Shofel2_T124_python/venv/lib/python3.10/site-packages/asciimatics/widgets/button.py

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2024-05-25 16:45:07 +00:00
# -*- coding: utf-8 -*-
"""This module defines a button widget"""
from __future__ import division
from __future__ import absolute_import
from __future__ import print_function
from __future__ import unicode_literals
from asciimatics.event import KeyboardEvent, MouseEvent
from asciimatics.widgets.widget import Widget
class Button(Widget):
"""
A Button widget to be displayed in a Frame.
It is typically used to represent a desired action for te user to invoke (e.g. a submit button
on a form).
"""
__slots__ = ["_text", "_text_raw", "_add_box", "_on_click", "_label"]
def __init__(self, text, on_click, label=None, add_box=True, name=None, **kwargs):
"""
:param text: The text for the button.
:param on_click: The function to invoke when the button is clicked.
:param label: An optional label for the widget.
:param add_box: Whether to wrap the text with chevrons.
:param name: The name of this widget.
Also see the common keyword arguments in :py:obj:`.Widget`.
"""
super(Button, self).__init__(name, **kwargs)
self._add_box = add_box
self.text = text
self._on_click = on_click
self._label = label
def set_layout(self, x, y, offset, w, h):
# Do the usual layout work. then recalculate exact x/w values for the
# rendered button.
super(Button, self).set_layout(x, y, offset, w, h)
text_width = self.string_len(self._text)
if self._add_box:
# Minimize widget to make a nice little button. Only centre it if there are no label offsets.
if offset == 0:
self._x += max(0, (self.width - text_width) // 2)
self._w = min(self._w, text_width) + offset
else:
# Maximize text to make for a consistent colouring when used in menus.
self._text += " " * (self._w - text_width)
def update(self, frame_no):
self._draw_label()
(colour, attr, bg) = self._pick_colours("button")
self._frame.canvas.print_at(
self._text,
self._x + self._offset,
self._y,
colour, attr, bg)
def reset(self):
self._value = False
def process_event(self, event):
if isinstance(event, KeyboardEvent):
if event.key_code in [ord(" "), 10, 13]:
self._on_click()
return None
# Ignore any other key press.
return event
if isinstance(event, MouseEvent):
if event.buttons != 0 and self.is_mouse_over(event, include_label=False):
self._on_click()
return None
# Ignore other events
return event
def required_height(self, offset, width):
return 1
@property
def text(self):
"""
The current text for this Button.
"""
return self._text_raw
@text.setter
def text(self, new_text):
self._text_raw = new_text
self._text = "< {} >".format(new_text) if self._add_box else new_text
@property
def value(self):
"""
The current value for this Button.
"""
return self._value
@value.setter
def value(self, new_value):
self._value = new_value