Working semi animation when picking berries!

This commit is contained in:
root 2020-10-23 22:05:47 +02:00
parent a3743007c2
commit 359613895b
2 changed files with 182 additions and 7 deletions

View File

@ -53,13 +53,13 @@ func _input(event):
func AnimationOnInteraction(Item): func AnimationOnInteraction(Item):
print(Item, "Animation") print(Item, "Animation")
var img = load("res://pictures/inventory_iconpictures/food_items/herbs/saffron.png") var itemimage = TextureRect.new()
$Sprite.draw_texture(img, Vector2(self.position.x/cell_size.x, self.position.y/cell_size.y)) itemimage.texture = load("res://pictures/inventory_iconpictures/food_items/herbs/saffron.png")
itemimage.set_position(Vector2(randf()*20-40, randf()*40-20))
#This works, but changes the sprite.. add_child(itemimage)
#$Sprite.set_texture(img) yield(get_tree().create_timer(1.0), "timeout")
#img.create(128, 128, false, "res://pictures/inventory_iconpictures/food_items/herbs/saffron.png") remove_child(itemimage)
pass
func _ready(): func _ready():
Global.player_inventory_items = Database.GetInventoryItems() Global.player_inventory_items = Database.GetInventoryItems()

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