RingOfRaces/kbscene/map.tscn

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[gd_scene format=2]
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[node name="Node" type="Node"]
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[node name="TileMap" type="TileMap" parent="."]
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cell_size = Vector2( 50, 50 )
cell_custom_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
format = 1
tile_data = PoolIntArray( 0, 0, 0, 65536, 0, 0, 131072, 0, 0, 196608, 0, 0, 196612, 2, 0, 196613, 1, 0, 196614, 1, 0, 196615, 3, 0, 262144, 0, 0, 262145, 1, 0, 262146, 1, 0, 262147, 1, 0, 262148, 0, 0, 262149, 0, 0, 262150, 0, 0, 262151, 0, 0, 262152, 1, 0, 262153, 1, 0 )