2694 lines
99 KiB
Python
2694 lines
99 KiB
Python
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# -*- coding: utf-8 -*-
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"""
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This module defines common screen output function. For more details, see
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http://asciimatics.readthedocs.io/en/latest/io.html
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"""
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from __future__ import division
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from __future__ import absolute_import
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from __future__ import print_function
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from __future__ import unicode_literals
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import os
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import signal
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import struct
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import sys
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import time
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from abc import ABCMeta, abstractmethod
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from functools import update_wrapper, partial
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from locale import getlocale, getdefaultlocale
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from logging import getLogger
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from math import sqrt
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from builtins import object
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from builtins import range
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from builtins import ord
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from builtins import chr
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from builtins import str
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from future.utils import with_metaclass
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from future.moves.itertools import zip_longest
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from wcwidth import wcwidth, wcswidth
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from asciimatics.event import KeyboardEvent, MouseEvent
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from asciimatics.exceptions import ResizeScreenError, StopApplication, NextScene
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from asciimatics.utilities import _DotDict
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import asciimatics.constants as constants
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logger = getLogger(__name__)
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# Looks like pywin32 is missing some Windows constants
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ENABLE_EXTENDED_FLAGS = 0x0080
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ENABLE_QUICK_EDIT_MODE = 0x0040
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class _DoubleBuffer(object):
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"""
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Pure python Screen buffering.
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"""
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def __init__(self, height, width):
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"""
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:param height: Height of the buffer to create.
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:param width: Width of the buffer to create.
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"""
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super(_DoubleBuffer, self).__init__()
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self._height = height
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self._width = width
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self._double_buffer = None
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line = [(u" ", Screen.COLOUR_WHITE, 0, 0, 1) for _ in range(self._width)]
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self._screen_buffer = [line[:] for _ in range(self._height)]
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self.clear(Screen.COLOUR_WHITE, 0, 0)
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def clear(self, fg, attr, bg, x=0, y=0, w=None, h=None):
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"""
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Clear a box in the double-buffer.
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This does not clear the screen buffer and so the next call to deltas will still show all changes.
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Default box is the whole screen buffer.
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:param fg: The foreground colour to use for the new buffer.
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:param attr: The attribute value to use for the new buffer.
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:param bg: The background colour to use for the new buffer.
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:param x: Optional X coordinate for top left of box.
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:param y: Optional Y coordinate for top left of box.
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:param w: Optional width of the box.
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:param h: Optional height of the box.
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"""
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width = self._width if w is None else w
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height = self._height if h is None else h
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width = max(0, min(self._width - x, width))
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height = max(0, min(self._height - y, height))
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line = [(u" ", fg, attr, bg, 1) for _ in range(width)]
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if x == 0 and y == 0 and w is None and h is None:
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self._double_buffer = [line[:] for _ in range(height)]
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else:
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for i in range(y, y + height):
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self._double_buffer[i][x:x + w] = line[:]
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def invalidate(self):
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"""
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Invalidate the screen buffer to force a full refresh.
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"""
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line = [(None, None, None, None, 1) for _ in range(self._width)]
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self._screen_buffer = [line[:] for _ in range(self._height)]
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def get(self, x, y):
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"""
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Get the cell value from the specified location
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:param x: The column (x coord) of the character.
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:param y: The row (y coord) of the character.
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:return: A 5-tuple of (unicode, foreground, attributes, background, width).
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"""
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return self._double_buffer[y][x]
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def set(self, x, y, value):
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"""
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Set the cell value from the specified location
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:param x: The column (x coord) of the character.
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:param y: The row (y coord) of the character.
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:param value: A 5-tuple of (unicode, foreground, attributes, background, width).
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"""
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self._double_buffer[y][x] = value
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def deltas(self, start, height):
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"""
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Return a list-like (i.e. iterable) object of (y, x) tuples
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"""
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for y in range(start, min(start + height, self._height)):
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for x in range(self._width):
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old_cell = self._screen_buffer[y][x]
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new_cell = self._double_buffer[y][x]
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if old_cell != new_cell:
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yield y, x
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def scroll(self, lines):
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"""
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Scroll the window up or down.
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:param lines: Number of lines to scroll. Negative numbers move the buffer up.
