Revert from public gitea to normal one. Also added fps counter
This commit is contained in:
parent
359613895b
commit
217d4b27a1
14
Global.gd
14
Global.gd
@ -6,6 +6,8 @@ var player_inventory_items = []
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var river_intersection_home_2 = preload("res://river_intersection_home2.tscn").instance()
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var river_intersection_home_2 = preload("res://river_intersection_home2.tscn").instance()
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var inventory_screen = preload("res://MiscScenes/Inventory.tscn").instance()
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var inventory_screen = preload("res://MiscScenes/Inventory.tscn").instance()
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var current_scene = null
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var current_scene = null
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var current_camera = null
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var dev_stats = true
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func AddInventoryItem(itemid, amount):
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func AddInventoryItem(itemid, amount):
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for x in range(40):
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for x in range(40):
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@ -21,7 +23,6 @@ func AddInventoryItem(itemid, amount):
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player_inventory_items[x].shortdesc = "desc"
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player_inventory_items[x].shortdesc = "desc"
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player_inventory_items[x].item_id = itemid
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player_inventory_items[x].item_id = itemid
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player_inventory_items[x].amount = amount
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player_inventory_items[x].amount = amount
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return
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func GoToScene(scene):
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func GoToScene(scene):
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if current_scene != null:
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if current_scene != null:
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@ -30,12 +31,10 @@ func GoToScene(scene):
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"river_intersection_home_2":
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"river_intersection_home_2":
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current_scene = river_intersection_home_2
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current_scene = river_intersection_home_2
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get_tree().get_root().add_child(river_intersection_home_2)
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get_tree().get_root().add_child(river_intersection_home_2)
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#.change_scene_to(river_intersection_home_2)
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"inventory_screen":
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"inventory_screen":
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current_scene = inventory_screen
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current_scene = inventory_screen
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get_tree().get_root().add_child(inventory_screen)
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get_tree().get_root().add_child(inventory_screen)
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func LoadSave():
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func LoadSave():
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Database.OpenConnection()
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Database.OpenConnection()
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@ -46,3 +45,12 @@ func _ready():
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get_tree().get_root().add_child(river_intersection_home_2)
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get_tree().get_root().add_child(river_intersection_home_2)
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get_tree().get_root().add_child(inventory_screen)
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get_tree().get_root().add_child(inventory_screen)
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pass
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pass
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func Log(msg, level=1):
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match level:
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1:
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print("[Log]" + msg)
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2:
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print("[Warn]" + msg)
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3:
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print("[Err]" + msg)
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@ -28,6 +28,7 @@ func _physics_process(delta):
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velocity.x = 0
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velocity.x = 0
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velocity.y = 0
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velocity.y = 0
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move_and_slide(velocity, Vector2(0, -1))
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move_and_slide(velocity, Vector2(0, -1))
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Global.current_camera.Update()
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# if(interaction.get_cell(int(self.position.x / cell_size.x), int(self.position.y / cell_size.y)) == -1):
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# if(interaction.get_cell(int(self.position.x / cell_size.x), int(self.position.y / cell_size.y)) == -1):
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# interaction.clear()
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# interaction.clear()
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# interaction.set_cell(int(self.position.x / cell_size.x), int(self.position.y / cell_size.y), 0)
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# interaction.set_cell(int(self.position.x / cell_size.x), int(self.position.y / cell_size.y), 0)
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@ -1,28 +0,0 @@
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extends Node2D
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#func _draw():
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# var center = Vector2(200, 200)
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# var radius = 80
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# var angle_from = 75
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# var angle_to = 195
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# var color = Color(1.0, 0.0, 0.0)
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# draw_circle_arc(center, radius, angle_from, angle_to, color)
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#
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#func draw_circle_arc(center, radius, angle_from, angle_to, color):
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# var nb_points = 32
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# var points_arc = PoolVector2Array()
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#
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# for i in range(nb_points + 1):
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# var angle_point = deg2rad(angle_from + i * (angle_to-angle_from) / nb_points - 90)
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# points_arc.push_back(center + Vector2(cos(angle_point), sin(angle_point)) * radius)
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#
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# for index_point in range(nb_points):
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# draw_line(points_arc[index_point], points_arc[index_point + 1], color)
