Resolving 2 errors
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3d382a9833
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@ -1,5 +1,4 @@
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extends Node
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const SQLite = preload("res://addons/godot-sqlite/bin/gdsqlite.gdns")
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var path = "user://storage.db"
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var db_name = "RingOfRaces"
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@ -12,6 +11,7 @@ func _ready():
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func CreateWorldDatabase():
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print("Creating new database")
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var SQLite = load("user://gdsqlite.gdns")
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var player_inventory : Dictionary = Dictionary()
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player_inventory["id"] = {"data_type":"int", "primary_key": true, "not_null": true} #slot id
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player_inventory["item_id"] = {"data_type":"int", "not_null": true} #item id
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@ -32,6 +32,7 @@ func CreateWorldDatabase():
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items.clear()
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func OpenConnection():
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var SQLite = load("user://gdsqlite.gdns")
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self.db = SQLite.new()
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var file = File.new()
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self.db.path = path
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@ -5,7 +5,7 @@ platform="Android"
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runnable=true
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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include_filter="*.db"
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exclude_filter=""
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export_path="./Ring of Races_v03_GLE2.apk"
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patch_list=PoolStringArray( )
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@ -184,16 +184,16 @@ permissions/use_credentials=false
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permissions/use_sip=false
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permissions/vibrate=false
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permissions/wake_lock=false
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permissions/write_apn_settings=false
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permissions/write_apn_settings=true
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permissions/write_calendar=false
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permissions/write_call_log=false
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permissions/write_contacts=false
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permissions/write_external_storage=false
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permissions/write_external_storage=true
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permissions/write_gservices=false
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permissions/write_history_bookmarks=false
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permissions/write_profile=false
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permissions/write_secure_settings=false
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permissions/write_settings=false
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permissions/write_settings=true
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permissions/write_sms=false
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permissions/write_social_stream=false
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permissions/write_sync_settings=false
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@ -45,7 +45,7 @@
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[sub_resource type="OccluderPolygon2D" id=6]
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polygon = PoolVector2Array( 0, 0, 32, 0, 32, 96, 0, 96 )
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[sub_resource type="ConvexPolygonShape2D" id=5]
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[sub_resource type="ConvexPolygonShape2D" id=7]
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points = PoolVector2Array( 0, 0, 32, 0, 32, 96, 0, 96 )
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[sub_resource type="TileSet" id=2]
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@ -116,14 +116,14 @@ points = PoolVector2Array( 0, 0, 32, 0, 32, 96, 0, 96 )
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4/navigation_offset = Vector2( 0, 0 )
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4/shape_offset = Vector2( 0, 0 )
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4/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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4/shape = SubResource( 5 )
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4/shape = SubResource( 7 )
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4/shape_one_way = false
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4/shape_one_way_margin = 1.0
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4/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 5 ),
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"shape": SubResource( 7 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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} ]
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4/z_index = 0
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