2021-04-05 20:59:49 +00:00
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extends TileMap
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2021-04-25 10:36:01 +00:00
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onready var player = get_node("/root/base_scene/Player")
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2021-04-05 20:59:49 +00:00
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func _ready():
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2021-04-25 10:36:01 +00:00
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print(self.tile_set.get_tiles_ids())
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2021-04-05 20:59:49 +00:00
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pass # Replace with function body.
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func _get_cell_size():
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return cell_size
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func _unhandled_input(event):
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var pl_pos = player.position
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var pl_pos_tile = Vector2(pl_pos.x / cell_size.x, pl_pos.y / cell_size.y)
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var pl_tile = get_cellv(pl_pos_tile)
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if event == Input.action_press("map_interaction"):
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if(pl_tile != -1):
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set_cellv(pl_pos_tile, -1)
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func _on_Inventory_pressed():
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Global.GoToScene("inventory_screen")
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