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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@ -2,12 +2,42 @@
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[ext_resource path="res://pictures/gui/backgrounds/inventory/inventory_background.png" type="Texture" id=1]
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[ext_resource path="res://pictures/gui/backgrounds/inventory/inventory_background.png" type="Texture" id=1]
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[ext_resource path="res://Scenes/Inventory_Script.gd" type="Script" id=2]
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[ext_resource path="res://Scenes/Inventory_Script.gd" type="Script" id=2]
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[ext_resource path="res://Scenes/Inventory.gd" type="Script" id=3]
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[ext_resource path="res://Scenes/TextureRect2.gd" type="Script" id=4]
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[ext_resource path="res://Scenes/TextureRect2.gd" type="Script" id=4]
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[sub_resource type="GDScript" id=1]
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script/source = "extends Node2D
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#func _draw():
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# var center = Vector2(200, 200)
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# var radius = 80
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# var angle_from = 75
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# var angle_to = 195
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# var color = Color(1.0, 0.0, 0.0)
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# draw_circle_arc(center, radius, angle_from, angle_to, color)
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#
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#func draw_circle_arc(center, radius, angle_from, angle_to, color):
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# var nb_points = 32
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# var points_arc = PoolVector2Array()
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#
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# for i in range(nb_points + 1):
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# var angle_point = deg2rad(angle_from + i * (angle_to-angle_from) / nb_points - 90)
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# points_arc.push_back(center + Vector2(cos(angle_point), sin(angle_point)) * radius)
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#
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# for index_point in range(nb_points):
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# draw_line(points_arc[index_point], points_arc[index_point + 1], color)
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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"
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[node name="Inventory" type="Node2D"]
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[node name="Inventory" type="Node2D"]
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z_index = 1
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z_index = 1
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script = ExtResource( 3 )
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script = SubResource( 1 )
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[node name="TextureRect" type="TextureRect" parent="."]
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[node name="TextureRect" type="TextureRect" parent="."]
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margin_right = 40.0
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margin_right = 40.0
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@ -52,6 +52,13 @@ func GetInventoryItems():
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var ret = []
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var ret = []
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ret = db.select_rows("player_inventory", "",["*"])
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ret = db.select_rows("player_inventory", "",["*"])
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return ret
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return ret
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func SaveInventory(inventory):
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if(inventory == null or len(inventory) != 40):
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Global.Log("Bad inventory save!", 3)
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return
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OpenConnectionIfClosed()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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#func _process(delta):
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# pass
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# pass
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@ -7,6 +7,8 @@ onready var screen_size = self.get_viewport_rect().size
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func _ready():
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func _ready():
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calculate_bounds()
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calculate_bounds()
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Global.current_camera = self
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$dev_statistics.visible = Global.dev_stats
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var once = true
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var once = true
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var lockedPlayerCamera = false
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var lockedPlayerCamera = false
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@ -35,6 +37,8 @@ func calculate_bounds():
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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func _process(delta):
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if(Global.dev_stats):
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$dev_statistics/fps_stats.text = "FPS: " + str(Performance.get_monitor(Performance.TIME_FPS))
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CameraToPlayer()
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CameraToPlayer()
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if once:
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if once:
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once = false
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once = false
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@ -69,4 +73,5 @@ func CameraToPlayer():
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if lockedPlayerCamera == false:
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if lockedPlayerCamera == false:
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MoveCamera(player.position.x, player.position.y)
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MoveCamera(player.position.x, player.position.y)
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func Update():
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CameraToPlayer()
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@ -103,8 +103,8 @@ scale = Vector2( 1.73434, 1.80493 )
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z_index = 13
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z_index = 13
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normal = ExtResource( 14 )
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normal = ExtResource( 14 )
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[node name="MoveDown" type="TouchScreenButton" parent="Camera2D"]
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[node name="MoveDown" type="TouchScreenButton" parent="Camera2D/Interactive/GameButtons"]
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position = Vector2( -480.965, 178.192 )
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position = Vector2( 224.332, 1376.07 )
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scale = Vector2( 14.9928, 14.9987 )
