RingOfRaces/modules/godot_remote/examples/custom_input_scene/Player.gd

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GDScript3
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extends KinematicBody2D
var speed = 500.0
# Basic player logic
func _physics_process(delta):
var direction = Vector2()
if Input.is_action_pressed("ui_left"):
direction.x -= 1
if Input.is_action_pressed("ui_right"):
direction.x += 1
var velocity = (direction * speed + Vector2.DOWN * 98)
move_and_slide(velocity, Vector2.UP)