376 lines
13 KiB
C
376 lines
13 KiB
C
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/*
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** NodeMCU Lua 5.1 and 5.3 main initiator and comand interpreter
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** See Copyright Notice in lua.h
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "user_version.h"
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#include "driver/input.h"
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#define lua_c
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#define LUA_CORE
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#ifndef LUA_VERSION_51 /* LUA_VERSION_NUM == 503 */
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#define LUA_VERSION_53
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#include "lua.h"
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#include "lauxlib.h"
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#include "lualib.h"
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#include "lprefix.h"
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#include "lgc.h"
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#include "lnodemcu.h"
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#endif
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#include "platform.h"
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#if !defined(LUA_PROMPT)
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#define LUA_PROMPT "> "
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#define LUA_PROMPT2 ">> "
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#endif
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#ifndef LUA_INIT_STRING
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#define LUA_INIT_STRING "@init.lua"
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#endif
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/*
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** The NodeMCU version of lua.c is structurally different for standard lua.c
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** as a result of architectural drivers arising from its context and being
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** initiated within the startup sequence of an IoT SoC embedded runtime.
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**
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** 1) Processing is based on a single threaded event loop model (somewhat akin
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** to Node.js), so access to most system services is asyncronous and uses
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** a callback mechanism. The Lua interactive mode processes input lines
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** that are provided by the firmware on a line by line basis and indeed
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** other Lua tasks might interleave any multiline processing, so the
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** standard doREPL approach won't work.
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**
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** 2) Most OS services and enviroment processing are supported so much of the
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** standard functionality is irrelevant and is stripped out for simplicity.
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**
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** 3) stderr and stdout redirection aren't offered as an OS service, so this
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** is handled in the baselib print function and errors are sent to print.
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*/
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lua_State *globalL = NULL;
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static int pmain (lua_State *L);
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void lua_input_string (const char *line, int len);
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/*
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** Prints (calling the Lua 'print' function) to print n values on the stack
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*/
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static void l_print (lua_State *L, int n) {
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if (n > 0) { /* any result to be printed? */
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luaL_checkstack(L, LUA_MINSTACK, "too many results to print");
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lua_getglobal(L, "print");
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lua_insert(L, -n-1);
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if (lua_pcall(L, n, 0, 0) != LUA_OK) {
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lua_writestringerror("error calling 'print' (%s)\n", lua_tostring(L, -1));
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lua_settop(L, -n-1);
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}
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}
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}
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/*
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** Message handler is used with all chunks calls. Returns the traceback on ToS
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*/
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static int msghandler (lua_State *L) {
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lua_getglobal(L, "debug");
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lua_getfield(L, -1, "traceback");
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if (lua_isfunction(L, -1)) {
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lua_insert(L, 1); /* insert tracback function above error */
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lua_pop(L, 1); /* dump the debug table entry */
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lua_pushinteger(L, 2); /* skip this function and traceback */
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lua_call(L, 2, 1); /* call debug.traceback and return it as a string */
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}
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return 1; /* return the traceback */
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}
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/*
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** Interface to 'lua_pcall', which sets appropriate message function and error
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** handler. Used to run all chunks. Results or error traceback left on stack.
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** This function is interactive so unlike lua_pcallx(), the error is sent direct
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** to the print function and erroring does not trigger an on error restart.
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*/
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static int docall (lua_State *L, int narg) {
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int status;
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int base = lua_gettop(L) - narg; /* function index */
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lua_pushcfunction(L, msghandler); /* push message handler */
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lua_insert(L, base); /* put it under chunk and args */
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status = lua_pcall(L, narg, LUA_MULTRET, base);
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lua_remove(L, base); /* remove message handler from the stack */
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/* force a complete garbage collection in case of errors */
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if (status != 0) lua_gc(L, LUA_GCCOLLECT, 0);
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return status;
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}
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#ifndef DISABLE_STARTUP_BANNER
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static void print_version (lua_State *L) {
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lua_writestringerror( "\n" NODE_VERSION " build " BUILD_DATE
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" powered by " LUA_RELEASE " on SDK %s\n", SDK_VERSION);
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}
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#endif
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/*
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** Returns the string to be used as a prompt by the interpreter.
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*/
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static const char *get_prompt (lua_State *L, int firstline) {
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const char *p;
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lua_getglobal(L, firstline ? "_PROMPT" : "_PROMPT2");
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p = lua_tostring(L, -1);
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if (p == NULL) p = (firstline ? LUA_PROMPT : LUA_PROMPT2);
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lua_pop(L, 1); /* remove global */
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return p;
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}
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/*
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** Check whether 'status' signals a syntax error and the error
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** message at the top of the stack ends with the above mark for
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** incomplete statements.
