RingOfRaces/background_script.gd

21 lines
510 B
GDScript3
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extends TileMap
onready var player = get_node("/root/Map1/Player")
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func _ready():
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pass # Replace with function body.
func _get_cell_size():
return cell_size
func _unhandled_input(event):
var pl_pos = player.position
var pl_pos_tile = Vector2(pl_pos.x / cell_size.x, pl_pos.y / cell_size.y)
var pl_tile = get_cellv(pl_pos_tile)
if event == Input.action_press("map_interaction"):
if(pl_tile != -1):
set_cellv(pl_pos_tile, -1)
func _on_Inventory_pressed():
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Global.GoToScene("inventory_screen")