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"""
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line = [(u" ", Screen.COLOUR_WHITE, 0, 0, 1) for _ in range(self._width)]
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if lines > 0:
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# Limit to buffer size - this will just invalidate all the data
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lines = min(lines, self._height)
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for y in range(0, self._height - lines):
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self._double_buffer[y] = self._double_buffer[y + lines]
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self._screen_buffer[y] = self._screen_buffer[y + lines]
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for y in range(self._height - lines, self._height):
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self._double_buffer[y] = line[:]
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self._screen_buffer[y] = line[:]
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else:
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# Limit to buffer size - this will just invalidate all the data
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lines = max(lines, -self._height)
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for y in range(self._height - 1, -lines - 1, -1):
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self._double_buffer[y] = self._double_buffer[y + lines]
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self._screen_buffer[y] = self._screen_buffer[y + lines]
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for y in range(0, -lines):
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self._double_buffer[y] = line[:]
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self._screen_buffer[y] = line[:]
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def block_transfer(self, buffer, x, y):
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"""
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Copy a buffer entirely to this double buffer.
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:param buffer: The double buffer to copy
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:param x: The X origin for where to place it in this buffer
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:param y: The Y origin for where to place it in this buffer
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"""
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# Just copy the double-buffer cells - the real screen will sync on refresh.
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block_min_x = max(0, x)
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block_max_x = min(x + buffer.width, self._width)
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# Check for trivial non-overlap
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if block_min_x > block_max_x:
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return
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# Copy the available section
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for by in range(0, self._height):
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if y <= by < y + buffer.height:
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self._double_buffer[by][block_min_x:block_max_x] = buffer.slice(
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block_min_x - x, by - y, block_max_x - block_min_x)
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def slice(self, x, y, width):
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"""
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Provide a slice of data from the buffer at the specified location
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:param x: The X origin
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:param y: The Y origin
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:param width: The width of slice required
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:return: The slice of tuples from the current double-buffer
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"""
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return self._double_buffer[y][x:x + width]
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def sync(self):
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"""
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Synchronize the screen buffer with the double buffer.
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"""
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# We're copying an array of tuples, so only need to copy the 2-D array (as the tuples are immutable).
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# This is way faster than a deep copy (which is INCREDIBLY slow).
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self._screen_buffer = [row[:] for row in self._double_buffer]
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@property
