Changing back to tiled based maps

This commit is contained in:
JonathanHerrewijnen 2021-08-26 16:52:21 +02:00
parent 52eaa3c498
commit 5e684de4c3
33 changed files with 1143 additions and 302 deletions

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@ -0,0 +1,3 @@
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@ -0,0 +1,3 @@
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dest_md5="705eebe493abb06223e1272571eaa29e"

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@ -0,0 +1,3 @@
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dest_md5="705eebe493abb06223e1272571eaa29e"

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@ -3,8 +3,8 @@ extends Node2D
var ShowInventory = 0 var ShowInventory = 0
var LeftClick = 0 var LeftClick = 0
var player_inventory_items = [] var player_inventory_items = []
var loadedscenes = {} var loadedscenes = {"RiverIntersectionHome":"res://Maps/river_intersection_home.tscn"}
var river_intersection_home_2 = preload("res://river_intersection_home2.tscn").instance() #var river_intersection_home_2 = preload("res://Maps/river_intersection_home.tscn").instance()
var inventory_screen = preload("res://MiscScenes/Inventory.tscn").instance() var inventory_screen = preload("res://MiscScenes/Inventory.tscn").instance()
var loadgame_screen = null var loadgame_screen = null
var current_scene = null var current_scene = null
@ -38,26 +38,33 @@ func AddScene(scene, savename, loadscene=true):
#Go to schene by name #Go to schene by name
func GoToScene(scene): func GoToScene(scene):
if current_scene != null: print("Scene is ",scene)
get_tree().get_root().remove_child(current_scene) get_tree().change_scene("res://Maps/river_intersection_home.tscn")
if scene in loadedscenes:
current_scene = loadedscenes[scene] # Voor het geval iemand dit toch nog belangrijk vindt.
get_tree().get_root().add_child(loadedscenes[scene]) # if current_scene != null:
return # print("here")
else: # get_tree().change_scene("res://Maps/river_intersection_home.tscn")
print("Could not load scene " + scene) # get_tree().get_root().remove_child(current_scene)
# match scene: # get_tree().get_root().add_child(loadedscenes[scene])
# "river_intersection_home_2": # if scene in loadedscenes:
# current_scene = river_intersection_home_2 # current_scene = loadedscenes[scene]
# get_tree().get_root().add_child(river_intersection_home_2) # get_tree().get_root().add_child(loadedscenes[scene])
# "inventory_screen": # return
# inventory_screen = preload("res://MiscScenes/Inventory.tscn").instance() # else:
# current_scene = inventory_screen # print("Could not load scene " + scene)
# get_tree().get_root().add_child(inventory_screen) # match scene:
# "loadgame_screen": # "river_intersection_home_2":
# loadgame_screen = preload("res://MenuScenes/LoadGame_Menu.tscn").instance() # current_scene = "river_intersection_home_2"
# current_scene = loadgame_screen # get_tree().get_root().add_child(river_intersection_home_2)
# get_tree().get_root().add_child(loadgame_screen) # "inventory_screen":
# inventory_screen = preload("res://MiscScenes/Inventory.tscn").instance()
# current_scene = inventory_screen
# get_tree().get_root().add_child(inventory_screen)
# "loadgame_screen":
# loadgame_screen = preload("res://MenuScenes/LoadGame_Menu.tscn").instance()
# current_scene = loadgame_screen
# get_tree().get_root().add_child(loadgame_screen)
func LoadSave(target="Storage.db"): func LoadSave(target="Storage.db"):
dbname = target dbname = target

