a9

View File

@ -29,7 +29,7 @@ func _physics_process(delta):
velocity.x = 0 velocity.x = 0
velocity.y = 0 velocity.y = 0
move_and_slide(velocity, Vector2(0, -1)) move_and_slide(velocity, Vector2(0, -1))
#Global.current_camera.Update() Global.current_camera.Update()
# if(interaction.get_cell(int(self.position.x / cell_size.x), int(self.position.y / cell_size.y)) == -1): # if(interaction.get_cell(int(self.position.x / cell_size.x), int(self.position.y / cell_size.y)) == -1):
# interaction.clear() # interaction.clear()
# interaction.set_cell(int(self.position.x / cell_size.x), int(self.position.y / cell_size.y), 0) # interaction.set_cell(int(self.position.x / cell_size.x), int(self.position.y / cell_size.y), 0)

64
Scenes/Inventory.tscn Normal file
View File

@ -0,0 +1,64 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://pictures/gui/backgrounds/inventory/inventory_background.png" type="Texture" id=1]
[ext_resource path="res://Scenes/Inventory_Script.gd" type="Script" id=2]
[ext_resource path="res://Scenes/TextureRect2.gd" type="Script" id=4]
[sub_resource type="GDScript" id=1]
script/source = "extends Node2D
#func _draw():
# var center = Vector2(200, 200)
# var radius = 80
# var angle_from = 75
# var angle_to = 195
# var color = Color(1.0, 0.0, 0.0)
# draw_circle_arc(center, radius, angle_from, angle_to, color)
#
#func draw_circle_arc(center, radius, angle_from, angle_to, color):
# var nb_points = 32
# var points_arc = PoolVector2Array()
#
# for i in range(nb_points + 1):
# var angle_point = deg2rad(angle_from + i * (angle_to-angle_from) / nb_points - 90)
# points_arc.push_back(center + Vector2(cos(angle_point), sin(angle_point)) * radius)
#
# for index_point in range(nb_points):
# draw_line(points_arc[index_point], points_arc[index_point + 1], color)
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
"
[node name="Inventory" type="Node2D"]
z_index = 1
script = SubResource( 1 )
[node name="TextureRect" type="TextureRect" parent="."]
margin_right = 40.0
margin_bottom = 40.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="inventory_background" type="Sprite" parent="TextureRect"]
position = Vector2( 617.053, 299.964 )
scale = Vector2( 3.08457, 1.99938 )
z_index = -1
texture = ExtResource( 1 )
script = ExtResource( 2 )
[node name="TextureRect2" type="TextureRect" parent="TextureRect/inventory_background"]
margin_left = -200.045
margin_top = -150.028
margin_right = -160.045
margin_bottom = -110.028
script = ExtResource( 4 )
__meta__ = {
"_edit_use_anchors_": false
}

View File

@ -44,7 +44,7 @@ func OpenConnection():
if !file.file_exists(path): if !file.file_exists(path):
create = true create = true
self.db.open_db() self.db.open_db()
if create: if create:
CreateWorldDatabase() CreateWorldDatabase()
func OpenConnectionIfClosed(): func OpenConnectionIfClosed():
@ -56,6 +56,13 @@ func GetInventoryItems():
var ret = [] var ret = []
ret = db.select_rows("player_inventory", "",["*"]) ret = db.select_rows("player_inventory", "",["*"])
return ret return ret
func SaveInventory(inventory):
if(inventory == null or len(inventory) != 40):
Global.Log("Bad inventory save!", 3)
return
OpenConnectionIfClosed()
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta): #func _process(delta):
# pass # pass