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def height(self):
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"""
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The height of this buffer.
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"""
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return self._height
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@property
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def width(self):
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"""
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The width of this buffer.
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"""
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return self._width
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@property
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def plain_image(self):
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return ["".join(x[0] for x in self.slice(0, y, self.width)) for y in range(self.height)]
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@property
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def colour_map(self):
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return [[x[1:4] for x in self.slice(0, y, self.width)] for y in range(self.height)]
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class _AbstractCanvas(with_metaclass(ABCMeta, object)):
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"""
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Abstract class to handle screen buffering.
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"""
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# Characters for anti-aliasing line drawing.
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_line_chars = " ''^.|/7.\\|Ywbd#"
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_uni_line_chars = " ▘▝▀▖▌▞▛▗▚▐▜▄▙▟█"
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# Colour palette for 8/16 colour terminals
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_8_palette = [
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0x00, 0x00, 0x00,
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0x80, 0x00, 0x00,
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0x00, 0x80, 0x00,
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0x80, 0x80, 0x00,
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0x00, 0x00, 0x80,
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0x80, 0x00, 0x80,
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0x00, 0x80, 0x80,
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0xc0, 0xc0, 0xc0,
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] + [0x00 for _ in range(248 * 3)]
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# Colour palette for 256 colour terminals
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_256_palette = [
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0x00, 0x00, 0x00,
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0x80, 0x00, 0x00,
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0x00, 0x80, 0x00,
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0x80, 0x80, 0x00,
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0x00, 0x00, 0x80,
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0x80, 0x00, 0x80,
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0x00, 0x80, 0x80,
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0xc0, 0xc0, 0xc0,
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0x80, 0x80, 0x80,
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0xff, 0x00, 0x00,
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0x00, 0xff, 0x00,
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0xff, 0xff, 0x00,
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0x00, 0x00, 0xff,
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0xff, 0x00, 0xff,
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0x00, 0xff, 0xff,
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0xff, 0xff, 0xff,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x5f,
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0x00, 0x00, 0x87,
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0x00, 0x00, 0xaf,
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0x00, 0x00, 0xd7,
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0x00, 0x00, 0xff,
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0x00, 0x5f, 0x00,
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0x00, 0x5f, 0x5f,
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0x00, 0x5f, 0x87,
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0x00, 0x5f, 0xaf,
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0x00, 0x5f, 0xd7,
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0x00, 0x5f, 0xff,
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0x00, 0x87, 0x00,
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0x00, 0x87, 0x5f,
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0x00, 0x87, 0x87,
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0x00, 0x87, 0xaf,
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0x00, 0x87, 0xd7,
