RingOfRaces/Global_InGame.gd

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GDScript3
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extends Node2D
#Global functions for the game, like speech bubbles and sounds
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func RenderSpeech(load_on, text):
var speech = preload("res://MiscScenes/Speech.tscn").instance()
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speech.bubble_text = text
speech.set_position(Vector2(0,-40))
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load_on.add_child(speech)
func SoundOnInteraction(load_on, sound_name):
var audio = preload("res://MiscScenes/Sound.tscn").instance()
var format_string = "res://Sounds/%s.wav"
var actual_string = format_string % sound_name
var Sound = load(actual_string)
audio.stream = Sound
load_on.add_child(audio)