RingOfRaces/modules/godot_remote/examples/custom_input_scene/Main.tscn

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://Player.gd" type="Script" id=2]
[ext_resource path="res://icon.png" type="Texture" id=3]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 32.04, 30.9 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 32, 32 )
[node name="Main" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Ground" type="StaticBody2D" parent="."]
position = Vector2( 522, 493.5 )
scale = Vector2( 17.1563, 0.265625 )
[node name="Sprite" type="Sprite" parent="Ground"]
texture = ExtResource( 3 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground"]
shape = SubResource( 1 )
[node name="Player" type="KinematicBody2D" parent="."]
position = Vector2( 527.072, 375.837 )
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="Player"]
texture = ExtResource( 3 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
shape = SubResource( 2 )