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*/
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#ifdef LUA_VERSION_51
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#define EOFMARK LUA_QL("<eof>")
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#else
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#define EOFMARK "<eof>"
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#endif
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#define MARKLEN (sizeof(EOFMARK)/sizeof(char) - 1)
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static int incomplete (lua_State *L, int status) {
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if (status == LUA_ERRSYNTAX) {
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size_t lmsg;
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const char *msg = lua_tolstring(L, -1, &lmsg);
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if (lmsg >= MARKLEN && !strcmp(msg + lmsg - MARKLEN, EOFMARK)) {
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lua_pop(L, 1);
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return 1;
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}
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}
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return 0;
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}
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static void l_create_stdin (lua_State *L);
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/*
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** Note that the Lua stack can't be used to stash part-line components as
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** other C API and Lua functions might be executed as tasks between lines in
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** a multiline, so a standard luaL_ref() registry entry is used instead.
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*/
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static void dojob (lua_State *L) {
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static int MLref = LUA_NOREF; /* Lua Reg entry for cached multi-line */
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int status;
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const char *prompt;
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size_t l;
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const char *b = lua_tostring(L, -1); /* ToS contains next input line */
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if (MLref != LUA_NOREF) {
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/* processing multiline */
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lua_rawgeti(L, LUA_REGISTRYINDEX, MLref); /* insert prev lines(s) */
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lua_pushliteral(L, "\n"); /* insert CR */
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lua_pushvalue(L, -3); /* dup new line */
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lua_concat(L, 3); /* concat all 3 */
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lua_remove(L,-2); /* and shift down to ToS */
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} else if (b[0] == '=') { /* If firstline and of the format =<expression> */
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lua_pushfstring(L, "return %s", b+1);
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lua_remove(L, -2);
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}
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/*
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* ToS is at S[2] which contains the putative chunk to be compiled
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*/
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b = lua_tolstring(L, -1, &l);
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status = luaL_loadbuffer(L, b, l, "=stdin");
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if (incomplete(L, status)) {
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/* Store line back in the Reg mlref sot */
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if (MLref == LUA_NOREF) {
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MLref = luaL_ref(L, LUA_REGISTRYINDEX);
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} else {
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lua_rawseti(L, LUA_REGISTRYINDEX, MLref);
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}
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} else {
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/* compile finished OK or with hard error */
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lua_remove(L, -2); /* remove line because now redundant */
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if (MLref != LUA_NOREF) { /* also remove multiline if it exists */
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luaL_unref(L, LUA_REGISTRYINDEX, MLref);
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MLref = LUA_NOREF;
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}
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/* Execute the compiled chunk of successful */
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if (status == 0)
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status = docall(L, 0);
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/* print any returned results or error message */
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if (status && !lua_isnil(L, -1)) {
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lua_pushliteral(L, "Lua error: ");
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lua_insert(L , -2);
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}
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l_print(L, lua_gettop(L) - 1); /* print error or results one stack */
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}
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prompt = get_prompt(L, MLref!= LUA_NOREF ? 0 : 1);
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input_setprompt(prompt);
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lua_writestring(prompt,strlen(prompt));
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}
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/*
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** Main body of standalone interpreter.
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*/
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static int pmain (lua_State *L) {
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const char *init = LUA_INIT_STRING;
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int status;
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STARTUP_COUNT;
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lua_gc(L, LUA_GCSTOP, 0); /* stop GC during initialization */
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luaL_openlibs(L); /* Nodemcu open will throw to signal an LFS reload */
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#ifdef LUA_VERSION_51
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lua_setegcmode( L, EGC_ALWAYS, 4096 );
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#else
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lua_gc( L, LUA_GCSETMEMLIMIT, 4096 );
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#endif
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lua_gc(L, LUA_GCRESTART, 0); /* restart GC and set EGC mode */
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lua_settop(L, 0);
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l_create_stdin(L);
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input_setup(LUA_MAXINPUT, get_prompt(L, 1));
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lua_input_string(" \n", 2); /* queue CR to issue first prompt */
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#ifndef DISABLE_STARTUP_BANNER
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if ((platform_rcr_get_startup_option() & STARTUP_OPTION_NO_BANNER) == 0) {
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print_version(L);
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}
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#endif
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/*
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* And last of all, kick off application initialisation. Note that if
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* LUA_INIT_STRING is a file reference and the file system is uninitialised
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* then attempting the open will trigger a file system format.
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*/
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platform_rcr_read(PLATFORM_RCR_INITSTR, (void**) &init);
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STARTUP_COUNT;
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if (init[0] == '!') { /* !module is a compile-free way of executing LFS module */
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luaL_pushlfsmodule(L);
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lua_pushstring(L, init+1);
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lua_call(L, 1, 1); /* return LFS.module or nil */
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status = LUA_OK;
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if (!lua_isfunction(L, -1)) {
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lua_pushfstring(L, "cannot load LFS.%s", init+1);
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status = LUA_ERRRUN;
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}
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} else {
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status = (init[0] == '@') ?