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@ -1,27 +1,27 @@
[gd_scene load_steps=25 format=2] [gd_scene load_steps=25 format=2]
[ext_resource path="res://omgeving/Floor.tres" type="TileSet" id=1] [ext_resource path="res://kbscene/char.png" type="Texture" id=1]
[ext_resource path="res://pictures/tileset_images/vegetation.png" type="Texture" id=2] [ext_resource path="res://pictures/gui/player_interaction.tres" type="TileSet" id=2]
[ext_resource path="res://pictures/gui/buttons/LeftButton.png" type="Texture" id=3] [ext_resource path="res://omgeving/Floor.tres" type="TileSet" id=3]
[ext_resource path="res://kbscene/char.png" type="Texture" id=4] [ext_resource path="res://pictures/tileset_images/vegetation.png" type="Texture" id=4]
[ext_resource path="res://MiscCodes/KinematicBody2D.gd" type="Script" id=5] [ext_resource path="res://pictures/gui/buttons/LeftButton.png" type="Texture" id=5]
[ext_resource path="res://MiscCodes/TouchScreenButton.gd" type="Script" id=6] [ext_resource path="res://pictures/gui/buttons/LeftButtonPressed.png" type="Texture" id=6]
[ext_resource path="res://pictures/gui/buttons/LeftButtonPressed.png" type="Texture" id=7] [ext_resource path="res://pictures/gui/buttons/TopButtonPressed.png" type="Texture" id=7]
[ext_resource path="res://pictures/gui/buttons/TopButtonPressed.png" type="Texture" id=8] [ext_resource path="res://pictures/gui/buttons/map.png" type="Texture" id=8]
[ext_resource path="res://pictures/gui/buttons/TopButton.png" type="Texture" id=9] [ext_resource path="res://pictures/gui/buttons/instellingen2.png" type="Texture" id=9]
[ext_resource path="res://pictures/gui/player_interaction.tres" type="TileSet" id=10] [ext_resource path="res://pictures/gui/buttons/TopButton.png" type="Texture" id=10]
[ext_resource path="res://pictures/gui/buttons/inventory.png" type="Texture" id=11] [ext_resource path="res://pictures/gui/buttons/quick_item_button.png" type="Texture" id=11]
[ext_resource path="res://pictures/gui/buttons/crafting_alchemy.png" type="Texture" id=12] [ext_resource path="res://pictures/gui/buttons/crafting_alchemy.png" type="Texture" id=12]
[ext_resource path="res://pictures/gui/buttons/instellingen2.png" type="Texture" id=13] [ext_resource path="res://pictures/gui/buttons/inventory.png" type="Texture" id=13]
[ext_resource path="res://pictures/gui/buttons/quick_item_button.png" type="Texture" id=14] [ext_resource path="res://MiscCodes/Tilemap_CameraView.gd" type="Script" id=14]
[ext_resource path="res://pictures/gui/buttons/map.png" type="Texture" id=15] [ext_resource path="res://MiscCodes/KinematicBody2D.gd" type="Script" id=15]
[ext_resource path="res://MiscCodes/Tilemap_CameraView.gd" type="Script" id=16] [ext_resource path="res://MiscCodes/TouchScreenButton.gd" type="Script" id=16]
[ext_resource path="res://MiscCodes/background_script.gd" type="Script" id=17] [ext_resource path="res://MiscCodes/background_script.gd" type="Script" id=17]
[ext_resource path="res://pictures/tileset_images/interaction_map.png" type="Texture" id=18] [ext_resource path="res://pictures/tileset_images/interaction_map.png" type="Texture" id=18]
[sub_resource type="TileSet" id=1] [sub_resource type="TileSet" id=1]
0/name = "vegetation.png 0" 0/name = "vegetation.png 0"
0/texture = ExtResource( 2 ) 0/texture = ExtResource( 4 )
0/tex_offset = Vector2( 0, 0 ) 0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 ) 0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 288, 32 ) 0/region = Rect2( 0, 0, 288, 32 )
@ -164,7 +164,7 @@ radius = 20.0
[node name="Map1" type="Node2D"] [node name="Map1" type="Node2D"]
[node name="background" type="TileMap" parent="."] [node name="background" type="TileMap" parent="."]
tile_set = ExtResource( 1 ) tile_set = ExtResource( 3 )
cell_size = Vector2( 32, 32 ) cell_size = Vector2( 32, 32 )
cell_custom_transform = Transform2D( 16, 0, 0, 16, 0, 0 ) cell_custom_transform = Transform2D( 16, 0, 0, 16, 0, 0 )
format = 1 format = 1
@ -186,7 +186,7 @@ format = 1
tile_data = PoolIntArray( 2293767, 4, 0, 2293773, 2, 0, 2359308, 2, 0, 2359309, 2, 0, 2359310, 2, 0, 2424844, 2, 0, 2424845, 2, 0, 2490381, 2, 0, 2752538, 6, 0 ) tile_data = PoolIntArray( 2293767, 4, 0, 2293773, 2, 0, 2359308, 2, 0, 2359309, 2, 0, 2359310, 2, 0, 2424844, 2, 0, 2424845, 2, 0, 2490381, 2, 0, 2752538, 6, 0 )
[node name="player_interaction" type="TileMap" parent="."] [node name="player_interaction" type="TileMap" parent="."]
tile_set = ExtResource( 10 ) tile_set = ExtResource( 2 )
cell_size = Vector2( 32, 32 ) cell_size = Vector2( 32, 32 )
cell_custom_transform = Transform2D( 16, 0, 0, 16, 0, 0 ) cell_custom_transform = Transform2D( 16, 0, 0, 16, 0, 0 )
format = 1 format = 1
@ -199,7 +199,7 @@ limit_left = 0
limit_top = 0 limit_top = 0
limit_right = 4800 limit_right = 4800
limit_bottom = 4800 limit_bottom = 4800
script = ExtResource( 16 ) script = ExtResource( 14 )
[node name="Interactive" type="Node2D" parent="Camera2D"] [node name="Interactive" type="Node2D" parent="Camera2D"]
position = Vector2( -705.297, -1197.88 ) position = Vector2( -705.297, -1197.88 )
@ -209,9 +209,9 @@ visible = false
position = Vector2( 272.559, 948.524 ) position = Vector2( 272.559, 948.524 )