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0x00, 0x87, 0xff,
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0x00, 0xaf, 0x00,
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0x00, 0xaf, 0x5f,
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0x00, 0xaf, 0x87,
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0x00, 0xaf, 0xaf,
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0x00, 0xaf, 0xd7,
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0x00, 0xaf, 0xff,
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0x00, 0xd7, 0x00,
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0x00, 0xd7, 0x5f,
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0x00, 0xd7, 0x87,
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0x00, 0xd7, 0xaf,
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0x00, 0xd7, 0xd7,
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0x00, 0xd7, 0xff,
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0x00, 0xff, 0x00,
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0x00, 0xff, 0x5f,
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0x00, 0xff, 0x87,
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0x00, 0xff, 0xaf,
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0x00, 0xff, 0xd7,
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0x00, 0xff, 0xff,
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0x5f, 0x00, 0x00,
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0x5f, 0x00, 0x5f,
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0x5f, 0x00, 0x87,
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0x5f, 0x00, 0xaf,
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0x5f, 0x00, 0xd7,
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0x5f, 0x00, 0xff,
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0x5f, 0x5f, 0x00,
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0x5f, 0x5f, 0x5f,
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0x5f, 0x5f, 0x87,
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0x5f, 0x5f, 0xaf,
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0x5f, 0x5f, 0xd7,
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0x5f, 0x5f, 0xff,
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0x5f, 0x87, 0x00,
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0x5f, 0x87, 0x5f,
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0x5f, 0x87, 0x87,
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0x5f, 0x87, 0xaf,
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0x5f, 0x87, 0xd7,
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0x5f, 0x87, 0xff,
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0x5f, 0xaf, 0x00,
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0x5f, 0xaf, 0x5f,
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0x5f, 0xaf, 0x87,
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0x5f, 0xaf, 0xaf,
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0x5f, 0xaf, 0xd7,
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0x5f, 0xaf, 0xff,
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0x5f, 0xd7, 0x00,
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0x5f, 0xd7, 0x5f,
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0x5f, 0xd7, 0x87,
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0x5f, 0xd7, 0xaf,
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0x5f, 0xd7, 0xd7,
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0x5f, 0xd7, 0xff,
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0x5f, 0xff, 0x00,
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0x5f, 0xff, 0x5f,
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0x5f, 0xff, 0x87,
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0x5f, 0xff, 0xaf,
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0x5f, 0xff, 0xd7,
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0x5f, 0xff, 0xff,
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0x87, 0x00, 0x00,
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|
0x87, 0x00, 0x5f,
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|
0x87, 0x00, 0x87,
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||
|
0x87, 0x00, 0xaf,
|
||
|
0x87, 0x00, 0xd7,
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||
|
0x87, 0x00, 0xff,
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||
|
0x87, 0x5f, 0x00,
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||
|
0x87, 0x5f, 0x5f,
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||
|
0x87, 0x5f, 0x87,
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||
|
0x87, 0x5f, 0xaf,
|
||
|
0x87, 0x5f, 0xd7,
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||
|
0x87, 0x5f, 0xff,
|
||
|
0x87, 0x87, 0x00,
|
||
|
0x87, 0x87, 0x5f,
|
||
|
0x87, 0x87, 0x87,
|
||
|
0x87, 0x87, 0xaf,
|
||
|
0x87, 0x87, 0xd7,
|
||
|
0x87, 0x87, 0xff,
|
||
|
0x87, 0xaf, 0x00,
|
||
|
0x87, 0xaf, 0x5f,
|
||
|
0x87, 0xaf, 0x87,
|
||
|
0x87, 0xaf, 0xaf,
|
||
|
0x87, 0xaf, 0xd7,
|
||
|
0x87, 0xaf, 0xff,
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||
