RingOfRaces/Other/base_tilemap/init.gd

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GDScript3
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2021-04-23 20:16:43 +00:00
extends Node2D
func _init():
var map_name = "res://Maps/river_intersection.tscn"
Global.AddMap(map_name)
# for _i in self.get_children():
# print("Nodes visible ",_i)
# if _i is TileMap:
# print("Checking ", _i)
# for x in 300:
# for y in 300:
# if _i.get_cell(x, y) != -1:
# print(_i.get_cell(x, y))