scale = Vector2( 13.402, 62.475 ) scale = Vector2( 13.402, 62.475 )
z_index = 12 z_index = 12
normal = ExtResource( 9 ) normal = ExtResource( 10 )
action = "ui_end" action = "ui_end"
script = ExtResource( 10 ) script = ExtResource( 2 )
[node name="GameButtons" type="Node2D" parent="Camera2D/Interactive"] [node name="GameButtons" type="Node2D" parent="Camera2D/Interactive"]
@ -219,7 +219,7 @@ script = ExtResource( 10 )
position = Vector2( 91.7642, 898.314 ) position = Vector2( 91.7642, 898.314 )
scale = Vector2( 1.23042, 1.11552 ) scale = Vector2( 1.23042, 1.11552 )
z_index = 13 z_index = 13
normal = ExtResource( 11 ) normal = ExtResource( 13 )
action = "inventory_button" action = "inventory_button"
[node name="Crafting" type="TouchScreenButton" parent="Camera2D/Interactive/GameButtons"] [node name="Crafting" type="TouchScreenButton" parent="Camera2D/Interactive/GameButtons"]
@ -233,63 +233,63 @@ position = Vector2( 1319.96, 1020.83 )
rotation = -3.14158 rotation = -3.14158
scale = Vector2( 1.22003, 1.11562 ) scale = Vector2( 1.22003, 1.11562 )
z_index = 13 z_index = 13
normal = ExtResource( 13 ) normal = ExtResource( 9 )
[node name="Map" type="TouchScreenButton" parent="Camera2D/Interactive/GameButtons"] [node name="Map" type="TouchScreenButton" parent="Camera2D/Interactive/GameButtons"]
position = Vector2( 88.136, 1376.12 ) position = Vector2( 88.136, 1376.12 )
scale = Vector2( 1.21844, 1.10424 ) scale = Vector2( 1.21844, 1.10424 )
z_index = 13 z_index = 13
normal = ExtResource( 15 ) normal = ExtResource( 8 )
[node name="QuickItems" type="TouchScreenButton" parent="Camera2D/Interactive/GameButtons"] [node name="QuickItems" type="TouchScreenButton" parent="Camera2D/Interactive/GameButtons"]
visible = false visible = false
position = Vector2( 1130.11, 1096.88 ) position = Vector2( 1130.11, 1096.88 )
scale = Vector2( 1.73434, 1.80493 ) scale = Vector2( 1.73434, 1.80493 )
z_index = 13 z_index = 13
normal = ExtResource( 14 ) normal = ExtResource( 11 )
[node name="MoveDown" type="TouchScreenButton" parent="Camera2D/Interactive/GameButtons"] [node name="MoveDown" type="TouchScreenButton" parent="Camera2D/Interactive/GameButtons"]
position = Vector2( 224.332, 1376.07 ) position = Vector2( 224.332, 1376.07 )
scale = Vector2( 14.9928, 14.9987 ) scale = Vector2( 14.9928, 14.9987 )
z_index = 11 z_index = 11
normal = ExtResource( 9 ) normal = ExtResource( 10 )
pressed = ExtResource( 8 ) pressed = ExtResource( 7 )
shape_centered = false shape_centered = false
action = "move_down" action = "move_down"
visibility_mode = 1 visibility_mode = 1
script = ExtResource( 6 ) script = ExtResource( 16 )
[node name="MoveRight" type="TouchScreenButton" parent="Camera2D/Interactive/GameButtons"] [node name="MoveRight" type="TouchScreenButton" parent="Camera2D/Interactive/GameButtons"]
position = Vector2( 1183.87, 1024.23 ) position = Vector2( 1183.87, 1024.23 )
scale = Vector2( 16.7497, 5.49206 ) scale = Vector2( 16.7497, 5.49206 )
z_index = 11 z_index = 11
normal = ExtResource( 3 ) normal = ExtResource( 5 )
pressed = ExtResource( 7 ) pressed = ExtResource( 6 )
action = "move_right" action = "move_right"
visibility_mode = 1 visibility_mode = 1
script = ExtResource( 6 ) script = ExtResource( 16 )
[node name="MoveUp" type="TouchScreenButton" parent="Camera2D/Interactive/GameButtons"] [node name="MoveUp" type="TouchScreenButton" parent="Camera2D/Interactive/GameButtons"]
position = Vector2( 224.361, 899.343 ) position = Vector2( 224.361, 899.343 )
scale = Vector2( 14.9907, 15.5676 ) scale = Vector2( 14.9907, 15.5676 )
z_index = 11 z_index = 11
normal = ExtResource( 9 ) normal = ExtResource( 10 )
pressed = ExtResource( 8 ) pressed = ExtResource( 7 )
action = "move_up" action = "move_up"
visibility_mode = 1 visibility_mode = 1
script = ExtResource( 6 ) script = ExtResource( 16 )
[node name="MoveLeft" type="TouchScreenButton" parent="Camera2D/Interactive/GameButtons"] [node name="MoveLeft" type="TouchScreenButton" parent="Camera2D/Interactive/GameButtons"]
position = Vector2( 89.342, 1022.54 ) position = Vector2( 89.342, 1022.54 )
scale = Vector2( 16.8861, 5.52137 ) scale = Vector2( 16.8861, 5.52137 )
z_index = 11 z_index = 11
z_as_relative = false z_as_relative = false
normal = ExtResource( 3 ) normal = ExtResource( 5 )
pressed = ExtResource( 7 ) pressed = ExtResource( 6 )
shape_centered = false shape_centered = false
action = "move_left" action = "move_left"
visibility_mode = 1 visibility_mode = 1
script = ExtResource( 6 ) script = ExtResource( 16 )
[node name="dev_statistics" type="MarginContainer" parent="Camera2D"] [node name="dev_statistics" type="MarginContainer" parent="Camera2D"]
visible = false visible = false
@ -308,10 +308,10 @@ margin_bottom = 305.0
[node name="Player" type="KinematicBody2D" parent="."] [node name="Player" type="KinematicBody2D" parent="."]
position = Vector2( 700, 1200 ) position = Vector2( 700, 1200 )
script = ExtResource( 5 ) script = ExtResource( 15 )
[node name="Sprite" type="Sprite" parent="Player"] [node name="Sprite" type="Sprite" parent="Player"]
texture = ExtResource( 4 ) texture = ExtResource( 1 )
flip_h = true flip_h = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]