|
0x87, 0xd7, 0x00,
|
||
|
0x87, 0xd7, 0x5f,
|
||
|
0x87, 0xd7, 0x87,
|
||
|
0x87, 0xd7, 0xaf,
|
||
|
0x87, 0xd7, 0xd7,
|
||
|
0x87, 0xd7, 0xff,
|
||
|
0x87, 0xff, 0x00,
|
||
|
0x87, 0xff, 0x5f,
|
||
|
0x87, 0xff, 0x87,
|
||
|
0x87, 0xff, 0xaf,
|
||
|
0x87, 0xff, 0xd7,
|
||
|
0x87, 0xff, 0xff,
|
||
|
0xaf, 0x00, 0x00,
|
||
|
0xaf, 0x00, 0x5f,
|
||
|
0xaf, 0x00, 0x87,
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||
|
0xaf, 0x00, 0xaf,
|
||
|
0xaf, 0x00, 0xd7,
|
||
|
0xaf, 0x00, 0xff,
|
||
|
0xaf, 0x5f, 0x00,
|
||
|
0xaf, 0x5f, 0x5f,
|
||
|
0xaf, 0x5f, 0x87,
|
||
|
0xaf, 0x5f, 0xaf,
|
||
|
0xaf, 0x5f, 0xd7,
|
||
|
0xaf, 0x5f, 0xff,
|
||
|
0xaf, 0x87, 0x00,
|
||
|
0xaf, 0x87, 0x5f,
|
||
|
0xaf, 0x87, 0x87,
|
||
|
0xaf, 0x87, 0xaf,
|
||
|
0xaf, 0x87, 0xd7,
|
||
|
0xaf, 0x87, 0xff,
|
||
|
0xaf, 0xaf, 0x00,
|
||
|
0xaf, 0xaf, 0x5f,
|
||
|
0xaf, 0xaf, 0x87,
|
||
|
0xaf, 0xaf, 0xaf,
|
||
|
0xaf, 0xaf, 0xd7,
|
||
|
0xaf, 0xaf, 0xff,
|
||
|
0xaf, 0xd7, 0x00,
|
||
|
0xaf, 0xd7, 0x5f,
|
||
|
0xaf, 0xd7, 0x87,
|
||
|
0xaf, 0xd7, 0xaf,
|
||
|
0xaf, 0xd7, 0xd7,
|
||
|
0xaf, 0xd7, 0xff,
|
||
|
0xaf, 0xff, 0x00,
|
||
|
0xaf, 0xff, 0x5f,
|
||
|
0xaf, 0xff, 0x87,
|
||
|
0xaf, 0xff, 0xaf,
|
||
|
0xaf, 0xff, 0xd7,
|
||
|
0xaf, 0xff, 0xff,
|
||
|
0xd7, 0x00, 0x00,
|
||
|
0xd7, 0x00, 0x5f,
|
||
|
0xd7, 0x00, 0x87,
|
||
|
0xd7, 0x00, 0xaf,
|
||
|
0xd7, 0x00, 0xd7,
|
||
|
0xd7, 0x00, 0xff,
|
||
|
0xd7, 0x5f, 0x00,
|
||
|
0xd7, 0x5f, 0x5f,
|
||
|
0xd7, 0x5f, 0x87,
|
||
|
0xd7, 0x5f, 0xaf,
|
||
|
0xd7, 0x5f, 0xd7,
|
||
|
0xd7, 0x5f, 0xff,
|
||
|
0xd7, 0x87, 0x00,
|
||
|
0xd7, 0x87, 0x5f,
|
||
|
0xd7, 0x87, 0x87,
|
||
|
0xd7, 0x87, 0xaf,
|
||
|
0xd7, 0x87, 0xd7,
|
||
|
0xd7, 0x87, 0xff,
|
||
|
0xd7, 0xaf, 0x00,
|
||
|
0xd7, 0xaf, 0x5f,
|
||
|
0xd7, 0xaf, 0x87,
|
||
|
0xd7, 0xaf, 0xaf,
|
||
|
0xd7, 0xaf, 0xd7,
|
||
|
0xd7, 0xaf, 0xff,
|
||
|
0xd7, 0xd7, 0x00,
|
||
|
0xd7, 0xd7, 0x5f,
|
||
|
0xd7, 0xd7, 0x87,
|
||
|
0xd7, 0xd7, 0xaf,
|
||
|
0xd7, 0xd7, 0xd7,
|
||
|
0xd7, 0xd7, 0xff,
|
||
|
0xd7, 0xff, 0x00,
|
||
|
0xd7, 0xff, 0x5f,
|
||
|
0xd7, 0xff, 0x87,
|
||
|
0xd7, 0xff, 0xaf,
|
||
|
0xd7, 0xff, 0xd7,
|
||
|
0xd7, 0xff, 0xff,
|
||
|
0xff, 0x00, 0x00,
|
||
|
0xff, 0x00, 0x5f,
|
||
|
0xff, 0x00, 0x87,
|
||
|
0xff, 0x00, 0xaf,
|
||
|
0xff, 0x00, 0xd7,
|
||
|
0xff, 0x00, 0xff,
|
||
|
0xff, 0x5f, 0x00,
|
||
|
0xff, 0x5f, 0x5f,
|
||
|
0xff, 0x5f, 0x87,
|
||
|
0xff, 0x5f, 0xaf,
|
||
|
0xff, 0x5f, 0xd7,
|
||
|
0xff, 0x5f, 0xff,
|
||
|
0xff, 0x87, 0x00,
|
||
|
0xff, 0x87, 0x5f,
|
||
|
0xff, 0x87, 0x87,
|
||
|
0xff, 0x87, 0xaf,
|
||
|
0xff, 0x87, 0xd7,
|
||
|
0xff, 0x87, 0xff,
|
||
|
0xff, 0xaf, 0x00,
|
||
|
0xff, 0xaf, 0x5f,
|
||
|
0xff, 0xaf, 0x87,
|
||
|
0xff, 0xaf, 0xaf,
|
||
|
0xff, 0xaf, 0xd7,
|
||
|
0xff, 0xaf, 0xff,
|
||
|
0xff, 0xd7, 0x00,
|
||
|
0xff, 0xd7, 0x5f,
|
||
|
0xff, 0xd7, 0x87,
|
||
|
0xff, 0xd7, 0xaf,
|
||
|
0xff, 0xd7, 0xd7,
|
||
|
0xff, 0xd7, 0xff,
|
||
|
0xff, 0xff, 0x00,
|
||
|
0xff, 0xff, 0x5f,
|
||
|
0xff, 0xff, 0x87,
|
||
|
0xff, 0xff, 0xaf,
|
||
|
0xff, 0xff, 0xd7,
|
||
|
0xff, 0xff, 0xff,
|
||
|
0x08, 0x08, 0x08,
|
||
|
0x12, 0x12, 0x12,
|
||
|
0x1c, 0x1c, 0x1c,
|
||
|
0x26, 0x26, 0x26,
|
||
|
0x30, 0x30, 0x30,
|
||
|
0x3a, 0x3a, 0x3a,
|
||
|
0x44, 0x44, 0x44,
|
||
|
0x4e, 0x4e, 0x4e,
|
||
|
0x58, 0x58, 0x58,
|
||
|
0x62, 0x62, 0x62,
|
||
|
0x6c, 0x6c, 0x6c,
|
||
|
0x76, 0x76, 0x76,
|
||
|
0x80, 0x80, 0x80,
|
||
|
0x8a, 0x8a, 0x8a,
|
||
|
0x94, 0x94, 0x94,
|
||
|
0x9e, 0x9e, 0x9e,
|
||
|
0xa8, 0xa8, 0xa8,
|
||
|
0xb2, 0xb2, 0xb2,
|
||
|
0xbc, 0xbc, 0xbc,
|
||
|
0xc6, 0xc6, 0xc6,
|
||
|
0xd0, 0xd0, 0xd0,
|
||
|
0xda, 0xda, 0xda,
|
||
|
0xe4, 0xe4, 0xe4,
|
||
|
0xee, 0xee, 0xee,
|
||
|
]
|
||
|
|
||
|
def __init__(self, height, width, buffer_height, colours, unicode_aware):
|
||
|
"""
|
||
|
:param height: The buffer height for this object.
|
||
|
:param width: The buffer width for this object.
|
||
|
:param buffer_height: The buffer height for this object.
|
||
|
:param colours: Number of colours for this object.
|
||
|
:param unicode_aware: Force use of unicode options for this object.
|
||
|
"""
|
||
|
super(_AbstractCanvas, self).__init__()
|
||
|
|
||
|
# Can we handle unicode environments?
|
||
|
self._unicode_aware = unicode_aware
|
||
|
|
||
|
# Create screen buffers.
|
||
|
self.height = height
|
||
|
self.width = width
|
||
|
self.colours = colours
|
||
|
self._buffer_height = height if buffer_height is None else buffer_height
|
||
|
self._buffer = None
|
||
|
self._start_line = 0
|
||
|
self._x = 0
|
||
|
self._y = 0
|
||
|
|
||
|
# dictionary cache for colour blending
|
||
|
self._blends = {}
|
||
|
|
||
|
# Reset the screen ready to go...
|
||
|
self.reset()
|
||
|
|
||
|
def clear_buffer(self, fg, attr, bg, x=0, y=0, w=None, h=None):
|
||
|
"""
|
||
|
Clear a box in the current double-buffer used by this object.
|
||
|
|
||
|
This is the recommended way to clear parts, or all, ofthe Screen without causing flicker
|
||
|
as it will only become visible at the next refresh. Defaults to the whole buffer if no
|
||
|
box is specified.
