RingOfRaces/modules/godot_remote/godot_remote_client/AssetsInSuperSecureAndUn1queF0lder/Scripts/GodotRemoteClient.gd

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3.9 KiB
GDScript3
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extends Control
var touches : Dictionary = {}
var mouse_mode : = Input.MOUSE_MODE_VISIBLE
var support : Control = null
var orig_welcome_text : String = ""
func _ready():
var d = Directory.new()
d.open("res://") # godot in some versions print error if derectory not opened
var f = "res://An0therUn1queN@meOfF0lderForSecur1tyPurp0ses/Support.tscn"
if d.file_exists(f):
support = load(f).instance()
call_deferred("add_child", support)
TIM.InputPopup = $CustomPopupTextInput
GodotRemote.get_device().set_control_to_show_in($Stream)
GodotRemote.get_device().connect("custom_input_scene_added", self, "_custom_input_scene_added")
GodotRemote.get_device().connect("custom_input_scene_removed", self, "_custom_input_scene_removed")
GodotRemote.get_device().connect("stream_state_changed", self, "_stream_state_changed")
GodotRemote.get_device().connect("mouse_mode_changed", self, "_mouse_mode_changed")
GodotRemote.connect("device_removed", self, "_device_removed")
$Stats.visible = false
$BackgroundTouchHint.visible = false
_hide_settings()
GodotRemote.get_device().start()
connect("item_rect_changed", self, "viewport_size_changed")
orig_welcome_text = $FirstLaunchHint/VBox/Label2.text
if G.TotalAppRuns == 1:
popup_welcome_screen()
func popup_welcome_screen():
$FirstLaunchHint/VBox/Label2.text = orig_welcome_text % G.TouchesToOpenSettings
$FirstLaunchHint.popup_centered(get_viewport_rect().size)
func viewport_size_changed() -> void:
if $FirstLaunchHint.visible:
$FirstLaunchHint.rect_size = get_viewport_rect().size
func _mouse_mode_changed(_mode):
mouse_mode = _mode
if not $GRSettings.visible:
Input.set_mouse_mode(mouse_mode)
func _custom_input_scene_added():
$BackgroundTouchHint/Panel/TextureRect.visible = false
GodotRemote.get_device().capture_pointer = G.capture_input_when_custom_scene
func _custom_input_scene_removed():
$BackgroundTouchHint/Panel/TextureRect.visible = true
GodotRemote.get_device().capture_pointer = true
func _stream_state_changed(_is_connected):
match _is_connected:
C.GRClient_STREAM_NO_SIGNAL:
OS.keep_screen_on = G.keepscreenon
$Stats.visible = false
$BackgroundTouchHint.visible = false
C.GRClient_STREAM_ACTIVE:
OS.keep_screen_on = true
$Stats.visible = not $GRSettings.visible
$BackgroundTouchHint.visible = false
C.GRClient_STREAM_NO_IMAGE:
$Stats.visible = not $GRSettings.visible
$BackgroundTouchHint.visible = true
$BackgroundTouchHint/Panel/TextureRect.visible = GodotRemote.get_device().get_custom_input_scene() == null
func _device_removed():
$Stats.visible = false
$BackgroundTouchHint.visible = true
func _toggle_settings():
$GRSettings.update_values()
if $GRSettings.visible:
_hide_settings()
else:
_show_settings()
func _show_settings():
$GRSettings.visible = true
$Stats.visible = false
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
func _hide_settings():
$GRSettings.visible = false
$Stats.visible = GodotRemote.get_device().is_stream_active()
Input.set_mouse_mode(mouse_mode)
func _count_pressed_touches() -> int:
var res = 0
for k in touches:
res += int(touches[k])
return res
func _release_sceen_touches(count : int):
for x in range(count):
var ev = InputEventScreenTouch.new()
ev.pressed = false
ev.index = x
Input.parse_input_event(ev)
func _input(e):
if e is InputEventKey:
if e.pressed:
match e.scancode:
KEY_F2: GodotRemote.set_log_level(C.GodotRemote_LL_NONE)
KEY_F3: GodotRemote.set_log_level(C.GodotRemote_LL_NORMAL)
KEY_F4: GodotRemote.set_log_level(C.GodotRemote_LL_DEBUG)
KEY_ESCAPE:
if TIM.IsVisible:
TIM.hide()
else:
_toggle_settings()
if e is InputEventScreenTouch:
touches[e.index] = e.pressed
if e.pressed:
var pressed_count = _count_pressed_touches()
if pressed_count >= G.TouchesToOpenSettings:
_show_settings()
_release_sceen_touches(pressed_count)
func show_support_window():
if support:
support.visible = true