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luaL_loadfile(L, init+1) :
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luaL_loadbuffer(L, init, strlen(init), "=INIT");
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}
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STARTUP_COUNT;
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if (status == LUA_OK)
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status = docall(L, 0);
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if (status != LUA_OK)
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l_print (L, 1);
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STARTUP_COUNT;
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return 0;
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}
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/*
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** The system initialisation CB nodemcu_init() calls lua_main() to startup the
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** Lua environment by calling luaL_newstate() which initiates the core Lua VM.
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** The initialisation of the libraries, etc. can potentially throw errors and
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** so is wrapped in a protected call which also kicks off the user application
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** through the LUA_INIT_STRING hook.
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*/
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int lua_main (void) {
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lua_State *L = luaL_newstate();
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if (L == NULL) {
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lua_writestringerror( "cannot create state: %s", "not enough memory");
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return 0;
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}
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globalL = L;
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lua_pushcfunction(L, pmain);
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if (docall(L, 0) != LUA_OK) {
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if (strstr(lua_tostring(L, -1),"!LFSrestart!")) {
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lua_close(L);
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return 1; /* non-zero return to flag LFS reload */
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}
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l_print(L, 1);
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}
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return 0;
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}
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lua_State *lua_getstate(void) {
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return globalL;
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}
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/*
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** The Lua interpreter is event-driven and task-oriented in NodeMCU rather than
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** based on a readline poll loop as in the standard implementation. Input lines
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** can come from one of two sources: the application can "push" lines for the
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** interpreter to compile and execute, or they can come from the UART. To
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** minimise application blocking, the lines are queued in a pipe when received,
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** with the Lua interpreter task attached to the pipe as its reader task. This
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** CB processes one line of input per task execution.
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**
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** Even though lines can be emitted from independent sources (the UART and the
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** node API), and they could in theory get interleaved, the strategy here is
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** "let the programmer beware": interactive input will normally only occur in
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** development and injected input occur in telnet type applications. If there
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** is a need for interlocks, then the application should handle this.
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*/
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void lua_input_string (const char *line, int len) {
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lua_State *L = globalL;
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lua_getfield(L, LUA_REGISTRYINDEX, "stdin");
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lua_rawgeti(L, -1, 1); /* get the pipe_write from stdin[1] */
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lua_insert(L, -2); /* stick above the pipe */
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lua_pushlstring(L, line, len);
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lua_call(L, 2, 0); /* stdin:write(line) */
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}
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/*
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** CB reader for the stdin pipe, and follows the calling conventions for a
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** pipe readers; it has one argument, the stdin pipe that it is reading.
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*/
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static int l_read_stdin (lua_State *L) {
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size_t l;
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lua_settop(L, 1); /* pipe obj at S[1] */
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lua_getfield(L, 1, "read"); /* pobj:read at S[2] */
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lua_pushvalue(L, 1); /* dup pobj to S[3] */
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lua_pushliteral(L, "\n+"); /* S[4] = "\n+" */
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lua_call(L, 2, 1); /* S[2] = pobj:read("\n+") */
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const char* b = lua_tolstring(L, 2, &l); /* b = NULL if S[2] is nil */
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/*
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* If the pipe is empty, or the line not CR terminated, return false to
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* suppress automatic reposting
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*/
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lua_pushboolean(L, false);
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if ((lua_isnil(L, 2) || l == 0))
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return 1; /* return false if pipe empty */
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if (b[l-1] != '\n') {
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/* likewise if not CR terminated, then unread and ditto */
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lua_insert(L, 1); /* insert false return above the pipe */
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lua_getfield(L, 2, "unread");
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lua_insert(L, 2); /* insert pipe.unread above the pipe */
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lua_call(L, 2, 0); /* pobj:unread(line) */
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return 1; /* return false */
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}
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lua_pop(L, 1); /* dump false value at ToS */
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/*
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* Now we can process a proper CR terminated line
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*/
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lua_pushlstring(L, b, --l); /* remove end CR */
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lua_remove(L, 2);
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dojob(L);
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return 0;
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}
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/*
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** Create and initialise the stdin pipe
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*/
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static void l_create_stdin (lua_State *L) {
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lua_pushliteral(L, "stdin");
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lua_getglobal(L, "pipe");
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lua_getfield(L, -1, "create");
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lua_remove(L, -2);
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lua_pushcfunction(L, l_read_stdin);
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lua_pushinteger(L, LUA_TASK_LOW);
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lua_call(L, 2, 1); /* ToS = pipe.create(dojob, low_priority) */
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lua_rawset(L, LUA_REGISTRYINDEX); /* and stash input pipe in Reg["stdin"] */
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}
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