RingOfRaces/Global.gd

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1.1 KiB
GDScript3
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extends Node2D
var ShowInventory = 0
var LeftClick = 0
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var player_inventory_items = []
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var river_intersection_home_2 = preload("res://river_intersection_home2.tscn").instance()
var inventory_screen = preload("res://MiscScenes/Inventory.tscn").instance()
var current_scene = null
#func _add_a_scene_manually():
# # This is like autoloading the scene, only
# # it happens after already loading the main scene.
# get_tree().get_root().add_child(simultaneous_scene)
func GoToScene(scene):
if current_scene != null:
get_tree().get_root().remove_child(current_scene)
match scene:
"river_intersection_home_2":
current_scene = river_intersection_home_2
get_tree().get_root().add_child(river_intersection_home_2)
#.change_scene_to(river_intersection_home_2)
"inventory_screen":
current_scene = inventory_screen
get_tree().get_root().add_child(inventory_screen)
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func LoadSave():
Database.OpenConnection()
func _input(event):
pass
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func _ready():
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get_tree().get_root().add_child(river_intersection_home_2)
get_tree().get_root().add_child(inventory_screen)
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pass