|
||
|
|
||
|
:param fg: The foreground colour to use for the new buffer.
|
||
|
:param attr: The attribute value to use for the new buffer.
|
||
|
:param bg: The background colour to use for the new buffer.
|
||
|
:param x: Optional X coordinate for top left of box.
|
||
|
:param y: Optional Y coordinate for top left of box.
|
||
|
:param w: Optional width of the box.
|
||
|
:param h: Optional height of the box.
|
||
|
"""
|
||
|
self._buffer.clear(fg, attr, bg, x, y, w, h)
|
||
|
|
||
|
def reset(self):
|
||
|
"""
|
||
|
Reset the internal buffers for the abstract canvas.
|
||
|
"""
|
||
|
# Reset our screen buffer
|
||
|
self._start_line = 0
|
||
|
self._x = self._y = None
|
||
|
self._buffer = _DoubleBuffer(self._buffer_height, self.width)
|
||
|
self._reset()
|
||
|
|
||
|
def scroll(self, lines=1):
|
||
|
"""
|
||
|
Scroll the abstract canvas up one line.
|
||
|
|
||
|
:param lines: The number of lines to scroll. Defaults to down by one.
|
||
|
"""
|
||
|
self._buffer.scroll(lines)
|
||
|
self._start_line += lines
|
||
|
|
||
|
def scroll_to(self, line):
|
||
|
"""
|
||
|
Scroll the abstract canvas to make a specific line.
|
||
|
|
||
|
:param line: The line to scroll to.
|
||
|
"""
|
||
|
self._buffer.scroll(line - self._start_line)
|
||
|
self._start_line = line
|
||
|
|
||
|
@abstractmethod
|
||
|
def _reset(self):
|
||
|
"""
|
||
|
Internal implementation required to reset underlying drawing interface.
|
||
|
"""
|
||
|
|
||
|
@abstractmethod
|
||
|
def refresh(self):
|
||
|
"""
|
||
|
Refresh this object - this will draw to the underlying display interface.
|
||
|
"""
|
||
|
|
||
|
def get_from(self, x, y):
|
||
|
"""
|
||
|
Get the character at the specified location.
|
||
|
|
||
|
:param x: The column (x coord) of the character.
|
||
|
:param y: The row (y coord) of the character.
|
||
|
|
||
|
:return: A 4-tuple of (ascii code, foreground, attributes, background)
|
||
|
for the character at the location.
|
||
|
"""
|
||
|
# Convert to buffer coordinates
|
||
|
y -= self._start_line
|
||
|
if y < 0 or y >= self._buffer_height or x < 0 or x >= self.width:
|
||
|
return None
|
||
|
cell = self._buffer.get(x, y)
|
||
|
return ord(cell[0]), cell[1], cell[2], cell[3]
|
||
|
|
||
|
def print_at(self, text, x, y, colour=7, attr=0, bg=0, transparent=False):
|
||
|
"""
|
||
|
Print the text at the specified location using the specified colour and attributes.
|
||
|
|
||
|
:param text: The (single line) text to be printed.
|
||
|
:param x: The column (x coord) for the start of the text.
|
||
|
:param y: The line (y coord) for the start of the text.
|
||
|
:param colour: The colour of the text to be displayed.
|
||
|
:param attr: The cell attribute of the text to be displayed.
|
||
|
:param bg: The background colour of the text to be displayed.
|
||
|
:param transparent: Whether to print spaces or not, thus giving a
|
||
|
transparent effect.
|
||
|
|
||
|
The colours and attributes are the COLOUR_xxx and A_yyy constants
|
||
|
defined in the Screen class.
|
||
|
"""
|
||
|
# Convert to the logically visible window that our double-buffer provides
|
||
|
y -= self._start_line
|
||
|
|
||
|
# Trim text to the buffer vertically. Don't trim horizontally as we don't know whether any
|
||
|
# of these characters are dual-width yet. Handle it on the fly below...
|
||
|
if y < 0 or y >= self._buffer_height or x > self.width:
|
||
|
return
|
||
|
|
||
|
text = str(text)
|
||
|
if len(text) > 0:
|
||
|
if self._unicode_aware:
|
||
|
j = 0
|
||
|
for i, c in enumerate(text):