View File

@ -7,6 +7,8 @@ onready var screen_size = self.get_viewport_rect().size
func _ready(): func _ready():
calculate_bounds() calculate_bounds()
Global.current_camera = self
$dev_statistics.visible = Global.dev_stats
var once = true var once = true
var lockedPlayerCamera = false var lockedPlayerCamera = false
@ -35,6 +37,8 @@ func calculate_bounds():
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta): func _process(delta):
if(Global.dev_stats):
$dev_statistics/fps_stats.text = "FPS: " + str(Performance.get_monitor(Performance.TIME_FPS))
CameraToPlayer() CameraToPlayer()
if once: if once:
once = false once = false
@ -57,8 +61,13 @@ func MoveCamera(x, y):
func _on_Tween_tween_completed(object, key): func _on_Tween_tween_completed(object, key):
print(object, key) print(object, key)
<<<<<<< HEAD
lockedPlayerCamera = false lockedPlayerCamera = false
=======
lockedPlayerCamera = false
>>>>>>> a86a5ed396e8b5af82563c3405f7d58bf75fc5a9
func AnimateMoveCamera(source, destination, key, time): func AnimateMoveCamera(source, destination, key, time):
var tween = get_node("/root/Map1/Tween") var tween = get_node("/root/Map1/Tween")
lockedPlayerCamera = true lockedPlayerCamera = true
@ -69,4 +78,5 @@ func CameraToPlayer():
if lockedPlayerCamera == false: if lockedPlayerCamera == false:
MoveCamera(player.position.x, player.position.y) MoveCamera(player.position.x, player.position.y)
func Update():
CameraToPlayer()

