58 lines
2.0 KiB
C
58 lines
2.0 KiB
C
#ifndef __MODULE_H__
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#define __MODULE_H__
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#include "user_modules.h"
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#include "lnodemcu.h"
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/* Registering a module within NodeMCU is really easy these days!
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*
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* Most of the work is done by a combination of pre-processor, compiler
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* and linker "magic". Gone are the days of needing to update 4+ separate
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* files just to register a module!
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*
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* You will need:
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* - to include this header
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* - a name for the module
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* - a LUA_REG_TYPE module map
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* - optionally, an init function
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*
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* Then simply put a line like this at the bottom of your module file:
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*
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* NODEMCU_MODULE(MYNAME, "myname", myname, luaopen_myname);
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*
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* or perhaps
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*
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* NODEMCU_MODULE(MYNAME, "myname", myname, NULL);
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*
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* if you don't need an init function.
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*
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* When you've done this, the module can be enabled in user_modules.h with:
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*
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* #define LUA_USE_MODULES_MYNAME
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*
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* and within NodeMCU you access it with myname.foo(), assuming you have
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* a foo function in your module.
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*/
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#define MODULE_EXPAND_(x) x
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#define MODULE_PASTE_(x,y) x##y
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#define MODULE_EXPAND_PASTE_(x,y) MODULE_PASTE_(x,y)
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/* For the ROM table, we name the variable according to ( | denotes concat):
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* cfgname | _module_selected | LUA_USE_MODULES_##cfgname
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* where the LUA_USE_MODULES_XYZ macro is first expanded to yield either
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* an empty string (or 1) if the module has been enabled, or the literal
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* LUA_USE_MOUDLE_XYZ in the case it hasn't. Thus, the name of the variable
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* ends up looking either like XYZ_module_enabled, or if not enabled,
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* XYZ_module_enabledLUA_USE_MODULES_XYZ. This forms the basis for
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* letting the build system detect automatically (via nm) which modules need
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* to be linked in.
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*/
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#define NODEMCU_MODULE(cfgname, luaname, map, initfunc) \
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const LOCK_IN_SECTION(libs) \
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ROTable_entry MODULE_PASTE_(lua_lib_,cfgname) = { luaname, LRO_FUNCVAL(initfunc) }; \
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const LOCK_IN_SECTION(rotable) \
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ROTable_entry MODULE_EXPAND_PASTE_(cfgname,MODULE_EXPAND_PASTE_(_module_selected,MODULE_PASTE_(LUA_USE_MODULES_,cfgname))) \
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= {luaname, LRO_ROVAL(map)}
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#endif
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