333 lines
11 KiB
GDScript3
333 lines
11 KiB
GDScript3
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extends Node
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enum RateState{
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NotNow = 0,
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No = 1,
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Yes = 2,
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}
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enum StatInfoState{
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Hidden = 0,
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Simple = 1,
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Detailed = 2,
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}
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signal show_stats_changed(state)
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const CLIENT_VERSION := 0
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const SAVE_FILE := "user://settings.json"
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var IsMobile : bool = false
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var Billings : Node = null
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var VersionChanged : bool = false
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var PreviousVersion : String = ""
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var AppRuns : int = 0
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var TotalAppRuns : int = 0
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var TouchesToOpenSettings : int = 5 setget set_touches_to_open_settings
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var UserRateState : int = RateState.NotNow setget set_user_rate_state
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var device_id : String = "" setget set_device_id
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var connection_type : int = 0 setget set_con_type
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var ip : String = "127.0.0.1" setget set_ip
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var port : int = 52341 setget set_port
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var stretch_mode : int = 0 setget set_stretch_mode
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var target_send_fps : int = 60 setget set_target_send_fps
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var texture_filtering : bool = true setget set_texture_filtering
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var password : String = "" setget set_password
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var sync_viewport_orientation : bool = true setget set_sync_viewport_orientation
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var sync_viewport_aspect_ratio : bool = true setget set_sync_viewport_aspect_ratio
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var keepscreenon : bool = false setget set_keep_screen_on
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var capture_input_when_custom_scene : bool = false setget set_capture_input_when_custom_scene
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var show_stats : int = StatInfoState.Hidden setget set_show_stats
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var override_server_settings : bool = false setget set_override_settings
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var sync_server_settings : bool = false setget set_sync_server_settings
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var server_video_stream : bool = true setget set_server_video_stream
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var server_compression_type : int = 1 setget set_server_compression_type
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var server_jpg_quality : int = 80 setget set_server_jpg_quality
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var server_render_scale : float = 0.3 setget set_server_render_scale
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var server_skip_fps : int = 0 setget set_server_skip_fps
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func get_random_hash(length : int = 6) -> String:
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return str(randi() * randi()).md5_text().substr(0,length)
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func _enter_tree():
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IsMobile = OS.has_feature("mobile")
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#IsMobile = true
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var d = Directory.new()
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d.open("res://") # godot in some versions print error if derectory not opened
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var f = "res://An0therUn1queN@meOfF0lderForSecur1tyPurp0ses/AndroidBilling.gd"
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var fc = f+"c"
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if OS.has_feature("Android") and OS.has_feature("billing") and (d.file_exists(f) or d.file_exists(fc)):
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var b = load(f)
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if b:
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print("Android Billings Loaded")
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Billings = b.new()
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add_child(Billings)
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func _ready():
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randomize()
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device_id = get_random_hash()
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if OS.has_feature("standalone") and not OS.has_feature("mobile"):
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OS.window_size = Vector2(1280, 720)
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_load_settings()
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GodotRemote.create_remote_device(C.GodotRemote_DEVICE_CLIENT)
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var d = GodotRemote.get_device()
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d.capture_when_hover = false
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_set_all_values()
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_setup_notifications_style()
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_add_runs()
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#GodotRemote.set_log_level(GodotRemote.LL_Debug)
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yield(get_tree(), "idle_frame")
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if Billings:
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Billings._init_billings()
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func _add_runs():
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AppRuns += 1
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TotalAppRuns += 1
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_save_settings()
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func _setup_notifications_style():
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yield(get_tree(), "idle_frame")
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var s = GodotRemote.notifications_style
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s.panel_style = load("res://AssetsInSuperSecureAndUn1queF0lder/Styles/NotificationPanelStyle.tres")
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s.close_button_theme = load("res://AssetsInSuperSecureAndUn1queF0lder/Styles/MainTheme.tres")
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s.title_font = load("res://AssetsInSuperSecureAndUn1queF0lder/Styles/NotificationPanelTitleStyle.tres")
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s.text_font = load("res://AssetsInSuperSecureAndUn1queF0lder/Styles/NotificationPanelTextStyle.tres")
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s.close_button_icon = load("res://AssetsInSuperSecureAndUn1queF0lder/Textures/Notifications/Close_icon.png")
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s.set_notification_icon(C.GRNotifications_NOTIFICATION_ICON_SUCCESS, load("res://AssetsInSuperSecureAndUn1queF0lder/Textures/Notifications/Connected_icon.png"))