View File

@ -177,9 +177,15 @@ scale = Vector2( 1.73434, 1.80493 )
z_index = 13 z_index = 13
normal = ExtResource( 14 ) normal = ExtResource( 14 )
<<<<<<< HEAD
[node name="MoveDown" type="TouchScreenButton" parent="Camera2D"] [node name="MoveDown" type="TouchScreenButton" parent="Camera2D"]
position = Vector2( -480.965, 177.248 ) position = Vector2( -480.965, 177.248 )
scale = Vector2( 14.9928, 15.4117 ) scale = Vector2( 14.9928, 15.4117 )
=======
[node name="MoveDown" type="TouchScreenButton" parent="Camera2D/Interactive/GameButtons"]
position = Vector2( 224.332, 1376.07 )
scale = Vector2( 14.9928, 14.9987 )
>>>>>>> a86a5ed396e8b5af82563c3405f7d58bf75fc5a9
z_index = 11 z_index = 11
normal = ExtResource( 9 ) normal = ExtResource( 9 )
pressed = ExtResource( 8 ) pressed = ExtResource( 8 )
@ -188,9 +194,15 @@ action = "move_down"
visibility_mode = 1 visibility_mode = 1
script = ExtResource( 6 ) script = ExtResource( 6 )
<<<<<<< HEAD
[node name="MoveRight" type="TouchScreenButton" parent="Camera2D"] [node name="MoveRight" type="TouchScreenButton" parent="Camera2D"]
position = Vector2( 478.572, -180.258 ) position = Vector2( 478.572, -180.258 )
scale = Vector2( 17.2806, 5.66904 ) scale = Vector2( 17.2806, 5.66904 )
=======
[node name="MoveRight" type="TouchScreenButton" parent="Camera2D/Interactive/GameButtons"]
position = Vector2( 1183.87, 1024.23 )
scale = Vector2( 16.7497, 5.49206 )
>>>>>>> a86a5ed396e8b5af82563c3405f7d58bf75fc5a9
z_index = 11 z_index = 11
normal = ExtResource( 3 ) normal = ExtResource( 3 )
pressed = ExtResource( 7 ) pressed = ExtResource( 7 )
@ -198,8 +210,13 @@ action = "move_right"
visibility_mode = 1 visibility_mode = 1
script = ExtResource( 6 ) script = ExtResource( 6 )
<<<<<<< HEAD
[node name="MoveUp" type="TouchScreenButton" parent="Camera2D"] [node name="MoveUp" type="TouchScreenButton" parent="Camera2D"]
position = Vector2( -479.063, -300.979 ) position = Vector2( -479.063, -300.979 )
=======
[node name="MoveUp" type="TouchScreenButton" parent="Camera2D/Interactive/GameButtons"]
position = Vector2( 224.361, 899.343 )
>>>>>>> a86a5ed396e8b5af82563c3405f7d58bf75fc5a9
scale = Vector2( 14.9907, 15.5676 ) scale = Vector2( 14.9907, 15.5676 )
z_index = 11 z_index = 11
normal = ExtResource( 9 ) normal = ExtResource( 9 )
@ -208,8 +225,13 @@ action = "move_up"
visibility_mode = 1 visibility_mode = 1
script = ExtResource( 6 ) script = ExtResource( 6 )
<<<<<<< HEAD
[node name="MoveLeft" type="TouchScreenButton" parent="Camera2D"] [node name="MoveLeft" type="TouchScreenButton" parent="Camera2D"]
position = Vector2( -615.955, -175.807 ) position = Vector2( -615.955, -175.807 )
=======
[node name="MoveLeft" type="TouchScreenButton" parent="Camera2D/Interactive/GameButtons"]
position = Vector2( 89.342, 1022.54 )
>>>>>>> a86a5ed396e8b5af82563c3405f7d58bf75fc5a9
scale = Vector2( 16.8861, 5.52137 ) scale = Vector2( 16.8861, 5.52137 )
z_index = 11 z_index = 11
z_as_relative = false z_as_relative = false
@ -220,6 +242,20 @@ action = "move_left"
visibility_mode = 1 visibility_mode = 1
script = ExtResource( 6 ) script = ExtResource( 6 )
[node name="dev_statistics" type="MarginContainer" parent="Camera2D"]
margin_left = -615.0
margin_top = -300.0
margin_right = 614.0
margin_bottom = 297.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="fps_stats" type="Label" parent="Camera2D/dev_statistics"]
margin_top = 291.0
margin_right = 1229.0
margin_bottom = 305.0
[node name="Player" type="KinematicBody2D" parent="."] [node name="Player" type="KinematicBody2D" parent="."]
position = Vector2( 700, 1200 ) position = Vector2( 700, 1200 )
script = ExtResource( 5 ) script = ExtResource( 5 )
@ -242,8 +278,8 @@ action = "map_interaction"
[node name="Tween" type="Tween" parent="."] [node name="Tween" type="Tween" parent="."]
[connection signal="pressed" from="Camera2D/Interactive/GameButtons/Inventory" to="background" method="_on_Inventory_pressed"] [connection signal="pressed" from="Camera2D/Interactive/GameButtons/Inventory" to="background" method="_on_Inventory_pressed"]
[connection signal="pressed" from="Camera2D/MoveDown" to="Player" method="_on_TouchScreenButton_pressed"] [connection signal="pressed" from="Camera2D/Interactive/GameButtons/MoveDown" to="Player" method="_on_TouchScreenButton_pressed"]
[connection signal="pressed" from="Camera2D/MoveRight" to="Player" method="_on_TouchScreenButton_pressed"] [connection signal="pressed" from="Camera2D/Interactive/GameButtons/MoveRight" to="Player" method="_on_TouchScreenButton_pressed"]
[connection signal="pressed" from="Camera2D/MoveUp" to="Player" method="_on_TouchScreenButton_pressed"] [connection signal="pressed" from="Camera2D/Interactive/GameButtons/MoveUp" to="Player" method="_on_TouchScreenButton_pressed"]
[connection signal="released" from="Player/CollisionShape2D/MapInteraction" to="Player" method="_interaction_process"] [connection signal="released" from="Player/CollisionShape2D/MapInteraction" to="Player" method="_interaction_process"]
[connection signal="tween_completed" from="Tween" to="Camera2D" method="_on_Tween_tween_completed"] [connection signal="tween_completed" from="Tween" to="Camera2D" method="_on_Tween_tween_completed"]