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scale = Vector2( 14.9928, 14.9987 )
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z_index = 11
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z_index = 11
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normal = ExtResource( 9 )
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normal = ExtResource( 9 )
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@ -114,8 +114,8 @@ action = "move_down"
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visibility_mode = 1
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visibility_mode = 1
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script = ExtResource( 6 )
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script = ExtResource( 6 )
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[node name="MoveRight" type="TouchScreenButton" parent="Camera2D"]
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[node name="MoveRight" type="TouchScreenButton" parent="Camera2D/Interactive/GameButtons"]
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position = Vector2( 478.572, -173.651 )
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position = Vector2( 1183.87, 1024.23 )
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scale = Vector2( 16.7497, 5.49206 )
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scale = Vector2( 16.7497, 5.49206 )
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z_index = 11
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z_index = 11
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normal = ExtResource( 3 )
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normal = ExtResource( 3 )
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@ -124,8 +124,8 @@ action = "move_right"
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visibility_mode = 1
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visibility_mode = 1
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script = ExtResource( 6 )
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script = ExtResource( 6 )
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[node name="MoveUp" type="TouchScreenButton" parent="Camera2D"]
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[node name="MoveUp" type="TouchScreenButton" parent="Camera2D/Interactive/GameButtons"]
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position = Vector2( -480.936, -298.537 )
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position = Vector2( 224.361, 899.343 )
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scale = Vector2( 14.9907, 15.5676 )
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scale = Vector2( 14.9907, 15.5676 )
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z_index = 11
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z_index = 11
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normal = ExtResource( 9 )
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normal = ExtResource( 9 )
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@ -134,8 +134,8 @@ action = "move_up"
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visibility_mode = 1
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visibility_mode = 1
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script = ExtResource( 6 )
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script = ExtResource( 6 )
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[node name="MoveLeft" type="TouchScreenButton" parent="Camera2D"]
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[node name="MoveLeft" type="TouchScreenButton" parent="Camera2D/Interactive/GameButtons"]
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position = Vector2( -615.955, -175.335 )
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position = Vector2( 89.342, 1022.54 )
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scale = Vector2( 16.8861, 5.52137 )
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scale = Vector2( 16.8861, 5.52137 )
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z_index = 11
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z_index = 11
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z_as_relative = false
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z_as_relative = false
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@ -146,6 +146,20 @@ action = "move_left"
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visibility_mode = 1
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visibility_mode = 1
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script = ExtResource( 6 )
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script = ExtResource( 6 )
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[node name="dev_statistics" type="MarginContainer" parent="Camera2D"]
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margin_left = -615.0
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margin_top = -300.0
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margin_right = 614.0
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margin_bottom = 297.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="fps_stats" type="Label" parent="Camera2D/dev_statistics"]
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margin_top = 291.0
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margin_right = 1229.0
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margin_bottom = 305.0
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[node name="Player" type="KinematicBody2D" parent="."]
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[node name="Player" type="KinematicBody2D" parent="."]
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position = Vector2( 700, 1200 )
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position = Vector2( 700, 1200 )
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script = ExtResource( 5 )
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script = ExtResource( 5 )
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@ -168,8 +182,8 @@ action = "map_interaction"
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[node name="Tween" type="Tween" parent="."]
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[node name="Tween" type="Tween" parent="."]
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[connection signal="pressed" from="Camera2D/Interactive/GameButtons/Inventory" to="background" method="_on_Inventory_pressed"]
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[connection signal="pressed" from="Camera2D/Interactive/GameButtons/Inventory" to="background" method="_on_Inventory_pressed"]
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[connection signal="pressed" from="Camera2D/MoveDown" to="Player" method="_on_TouchScreenButton_pressed"]
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[connection signal="pressed" from="Camera2D/Interactive/GameButtons/MoveDown" to="Player" method="_on_TouchScreenButton_pressed"]
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[connection signal="pressed" from="Camera2D/MoveRight" to="Player" method="_on_TouchScreenButton_pressed"]
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[connection signal="pressed" from="Camera2D/Interactive/GameButtons/MoveRight" to="Player" method="_on_TouchScreenButton_pressed"]
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[connection signal="pressed" from="Camera2D/MoveUp" to="Player" method="_on_TouchScreenButton_pressed"]
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[connection signal="pressed" from="Camera2D/Interactive/GameButtons/MoveUp" to="Player" method="_on_TouchScreenButton_pressed"]
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[connection signal="released" from="Player/CollisionShape2D/MapInteraction" to="Player" method="_interaction_process"]
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[connection signal="released" from="Player/CollisionShape2D/MapInteraction" to="Player" method="_interaction_process"]
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[connection signal="tween_completed" from="Tween" to="Camera2D" method="_on_Tween_tween_completed"]
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[connection signal="tween_completed" from="Tween" to="Camera2D" method="_on_Tween_tween_completed"]
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