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@ -24,6 +24,7 @@ func _physics_process(delta):
previous_position = Vector2(int(self.position.x / cell_size.x), int(self.position.y / cell_size.y)) previous_position = Vector2(int(self.position.x / cell_size.x), int(self.position.y / cell_size.y))
if Input.is_key_pressed(KEY_SPACE) or Input.is_mouse_button_pressed(BUTTON_LEFT): if Input.is_key_pressed(KEY_SPACE) or Input.is_mouse_button_pressed(BUTTON_LEFT):
_interaction_process() _interaction_process()
SoundOnInteraction("standard")
velocity.y += delta * GRAVITY velocity.y += delta * GRAVITY
if Input.is_action_pressed("move_left"): if Input.is_action_pressed("move_left"):
velocity.x = -WALK_SPEED velocity.x = -WALK_SPEED
@ -51,13 +52,13 @@ func InteractWithCell():
Global.AddInventoryItem(plant_cell_mouse/2, 1) Global.AddInventoryItem(plant_cell_mouse/2, 1)
plants_map.set_cell(int(world_position[0] / cell_size.x), int(world_position[1] / cell_size.y), (plant_cell_mouse-1)) plants_map.set_cell(int(world_position[0] / cell_size.x), int(world_position[1] / cell_size.y), (plant_cell_mouse-1))
AnimationOnInteraction(1) AnimationOnInteraction(1)
SoundOnInteraction() SoundOnInteraction("standard")
Global.Save() Global.Save()
elif plant_cell_character > 0 and plant_cell_character % 2 == 0: elif plant_cell_character > 0 and plant_cell_character % 2 == 0:
Global.AddInventoryItem(plant_cell_character/2, 1) Global.AddInventoryItem(plant_cell_character/2, 1)
plants_map.set_cell(int(self.position.x / cell_size.x), int(self.position.y / cell_size.y), (plant_cell_character-1)) plants_map.set_cell(int(self.position.x / cell_size.x), int(self.position.y / cell_size.y), (plant_cell_character-1))
AnimationOnInteraction(1) AnimationOnInteraction(1)
SoundOnInteraction() SoundOnInteraction("standard")
else: else:
#space is now a test function #space is now a test function
GlobalGameFunctions.RenderSpeech(self, "joe") GlobalGameFunctions.RenderSpeech(self, "joe")
@ -80,9 +81,9 @@ func AnimationOnInteraction(Item):
var itemimage = TextureRect.new() var itemimage = TextureRect.new()
var item = null var item = null
func SoundOnInteraction(): func SoundOnInteraction(x):
var CorrectSound = preload("res://Sounds/standard.wav") var Sound = load('res://Sound/{x}.wav'.format(x))
$AudioStreamPlayer.stream = CorrectSound $AudioStreamPlayer.stream = Sound
$AudioStreamPlayer.play() $AudioStreamPlayer.play()
pass pass