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s.set_notification_icon(C.GRNotifications_NOTIFICATION_ICON_FAIL, load("res://AssetsInSuperSecureAndUn1queF0lder/Textures/Notifications/Disconnected_icon.png"))
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s.set_notification_icon(C.GRNotifications_NOTIFICATION_ICON_ERROR, load("res://AssetsInSuperSecureAndUn1queF0lder/Textures/Notifications/Error_icon.png"))
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s.set_notification_icon(C.GRNotifications_NOTIFICATION_ICON_WARNING, load("res://AssetsInSuperSecureAndUn1queF0lder/Textures/Notifications/Warning_icon.png"))
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GodotRemote.notifications_style = s
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func _notification(what):
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match what:
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NOTIFICATION_WM_QUIT_REQUEST:
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_save_settings()
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func _set_all_values():
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var dev = GodotRemote.get_device()
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var i_w : int = dev.get_status()
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if i_w == C.GRDevice_STATUS_WORKING:
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dev.stop()
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dev.device_id = device_id
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dev.set_address_port(ip, port)
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dev.connection_type = connection_type
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dev.stretch_mode = stretch_mode
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dev.target_send_fps = target_send_fps
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dev.texture_filtering = texture_filtering
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dev.password = password
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dev.server_settings_syncing = sync_server_settings
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dev.viewport_orientation_syncing = sync_viewport_orientation
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dev.viewport_aspect_ratio_syncing = sync_viewport_aspect_ratio
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OS.keep_screen_on = keepscreenon
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if override_server_settings:
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dev.set_server_setting(C.GRDevice_SERVER_PARAM_VIDEO_STREAM_ENABLED, server_video_stream)
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dev.set_server_setting(C.GRDevice_SERVER_PARAM_COMPRESSION_TYPE, server_compression_type)
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dev.set_server_setting(C.GRDevice_SERVER_PARAM_JPG_QUALITY, server_jpg_quality)
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dev.set_server_setting(C.GRDevice_SERVER_PARAM_RENDER_SCALE, server_render_scale)
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dev.set_server_setting(C.GRDevice_SERVER_PARAM_SKIP_FRAMES, server_skip_fps)
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if i_w:
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dev.start()
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func _save_settings():
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var d = Dictionary()
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d["m_version"] = get_version()
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d["app_runs"] = AppRuns
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d["total_app_runs"] = TotalAppRuns
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d["touches_to_open_settings"] = TouchesToOpenSettings
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d["user_rate_state"] = UserRateState
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d["device_id"] = device_id
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d["con_type"] = connection_type
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d["ip"] = ip
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d["port"] = port
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d["stretch"] = stretch_mode
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d["stats"] = show_stats
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d["target_fps"] = target_send_fps
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d["t_filter"] = texture_filtering
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d["password"] = password
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d["v_orient"] = sync_viewport_orientation
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d["v_aspect"] = sync_viewport_aspect_ratio
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d["keepscreenon"] = keepscreenon
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d["capture_input_when_custom_scene"] = capture_input_when_custom_scene
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d["ov_s_settings"] = override_server_settings
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d["sync_s_settings"] = sync_server_settings
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d["s_video_stream"] = server_video_stream
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d["s_jpg_quality"] = server_jpg_quality
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d["s_render_scale"] = server_render_scale
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d["s_skip_fps"] = server_skip_fps
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d["s_compression_type"] = server_compression_type
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var dir = Directory.new()
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dir.open("user://")
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if dir.file_exists(SAVE_FILE):
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var err = dir.remove(SAVE_FILE)
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if err != OK:
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return
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var f = File.new()
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var err = f.open(SAVE_FILE, File.WRITE)
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if err == OK:
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f.store_string(to_json(d))
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f.close()
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func _load_settings():
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var f = File.new()
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if f.file_exists(SAVE_FILE):
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var err = f.open(SAVE_FILE, File.READ)
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if err == OK:
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var txt = f.get_as_text()
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f.close()
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var d = parse_json(txt)
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PreviousVersion = _safe_get_from_dict(d, "m_version", get_version())
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VersionChanged = PreviousVersion != get_version()
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if VersionChanged:
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AppRuns = 0
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else:
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AppRuns = _safe_get_from_dict(d, "app_runs", AppRuns)
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TotalAppRuns = _safe_get_from_dict(d, "total_app_runs", TotalAppRuns)
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TouchesToOpenSettings = _safe_get_from_dict(d, "touches_to_open_settings", TouchesToOpenSettings)
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UserRateState = _safe_get_from_dict(d, "user_rate_state", UserRateState)
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device_id = _safe_get_from_dict(d, "device_id", device_id)
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connection_type = _safe_get_from_dict(d, "con_type", connection_type)