|
||
|
# Handle under-run and overrun of double-width glyphs now.
|
||
|
#
|
||
|
# Note that wcwidth uses significant resources, so only call when we have a
|
||
|
# unicode aware application. The rest of the time assume ASCII.
|
||
|
width = wcwidth(c) if self._unicode_aware and ord(c) >= 256 else 1
|
||
|
if x + i + j < 0:
|
||
|
x += (width - 1)
|
||
|
continue
|
||
|
if x + i + j + width > self.width:
|
||
|
return
|
||
|
|
||
|
# Now handle the update.
|
||
|
if c != " " or not transparent:
|
||
|
# Fix up orphaned double-width glyphs that we've just bisected.
|
||
|
if x + i + j - 1 >= 0 and self._buffer.get(x + i + j - 1, y)[4] == 2:
|
||
|
self._buffer.set(x + i + j - 1, y, ("x", 0, 0, 0, 1))
|
||
|
|
||
|
self._buffer.set(x + i + j, y, (c, colour, attr, bg, width))
|
||
|
if width == 2:
|
||
|
j += 1
|
||
|
if x + i + j < self.width:
|
||
|
self._buffer.set(x + i + j, y, (c, colour, attr, bg, 0))
|
||
|
|
||
|
# Now fix up any glyphs we may have bisected the other way.
|
||
|
if x + i + j + 1 < self.width and self._buffer.get(x + i + j + 1, y)[4] == 0:
|
||
|
self._buffer.set(x + i + j + 1, y, ("x", 0, 0, 0, 1))
|
||
|
else:
|
||
|
# Optimized version that ignores double-width characters
|
||
|
if x < 0:
|
||
|
text = text[-x:]
|
||
|
x = 0
|
||
|
if x + len(text) > self.width:
|
||
|
text = text[:self.width - x]
|
||
|
if not transparent:
|
||
|
self._buffer.set(slice(x, x + len(text)), y, [(c, colour, attr, bg, 1) for c in text])
|
||
|
else:
|
||
|
for i, c in enumerate(text):
|
||
|
if c != " ":
|
||
|
self._buffer.set(x + i, y, (c, colour, attr, bg, 1))
|
||
|
|
||
|
def block_transfer(self, buffer, x, y):
|
||
|
"""
|
||
|
Copy a buffer to the screen double buffer at a specified location.
|
||
|
|
||
|
:param buffer: The double buffer to copy
|
||
|
:param x: The X origin for where to place it in the Screen
|
||
|
:param y: The Y origin for where to place it in the Screen
|
||
|
"""
|
||
|
self._buffer.block_transfer(buffer, x, y)
|
||
|
|
||
|
@property
|
||
|
def start_line(self):
|
||
|
"""
|
||
|
:return: The start line of the top of the canvas.
|
||
|
"""
|
||
|
return self._start_line
|
||
|
|
||
|
@property
|
||
|
def unicode_aware(self):
|
||
|
"""
|
||
|
:return: Whether unicode input/output is supported or not.
|
||
|
"""
|
||
|
return self._unicode_aware
|
||
|
|
||
|
@property
|
||
|
def dimensions(self):
|
||
|
"""
|
||
|
:return: The full dimensions of the canvas as a (height, width) tuple.
|
||
|
"""
|
||
|
return self.height, self.width
|
||
|
|
||
|
@property
|
||
|
def palette(self):
|
||
|
"""
|
||
|
:return: A palette compatible with the PIL.
|
||
|
"""
|
||
|
if self.colours < 256:
|
||
|
# Use the ANSI colour set.
|
||
|
return self._8_palette
|
||
|
else:
|
||
|
return self._256_palette
|
||
|
|
||
|
def centre(self, text, y, colour=7, attr=0, colour_map=None):
|
||
|
"""
|
||
|
Centre the text on the specified line (y) using the optional colour and attributes.
|
||
|
|
||
|
:param text: The (single line) text to be printed.
|
||
|
:param y: The line (y coord) for the start of the text.
|
||
|
:param colour: The colour of the text to be displayed.
|
||
|
:param attr: The cell attribute of the text to be displayed.
|
||
|
:param colour_map: Colour/attribute list for multi-colour text.
|
||
|
|
||
|
The colours and attributes are the COLOUR_xxx and A_yyy constants
|
||
|
defined in the Screen class.
|
||
|
"""
|
||
|
if self._unicode_aware:
|
||
|
x = (self.width - wcswidth(text)) // 2
|
||
|
else:
|
||
|
x = (self.width - len(text)) // 2
|
||
|
self.paint(text, x, y, colour, attr, colour_map=colour_map)
|
||
|
|
||
|
def paint(self, text, x, y, colour=7, attr=0, bg=0, transparent=False,
|
||
|
colour_map=None):
|
||
|
"""
|
||
|
Paint multi-colour text at the defined location.
|
||
|
|
||
|
:param text: The (single line) text to be printed.