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@ -4,29 +4,28 @@ func _ready():
pass # Replace with function body. pass # Replace with function body.
func _on_Btn_PlayGame_pressed(): func _on_Btn_PlayGame_pressed():
# Global.LoadSave()
# Global.GoToScene("river_intersection_home_2")
Global.LoadSave() Global.LoadSave()
#create gamemap on the fly Global.GoToScene("river_intersection_home")
var game_data = GlobalStructures.base_tilemap.new()
var map_data = [[]]
for x in range(150):
map_data.append([])
for y in range(150):
map_data[x].append(int(rand_range(0, 3)))
game_data.init_map(150, 150, "res://omgeving/Floor.tres",map_data, "res://omgeving/Floor.tres", map_data, "res://omgeving/Floor.tres", map_data, "res://omgeving/Floor.tres", map_data)
var game = load("res://base_tilemap/base_tilemap.tscn").instance()
game.load_scene(game_data)
#create gamemap on the fly - Obsolete as of 23 08 2021
#save this scene to global scenes # var game_data = GlobalStructures.base_tilemap.new()
Global.AddScene(self, "menu", false) # var map_data = [[]]
# for x in range(150):
#set this scene as main # map_data.append([])
Global.mainscene = "startmap1" # for y in range(150):
Global.AddScene(game, "startmap1", true) # map_data[x].append(int(rand_range(0, 3)))
# get_tree().get_root().add_child(game) # game_data.init_map(150, 150, "res://omgeving/Floor.tres",map_data, "res://omgeving/Floor.tres", map_data, "res://omgeving/Floor.tres", map_data, "res://omgeving/Floor.tres", map_data)
# var game = load("res://base_tilemap/base_tilemap.tscn").instance()
# game.load_scene(game_data)
#
#
# #save this scene to global scenes
# Global.AddScene(self, "menu", false)
#
# #set this scene as main
# Global.mainscene = "startmap1"
# Global.AddScene(game, "startmap1", true)
## get_tree().get_root().add_child(game)
func _on_Btn_LoadGame_pressed(): func _on_Btn_LoadGame_pressed():
Global.GoToScene("loadgame_screen") Global.GoToScene("loadgame_screen")

