11 lines
311 B
GDScript3
11 lines
311 B
GDScript3
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extends Control
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# If you want to disable capturing touch events or mouse pointer
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# you can use this method
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func _enter_tree():
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GodotRemote.get_device().set_capture_pointer(false)
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# And after removing this scene you need to restore value
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func _exit_tree():
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GodotRemote.get_device().set_capture_pointer(true)
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