wifi-tally_Oostendam/nodemcu-firmware/app/lua53/luaconf.h
Eljakim Herrewijnen 50b5fc1824 Initial commit
2021-09-27 21:52:27 +02:00

460 lines
13 KiB
C

/*
** $Id: luaconf.h,v 1.259.1.1 2017/04/19 17:29:57 roberto Exp $
** Configuration file for Lua
** See Copyright Notice in lua.h
*/
#ifndef luaconf_h
#define luaconf_h
#include <limits.h>
#include <stddef.h>
#include <stdint.h>
#include <stdbool.h>
#include "user_config.h"
/*
** ===================================================================
** The NodeMCU Lua environment support 2 compilation targets:
**
** * The ESP8266 ans ESP32 embedded runtimes which are compiled using
** the GCC XTENSA cross-compiler toolchain.
**
** * An extend version of the luac build for cross-compiling Lua
** sources for downloading to the ESP hardware. This is command
** line only and does not support any interactive dialogue or
** dynamically loaded libraries.
**
** Note that we've removd the "how to fill this in comments so you
** can now see the actual content more easily. Also the two big
** boilerplate conditional sections "Configuration for Numbers" and
** "Dependencies with C99 and other C details" have been moved to
** the end of the include file to keep the information dense content
** at the front.
** ===================================================================
*/
#ifdef __XTENSA__
# define LUA_USE_ESP
# define LUA_USE_ESP8266
#else
# define LUA_USE_HOST
# define LUA_CROSS_COMPILER
#endif
#if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
# define LUA_USE_WINDOWS /* enable goodies for regular Windows */
//# define LUA_USE_C89 /* We only support the VS2013 C or later */
#elif defined(__APPLE__)
# define LUA_USE_MACOSX
# define LUA_USE_POSIX
#else
# define LUA_USE_LINUX
//# define LUA_USE_POSIX
#endif
#define LUA_NODEMCU_NOCLOADERS
//#define LUA_C89_NUMBERS
#define LUAI_BITSINT 32
/* predefined options for LUA_INT_TYPE */
#define LUA_INT_INT 1
#define LUA_INT_LONG 2
#define LUA_INT_LONGLONG 3L
/* predefined options for LUA_FLOAT_TYPE */
#define LUA_FLOAT_FLOAT 1
#define LUA_FLOAT_DOUBLE 2
#define LUA_FLOAT_LONGDOUBLE 3
/*
** default configuration for 64-bit Lua ('long long' and 'double')
*/
#if 0
#if defined(LUA_32BITS)
/*
** 32-bit integers and 'float'
*/
# define LUA_INT_TYPE LUA_INT_INT
# define LUA_FLOAT_TYPE LUA_FLOAT_FLOAT
#else
# define LUA_INT_TYPE LUA_INT_LONGLONG
# define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
#endif
#endif
# define LUA_INT_TYPE LUA_INT_INT
# define LUA_FLOAT_TYPE LUA_FLOAT_FLOAT
//# define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
/*
** Configuration for Paths.
**
** LUA_CPATH_DEFAULT is the default path that Lua uses to look for
** Dynamic C libraries are not used and ditto LUA_CPATH_DEFAULT
*/
#define LUA_PATH_SEP ";"
#define LUA_PATH_MARK "?"
#define LUA_EXEC_DIR "!"
#define LUA_PATH_DEFAULT "?.lc;?.lua"
#if defined(_WIN32)
#define LUA_DIRSEP "\\"
#else
#define LUA_DIRSEP "/"
#endif
/*
** {==================================================================
** Marks for exported symbols in the C code
** ===================================================================
**
@@ LUA_API is a mark for all core API functions.
@@ LUALIB_API is a mark for all auxiliary library functions.
@@ LUAMOD_API is a mark for all standard library opening functions.
*/
#define LUA_API extern
#define LUALIB_API LUA_API
#define LUAMOD_API LUALIB_API
/*
@@ LUAI_FUNC, LUAI_DDEF and LUAI_DDEC are used to mark visibilty when
** building lua as a shared library. Used to tag private inter-module
** Lua internal functions.
*/
//#define LUAI_FUNC __attribute__((visibility("hidden"))) extern
#define LUAI_FUNC extern
#define LUAI_DDEC LUAI_FUNC
#define LUAI_DDEF
/*
** {==================================================================
** Compatibility with previous versions
** ===================================================================
*/
//#define LUA_COMPAT_MATHLIB // retains several deprecated functions in math.