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@ -20,6 +20,7 @@ func _unhandled_input(event):
func _on_Settings_pressed(): func _on_Settings_pressed():
Global.GoToScene("menu") Global.GoToScene("menu")
func _on_Inventory_pressed(): func _on_Inventory_released():
var inventory_screen = preload("res://MiscScenes/Inventory.tscn").instance() var inventory_screen = preload("res://MiscScenes/Inventory.tscn").instance()
Global.AddScene(inventory_screen, "inventory_screen", true) Global.AddScene(inventory_screen, "inventory_screen", true)

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@ -1,6 +1,7 @@
[gd_scene load_steps=3 format=2] [gd_scene load_steps=3 format=2]
[ext_resource path="res://arrow_down.png" type="Texture" id=1] [ext_resource path="res://pictures/arrow_down.png" type="Texture" id=1]
[sub_resource type="GradientTexture" id=1] [sub_resource type="GradientTexture" id=1]

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@ -1,9 +1,9 @@
[gd_scene load_steps=7 format=2] [gd_scene load_steps=7 format=2]
[ext_resource path="res://MiscCodes/Menu.gd" type="Script" id=1] [ext_resource path="res://MiscCodes/loading_ring.gd" type="Script" id=1]
[ext_resource path="res://pictures/animations/Loading/loading_ring.png" type="Texture" id=2] [ext_resource path="res://MiscCodes/Menu.gd" type="Script" id=2]
[ext_resource path="res://MiscCodes/loading_ring.gd" type="Script" id=3] [ext_resource path="res://pictures/animations/Loading/loading_ring.png" type="Texture" id=3]
[ext_resource path="res://pictures/gui/backgrounds/treesbackground1.png" type="Texture" id=5] [ext_resource path="res://pictures/gui/backgrounds/treesbackground1.png" type="Texture" id=4]
[sub_resource type="DynamicFontData" id=1] [sub_resource type="DynamicFontData" id=1]
font_path = "res://ring_of_races_font.ttf" font_path = "res://ring_of_races_font.ttf"
@ -13,19 +13,19 @@ size = 30
font_data = SubResource( 1 ) font_data = SubResource( 1 )
[node name="Main Menu" type="Node2D"] [node name="Main Menu" type="Node2D"]
script = ExtResource( 1 ) script = ExtResource( 2 )
[node name="loading_ring" type="Sprite" parent="."] [node name="loading_ring" type="Sprite" parent="."]
visible = false visible = false
position = Vector2( 574.719, 228.63 ) position = Vector2( 574.719, 228.63 )
z_index = 1 z_index = 1
texture = ExtResource( 2 ) texture = ExtResource( 3 )
script = ExtResource( 3 ) script = ExtResource( 1 )
[node name="Background" type="TextureRect" parent="."] [node name="Background" type="TextureRect" parent="."]
margin_right = 1234.0 margin_right = 1234.0
margin_bottom = 768.0 margin_bottom = 768.0
texture = ExtResource( 5 ) texture = ExtResource( 4 )
stretch_mode = 2 stretch_mode = 2
__meta__ = { __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false

268
Ring of Races demo.html Normal file
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@ -0,0 +1,268 @@
<!DOCTYPE html>
<html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''>
<head>
<meta charset='utf-8' />
<meta name='viewport' content='width=device-width, user-scalable=no' />
<link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' />
<title>Ring of Races demo</title>
<style type='text/css'>
body {
touch-action: none;
margin: 0;
border: 0 none;
padding: 0;
text-align: center;
background-color: black;
}
#canvas {
display: block;
margin: 0;
color: white;
}
#canvas:focus {
outline: none;
}
.godot {
font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
color: #e0e0e0;
background-color: #3b3943;
background-image: linear-gradient(to bottom, #403e48, #35333c);
border: 1px solid #45434e;
box-shadow: 0 0 1px 1px #2f2d35;
}
/* Status display
* ============== */
#status {
position: absolute;
left: 0;
top: 0;
right: 0;
bottom: 0;
display: flex;
justify-content: center;
align-items: center;
/* don't consume click events - make children visible explicitly */
visibility: hidden;
}
#status-progress {
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