RingOfRaces/Rule1.tscn

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2020-08-29 14:36:49 +00:00
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Vloer.tres" type="TileSet" id=1]
[ext_resource path="res://Planten.tres" type="TileSet" id=2]
[node name="Node2D" type="Node2D"]
position = Vector2( 109, 0 )
[node name="regions" type="TileMap" parent="."]
tile_set = ExtResource( 1 )
cell_size = Vector2( 32, 32 )
cell_custom_transform = Transform2D( 16, 0, 0, 16, 0, 0 )
format = 1
tile_data = PoolIntArray( 65537, 0, -2752512, 65539, 0, -655360, 65541, 0, -786432, 196609, 0, -2752512, 196611, 0, -655360, 196613, 0, -786432, 327681, 0, -2752512, 327685, 0, -786432 )
[node name="input_background" type="TileMap" parent="."]
tile_set = ExtResource( 1 )
cell_size = Vector2( 32, 32 )
cell_custom_transform = Transform2D( 16, 0, 0, 16, 0, 0 )
format = 1
tile_data = PoolIntArray( 65537, 0, -2555904, 65541, 0, -917504, 196609, 0, -2621440, 196613, 0, -851968, 327681, 0, -2686976, 327685, 0, -786432 )
[node name="output_Collision" type="Node2D" parent="."]
[node name="output_Interactive" type="Node2D" parent="."]
[node name="input_Plants" type="TileMap" parent="."]
tile_set = ExtResource( 2 )
cell_size = Vector2( 32, 32 )
cell_custom_transform = Transform2D( 16, 0, 0, 16, 0, 0 )
format = 1
tile_data = PoolIntArray( 65539, 0, 0, 196611, 0, -65536 )