RingOfRaces/MiscCodes/Slot.gd

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GDScript3
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extends Panel
#var default_tex = preload("res://item_slot_default_background.png")
#var empty_tex = preload("res://item_slot_empty_background.png")
var default_style: StyleBoxTexture = null
var empty_style: StyleBoxTexture = null
var ItemClass = preload("res://MiscScenes/Item.tscn")
var item = null
func _ready():
default_style = StyleBoxTexture.new()
empty_style = StyleBoxTexture.new()
#default_style.texture = default_tex
#empty_style.texture = empty_tex
if randi() % 2 == 0:
item = ItemClass.instance()
add_child(item)
# refresh_style()
#func refresh_style():
# if item == null:
# set('custom_styles/panel', empty_style)
# else:
# set('custom_styles/panel', default_style)
func pickFromSlot():
remove_child(item)
var inventoryNode = find_parent("Inventory")
inventoryNode.add_child(item)
item = null
# refresh_style()
func putIntoSlot(new_item):
item = new_item
item.position = Vector2(0, 0)
var inventoryNode = find_parent("Inventory")
inventoryNode.remove_child(item)
add_child(item)
# refresh_style()