RingOfRaces/KinematicBody2D.gd

55 lines
2.1 KiB
GDScript3
Raw Normal View History

2020-08-29 14:36:49 +00:00
extends KinematicBody2D
const GRAVITY = 0.0
const WALK_SPEED = 200
2020-09-24 19:34:34 +00:00
const interaction_circle_size = 150
onready var background_map = get_node("/root/Map1/background")
onready var player = get_node("/root/Map1/Player")
onready var cell_size = background_map._get_cell_size()
2020-10-03 12:13:19 +00:00
onready var plants_map = get_node("/root/Map1/interaction_map")
2020-10-03 12:49:11 +00:00
onready var interaction = get_node("/root/Map1/player_interaction")
2020-08-29 14:36:49 +00:00
var velocity = Vector2()
2020-09-24 19:34:34 +00:00
#Moving buttons
2020-08-29 14:36:49 +00:00
func _physics_process(delta):
2020-10-02 20:55:51 +00:00
if Input.is_key_pressed(KEY_SPACE):
_interaction_process()
2020-08-29 14:36:49 +00:00
velocity.y += delta * GRAVITY
if Input.is_action_pressed("move_left"):
2020-08-29 14:36:49 +00:00
velocity.x = -WALK_SPEED
elif Input.is_action_pressed("move_right"):
2020-08-29 14:36:49 +00:00
velocity.x = WALK_SPEED
elif Input.is_action_pressed("move_up"):
2020-08-29 14:36:49 +00:00
velocity.y = -WALK_SPEED
elif Input.is_action_pressed("move_down"):
2020-08-29 14:36:49 +00:00
velocity.y = WALK_SPEED
else:
velocity.x = 0
velocity.y = 0
move_and_slide(velocity, Vector2(0, -1))
2020-10-08 19:56:03 +00:00
# if(interaction.get_cell(int(self.position.x / cell_size.x), int(self.position.y / cell_size.y)) == -1):
# interaction.clear()
# interaction.set_cell(int(self.position.x / cell_size.x), int(self.position.y / cell_size.y), 0)
2020-09-21 21:13:11 +00:00
func InteractWithCell():
var plant_cell = plants_map.get_cell(int(self.position.x / cell_size.x), int(self.position.y / cell_size.y))
var background_cell = background_map.get_cell(int(self.position.x / cell_size.x), int(self.position.y / cell_size.y))
var interaction_cell = interaction.get_cell(int(self.position.x / cell_size.x), int(self.position.y / cell_size.y))
print(plant_cell)
if plant_cell == 1:
Global.AddInventoryItem(3, 1)
plants_map.set_cell(int(self.position.x / cell_size.x), int(self.position.y / cell_size.y), 4)
# plants_map.set_cell(int(self.position.x / cell_size.x), int(self.position.y / cell_size.y), 4)
2020-10-02 20:55:51 +00:00
func _interaction_process():
if Input.is_action_pressed("map_interaction") or Input.is_key_pressed((KEY_SPACE)):
InteractWithCell()
# plants_map.set_cell(int(self.position.x / cell_size.x), int(self.position.y / cell_size.y), 10)
2020-10-02 20:55:51 +00:00
2020-09-24 19:34:34 +00:00
func _input(event):
pass
2020-09-24 19:34:34 +00:00
2020-10-07 20:24:10 +00:00
func _ready():
Global.player_inventory_items = Database.GetInventoryItems()