//#define LUA_COMPAT_BITLIB // bit32 is separately implemented as a NodeMCU lib
//#define LUA_COMPAT_IPAIRS // enables __ipairs meta which isn't used in NodeMCU
#define LUA_NODEMCU_COMPAT_MATHLIB /* retains NodeMCU subset of mathlib */
#define LUA_COMPAT_APIINTCASTS /* needed to enable NodeMCU modules to work on */
/* both Lua 5.1 and Lua 5.3 */
#define LUA_COMPAT_UNPACK /* needed to support a global 'unpack' */
#define LUA_COMPAT_LOADERS /* keeps 'package.loaders' as a synonym for */
/* 'package.searchers'. Used in our libraries */
#define LUA_COMPAT_LOADSTRING /* keeps loadstring(s) as synonym for load(s) */
#if 0
#define lua_cpcall(L,f,u) \ // Not used in our module code
(lua_pushcfunction(L, (f)), \
lua_pushlightuserdata(L,(u)), \
lua_pcall(L,1,0,0))
#endif
//#define LUA_COMPAT_LOG10 // math.log10 not used in NodeMCU
//#define LUA_COMPAT_MAXN // math.maxn not used
/* Compatbililty for some API calls withdrawn in Lua53 */
#define lua_strlen(L,i) lua_rawlen(L, (i))
#define lua_objlen(L,i) lua_rawlen(L, (i))
#define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
#define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
// #define LUA_COMPAT_MODULE // drop support for legacy module() format not used in our modules
/**** May need to revisit this one *****/
// #define LUA_COMPAT_FLOATSTRING // makes Lua format integral floats without a float mark
#define LUA_KCONTEXT ptrdiff_t
#define lua_getlocaledecpoint() '.'
// #define LUA_NOCVTN2S // enable automatic coercion between
// #define LUA_NOCVTS2N // strings and numbers
#if defined(LUA_USE_APICHECK)
#include <assert.h>
#define luai_apicheck(l,e) assert(e)
#endif
#define LUA_EXTRASPACE (sizeof(void *)) // raw memory area associated with a Lua state
#define LUAI_MAXSTACK 12000 // Maximum Lua stack size
#define LUA_IDSIZE 60 // Maximum size for the description of the source
/*
@@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
** Change that if you do not want to use C locales. (Code using this
** macro must include header 'locale.h'.)
*/
// of a function in debug information.
#define LUAL_BUFFERSIZE 256 // NodeMCU setting because of stack limits
#define LUA_QL(x) "'" x "'" // No longer used in lua53, but still used
#define LUA_QS LUA_QL("%s") // in some of our apllication modules
/*
** {==================================================================
** Other NodeMCU configuration.
** ===================================================================
*/
#ifdef LUA_USE_ESP
#define LUAI_USER_ALIGNMENT_T size_t
#endif
#define LUAI_GCPAUSE 110 /* 110% (wait memory to grow 10% before next gc) */
/* }================================================================== */
/*
** {==================================================================
** Configuration for Numbers.
** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
** satisfy your needs.
** ===================================================================
**
@@ LUA_NUMBER is the floating-point type used by Lua.
@@ LUAI_UACNUMBER is the result of a 'default argument promotion' over a floating number.
@@ l_mathlim(x) corrects limit name 'x' to the proper float type by prefixing it with one of FLT/DBL/LDBL.
@@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
@@ LUA_NUMBER_FMT is the format for writing floats.
@@ lua_number2str converts a float to a string.
@@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
@@ l_floor takes the floor of a float.
@@ lua_str2number converts a decimal numeric string to a number.
*/
/* The following definitions are good for most cases here */
#define l_floor(x) (l_mathop(floor)(x))
#define lua_number2str(s,sz,n) \
l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n))