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ip = _safe_get_from_dict(d, "ip", ip)
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port = _safe_get_from_dict(d, "port", port)
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stretch_mode = _safe_get_from_dict(d, "stretch", stretch_mode)
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show_stats = _safe_get_from_dict(d, "stats", show_stats)
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target_send_fps = _safe_get_from_dict(d, "target_fps", target_send_fps)
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texture_filtering = _safe_get_from_dict(d, "t_filter", texture_filtering)
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password = _safe_get_from_dict(d, "password", password)
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sync_viewport_orientation = _safe_get_from_dict(d, "v_orient", sync_viewport_orientation)
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sync_viewport_aspect_ratio = _safe_get_from_dict(d, "v_aspect", sync_viewport_aspect_ratio)
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keepscreenon = _safe_get_from_dict(d, "keepscreenon", keepscreenon)
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capture_input_when_custom_scene = _safe_get_from_dict(d, "capture_input_when_custom_scene", capture_input_when_custom_scene)
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override_server_settings = _safe_get_from_dict(d, "ov_s_settings", override_server_settings)
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sync_server_settings = _safe_get_from_dict(d, "sync_s_settings", sync_server_settings)
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server_video_stream = _safe_get_from_dict(d, "s_video_stream", server_video_stream)
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server_jpg_quality = _safe_get_from_dict(d, "s_jpg_quality", server_jpg_quality)
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server_render_scale = _safe_get_from_dict(d, "s_render_scale", server_render_scale)
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server_skip_fps = _safe_get_from_dict(d, "s_skip_fps", server_skip_fps)
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server_compression_type = _safe_get_from_dict(d, "s_compression_type", server_compression_type)
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func _safe_get_from_dict(dict:Dictionary, val, def):
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if dict.has(val):
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return dict[val]
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return def
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func get_version() -> String:
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return "%s.%d" % [GodotRemote.get_version(), CLIENT_VERSION]
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func set_touches_to_open_settings(val : int):
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TouchesToOpenSettings = val
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_save_settings()
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func set_user_rate_state(val : int):
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UserRateState = val
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_save_settings()
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func set_device_id(val : String):
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device_id = val
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_save_settings()
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func set_con_type(val : int):
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connection_type = val
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_save_settings()
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func set_ip(val : String):
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ip = val
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_save_settings()
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func set_port(val : int):
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port = val
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_save_settings()
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func set_stretch_mode(val : int):
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stretch_mode = val
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_save_settings()
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func set_show_stats(val : int):
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show_stats = val
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_save_settings()
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emit_signal("show_stats_changed", val)
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func set_target_send_fps(val : int):
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target_send_fps = val
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_save_settings()
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func set_texture_filtering(val : bool):
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texture_filtering = val
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_save_settings()
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func set_password(val : String):
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password = val
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_save_settings()
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func set_sync_viewport_orientation(val : bool):
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sync_viewport_orientation = val
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_save_settings()
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func set_sync_viewport_aspect_ratio(val : bool):
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sync_viewport_aspect_ratio = val
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_save_settings()
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func set_keep_screen_on(val : bool):
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keepscreenon = val
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_save_settings()
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func set_capture_input_when_custom_scene(val : bool):
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capture_input_when_custom_scene = val
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_save_settings()
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func set_override_settings(val : bool):
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override_server_settings = val
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_save_settings()
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func set_sync_server_settings(val : bool):
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sync_server_settings = val
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_save_settings()
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func set_server_video_stream(val : bool):
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server_video_stream = val
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_save_settings()
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func set_server_compression_type(val : int):
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server_compression_type = val
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_save_settings()
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func set_server_jpg_quality(val : int):
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server_jpg_quality = val
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_save_settings()
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func set_server_render_scale(val : float):
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server_render_scale = val
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_save_settings()
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func set_server_skip_fps(val : int):
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server_skip_fps = val
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_save_settings()
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