Added sound
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parent
73c763343b
commit
52eaa3c498
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source_md5="1afadd3459ddb7b78e6669c526651180"
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dest_md5="19e5204b1bb2d917695fd5b339de1fbb"
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source_md5="234c50bbca2b4efd5e8f224cac7a97d4"
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dest_md5="785da3313ab2007ba05226a847a27b81"
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source_md5="e88bd6356e251113c4c2b4474b4bf118"
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dest_md5="d968743f7ce8640f84c0a1c69c8e4199"
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BIN
.import/johns stuff.png-9553cc5c7efecf673119bbf1f8c618ad.stex
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.import/johns stuff.png-9553cc5c7efecf673119bbf1f8c618ad.stex
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source_md5="234c50bbca2b4efd5e8f224cac7a97d4"
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dest_md5="785da3313ab2007ba05226a847a27b81"
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BIN
.import/standard.wav-6cbb1d720a44f344dac3627128720328.sample
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.import/standard.wav-6cbb1d720a44f344dac3627128720328.sample
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@ -51,11 +51,13 @@ func InteractWithCell():
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Global.AddInventoryItem(plant_cell_mouse/2, 1)
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plants_map.set_cell(int(world_position[0] / cell_size.x), int(world_position[1] / cell_size.y), (plant_cell_mouse-1))
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AnimationOnInteraction(1)
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SoundOnInteraction()
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Global.Save()
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elif plant_cell_character > 0 and plant_cell_character % 2 == 0:
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Global.AddInventoryItem(plant_cell_character/2, 1)
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plants_map.set_cell(int(self.position.x / cell_size.x), int(self.position.y / cell_size.y), (plant_cell_character-1))
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AnimationOnInteraction(1)
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SoundOnInteraction()
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else:
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#space is now a test function
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GlobalGameFunctions.RenderSpeech(self, "joe")
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@ -77,16 +79,13 @@ func AnimationOnInteraction(Item):
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print("Item = ", Item, " Animation")
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var itemimage = TextureRect.new()
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var item = null
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# item = ItemClass.instance()
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# item.set("id", self.id)
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# add_child(item)
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# itemimage.texture = load(Global.player_inventory_items[Item].item_id)
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# itemimage.texture = load("res://pictures/inventory_iconpictures/food_items/herbs/saffron.png")
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# itemimage.set_position(Vector2(randf()*20-40, randf()*40-20))
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# add_child(itemimage)
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# yield(get_tree().create_timer(1.0), "timeout")
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# remove_child(itemimage)
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func SoundOnInteraction():
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var CorrectSound = preload("res://Sounds/standard.wav")
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$AudioStreamPlayer.stream = CorrectSound
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$AudioStreamPlayer.play()
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pass
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func _ready():
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Global.player_inventory_items = Database.GetInventoryItems().duplicate()
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@ -19,6 +19,7 @@ func _on_Btn_PlayGame_pressed():
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var game = load("res://base_tilemap/base_tilemap.tscn").instance()
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game.load_scene(game_data)
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#save this scene to global scenes
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Global.AddScene(self, "menu", false)
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21
Sounds/audiomass-output.wav.import
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21
Sounds/audiomass-output.wav.import
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[remap]
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importer="wav"
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type="AudioStreamSample"
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path="res://.import/audiomass-output.wav-21e30f277c6810056ae2ac69d18a8505.sample"
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[deps]
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source_file="res://Sounds/audiomass-output.wav"
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dest_files=[ "res://.import/audiomass-output.wav-21e30f277c6810056ae2ac69d18a8505.sample" ]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop=false
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compress/mode=0
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BIN
Sounds/standard.wav
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Sounds/standard.wav
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21
Sounds/standard.wav.import
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Sounds/standard.wav.import
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[remap]
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importer="wav"
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type="AudioStreamSample"
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path="res://.import/standard.wav-6cbb1d720a44f344dac3627128720328.sample"
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[deps]
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source_file="res://Sounds/standard.wav"
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dest_files=[ "res://.import/standard.wav-6cbb1d720a44f344dac3627128720328.sample" ]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop=false
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compress/mode=0
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@ -91,7 +91,6 @@ rotation = -3.14158
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scale = Vector2( 1.22003, 1.11562 )
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z_index = 13
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normal = ExtResource( 11 )
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action = "settings_button"
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[node name="Map" type="TouchScreenButton" parent="Camera2D/Interactive/GameButtons"]
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position = Vector2( 88.136, 1376.12 )
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@ -183,12 +182,11 @@ z_index = 11
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shape = SubResource( 2 )
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action = "map_interaction"
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[node name="Tween" type="Tween" parent="."]
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="Player"]
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pause_mode = 2
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stream = ExtResource( 17 )
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autoplay = true
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[node name="Tween" type="Tween" parent="."]
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[connection signal="pressed" from="Camera2D/Interactive/GameButtons/Inventory" to="background" method="_on_Inventory_pressed"]
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[connection signal="pressed" from="Camera2D/Interactive/GameButtons/MoveDown" to="Player" method="_on_TouchScreenButton_pressed"]
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[connection signal="pressed" from="Camera2D/Interactive/GameButtons/MoveRight" to="Player" method="_on_TouchScreenButton_pressed"]
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@ -1,28 +1,9 @@
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[gd_scene load_steps=2 format=2]
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[gd_scene format=2]
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[ext_resource path="res://tileset.res" type="TileSet" id=1]
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[node name="Node" type="Node"]
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[node name="Node" type="Node" index="0"]
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[node name="TileMap" type="TileMap" parent="." index="0"]
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mode = 0
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tile_set = ExtResource( 1 )
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[node name="TileMap" type="TileMap" parent="."]
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cell_size = Vector2( 50, 50 )
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cell_quadrant_size = 16
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cell_custom_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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cell_half_offset = 2
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cell_tile_origin = 0
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cell_y_sort = false
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cell_clip_uv = false
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collision_use_kinematic = false
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collision_friction = 1.0
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collision_bounce = 0.0
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collision_layer = 1
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collision_mask = 1
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occluder_light_mask = 1
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format = 1
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tile_data = PoolIntArray( 0, 0, 0, 65536, 0, 0, 131072, 0, 0, 196608, 0, 0, 196612, 2, 0, 196613, 1, 0, 196614, 1, 0, 196615, 3, 0, 262144, 0, 0, 262145, 1, 0, 262146, 1, 0, 262147, 1, 0, 262148, 0, 0, 262149, 0, 0, 262150, 0, 0, 262151, 0, 0, 262152, 1, 0, 262153, 1, 0 )
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_sections_unfolded = [ "Cell" ]
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34
omgeving/vloer32x32/johns stuff.png.import
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omgeving/vloer32x32/johns stuff.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/johns stuff.png-9553cc5c7efecf673119bbf1f8c618ad.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://omgeving/vloer32x32/johns stuff.png"
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dest_files=[ "res://.import/johns stuff.png-9553cc5c7efecf673119bbf1f8c618ad.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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