/*
@@ lua_numbertointeger converts a float number to an integer, or
** returns 0 if float is not within the range of a lua_Integer.
** (The range comparisons are tricky because of rounding. The tests
** here assume a two-complement representation, where MININTEGER always
** has an exact representation as a float; MAXINTEGER may not have one,
** and therefore its conversion to float may have an ill-defined value.)
*/
#define lua_numbertointeger(n,p) \
((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
(n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
(*(p) = (LUA_INTEGER)(n), 1))
/* now the variable definitions */
#if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT /* { single float */
#define LUA_NUMBER float
#define l_mathlim(n) (FLT_##n)
#define LUAI_UACNUMBER double
#define LUA_NUMBER_FRMLEN ""
#define LUA_NUMBER_FMT "%.7g"
#define l_mathop(op) op##f
#define lua_str2number(s,p) strtof((s), (p))
#elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE /* }{ long double */
#define LUA_NUMBER long double
#define l_mathlim(n) (LDBL_##n)
#define LUAI_UACNUMBER long double
#define LUA_NUMBER_FRMLEN "L"
#define LUA_NUMBER_FMT "%.19Lg"
#define l_mathop(op) op##l
#define lua_str2number(s,p) strtold((s), (p))
#elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE /* }{ double */
#define LUA_NUMBER double
#define l_mathlim(n) (DBL_##n)
#define LUAI_UACNUMBER double
#define LUA_NUMBER_FRMLEN ""
#define LUA_NUMBER_FMT "%.14g"
#define l_mathop(op) op
#define lua_str2number(s,p) strtod((s), (p))
#else /* }{ */
#error "numeric float type not defined"
#endif /* } */
#define LUA_FLOAT LUA_NUMBER
/*
@@ LUA_INTEGER is the integer type used by Lua.
**
@@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
**
@@ LUAI_UACINT is the result of a 'default argument promotion'
@@ over a lUA_INTEGER.
@@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
@@ LUA_INTEGER_FMT is the format for writing integers.
@@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
@@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
@@ lua_integer2str converts an integer to a string.
*/
/* The following definitions are good for most cases here */
#define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d"
#define LUAI_UACINT LUA_INTEGER
#define lua_integer2str(s,sz,n) \
l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n))
/*
** use LUAI_UACINT here to avoid problems with promotions (which
** can turn a comparison between unsigneds into a signed comparison)
*/
#define LUA_UNSIGNED unsigned LUAI_UACINT
/* now the variable definitions */
#if LUA_INT_TYPE == LUA_INT_INT /* { int */
#define LUA_INTEGER int
#define LUA_INTEGER_FRMLEN ""
#define LUA_MAXINTEGER INT_MAX
#define LUA_MININTEGER INT_MIN
#elif LUA_INT_TYPE == LUA_INT_LONG /* }{ long */
#define LUA_INTEGER long
#define LUA_INTEGER_FRMLEN "l"
#define LUA_MAXINTEGER LONG_MAX
#define LUA_MININTEGER LONG_MIN
#elif LUA_INT_TYPE == LUA_INT_LONGLONG /* }{ long long */
/* use presence of macro LLONG_MAX as proxy for C99 compliance */
#if defined(LLONG_MAX) /* { */
/* use ISO C99 stuff */
#define LUA_INTEGER long long
#define LUA_INTEGER_FRMLEN "ll"
#define LUA_MAXINTEGER LLONG_MAX
#define LUA_MININTEGER LLONG_MIN
#elif defined(LUA_USE_WINDOWS) /* }{ */
/* in Windows, can use specific Windows types */
#define LUA_INTEGER __int64
#define LUA_INTEGER_FRMLEN "I64"
#define LUA_MAXINTEGER _I64_MAX
#define LUA_MININTEGER _I64_MIN
#else /* }{ */
#error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
#endif /* } */
#else /* }{ */
#error "numeric integer type not defined"
#endif /* } */
/* }================================================================== */
/*
** {==================================================================
** Dependencies with C99 and other C details
** ===================================================================
*/
/*
@@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
** (All uses in Lua have only one format item.)
*/
#if !defined(LUA_USE_C89)
#define l_sprintf(s,sz,f,i) snprintf(s,sz,f,i)
#else
#define l_sprintf(s,sz,f,i) ((void)(sz), sprintf(s,f,i))
#endif
/*
@@ lua_strx2number converts an hexadecimal numeric string to a number.
** In C99, 'strtod' does that conversion. Otherwise, you can
** leave 'lua_strx2number' undefined and Lua will provide its own
** implementation.
*/
#if !defined(LUA_USE_C89)
#define lua_strx2number(s,p) lua_str2number(s,p)
#endif
/*
@@ lua_pointer2str converts a pointer to a readable string in a
** non-specified way.
*/
#define lua_pointer2str(buff,sz,p) l_sprintf(buff,sz,"%p",p)
/*
@@ lua_number2strx converts a float to an hexadecimal numeric string.
** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
** provide its own implementation.
*/
#if !defined(LUA_USE_C89)
#define lua_number2strx(L,b,sz,f,n) \
((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n)))
#endif
/*
** 'strtof' and 'opf' variants for math functions are not valid in
** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
** availability of these variants. ('math.h' is already included in
** all files that use these macros.)
*/
#if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
#undef l_mathop /* variants not available */
#undef lua_str2number
#define l_mathop(op) (lua_Number)op /* no variant */
#define lua_str2number(s,p) ((lua_Number)strtod((s), (p)))
#endif
#undef lua_str2number
#define lua_str2number(s,p) ((lua_Number)strtod((s), (p)))
#define LUA_DEBUG_HOOK lua_debugbreak
#endif