|
||
|
:param x: The column (x coord) for the start of the text.
|
||
|
:param y: The line (y coord) for the start of the text.
|
||
|
:param colour: The default colour of the text to be displayed.
|
||
|
:param attr: The default cell attribute of the text to be displayed.
|
||
|
:param bg: The default background colour of the text to be displayed.
|
||
|
:param transparent: Whether to print spaces or not, thus giving a
|
||
|
transparent effect.
|
||
|
:param colour_map: Colour/attribute list for multi-colour text.
|
||
|
|
||
|
The colours and attributes are the COLOUR_xxx and A_yyy constants
|
||
|
defined in the Screen class.
|
||
|
colour_map is a list of tuples (foreground, attribute, background) that
|
||
|
must be the same length as the passed in text (or None if no mapping is
|
||
|
required).
|
||
|
"""
|
||
|
if colour_map is None:
|
||
|
self.print_at(text, x, y, colour, attr, bg, transparent)
|
||
|
else:
|
||
|
offset = next_offset = 0
|
||
|
current = ""
|
||
|
for c, m in zip_longest(str(text), colour_map):
|
||
|
if m:
|
||
|
if len(current) > 0:
|
||
|
self.print_at(current, x + offset, y, colour, attr, bg, transparent)
|
||
|
offset = next_offset
|
||
|
current = ""
|
||
|
if len(m) > 0 and m[0] is not None:
|
||
|
colour = m[0]
|
||
|
if len(m) > 1 and m[1] is not None:
|
||
|
attr = m[1]
|
||
|
if len(m) > 2 and m[2] is not None:
|
||
|
bg = m[2]
|
||
|
if c:
|
||
|
current += c
|
||
|
next_offset += wcwidth(c) if ord(c) >= 256 else 1
|
||
|
if len(current) > 0:
|
||
|
self.print_at(current, x + offset, y, colour, attr, bg, transparent)
|
||
|
|
||
|
def _blend(self, new, old, ratio):
|
||
|
"""
|
||
|
Blend the new colour with the old according to the ratio.
|
||
|
|
||
|
:param new: The new colour (or None if not required).
|
||
|
:param old: The old colour.
|
||
|
:param ratio: The ratio to blend new and old
|
||
|
:returns: the new colour index to use for the required blend.
|
||
|
"""
|
||
|
# Don't bother blending if none is required.
|
||
|
if new is None:
|
||
|
return old
|
||
|
|
||
|
# Check colour blend cache for a quick answer.
|
||
|
key = (min(new, old), max(new, old))
|
||
|
if key in self._blends:
|
||
|
return self._blends[key]
|
||
|
|
||
|
# No quick answer - do it the long way... First lookup the RGB values
|
||
|
# for both colours and blend.
|
||
|
(r1, g1, b1) = self.palette[new * 3:new * 3 + 3]
|
||
|
(r2, g2, b2) = self.palette[old * 3:old * 3 + 3]
|
||
|
|
||
|
# Helper function to blend RGB values.
|
||
|
def f(c1, c2):
|
||
|
return ((c1 * ratio) + (c2 * (100 - ratio))) // 100
|
||
|
|
||
|
r = f(r1, r2)
|
||
|
g = f(g1, g2)
|
||
|
b = f(b1, b2)
|
||
|
|
||
|
# Now do the reverse lookup...
|
||
|
nearest = (256 ** 2) * 3
|
||
|
match = 0
|
||
|
for c in range(self.colours):
|
||
|
(rc, gc, bc) = self.palette[c * 3:c * 3 + 3]
|
||
|
diff = sqrt(((rc - r) * 0.3) ** 2 + ((gc - g) * 0.59) ** 2 +
|
||
|
((bc - b) * 0.11) ** 2)
|
||
|
if diff < nearest:
|
||
|
nearest = diff
|
||
|
match = c
|
||
|
|
||
|
# Save off the answer and return it
|
||
|
self._blends[key] = match
|
||
|
return match
|
||
|
|
||
|
def highlight(self, x, y, w, h, fg=None, bg=None, blend=100):
|
||
|
"""
|
||
|
Highlight a specified section of the screen.
|
||
|
|
||
|
:param x: The column (x coord) for the start of the highlight.
|
||
|
:param y: The line (y coord) for the start of the highlight.
|
||
|
:param w: The width of the highlight (in characters).
|
||
|
:param h: The height of the highlight (in characters).
|
||
|
:param fg: The foreground colour of the highlight.
|
||
|
:param bg: The background colour of the highlight.
|
||
|
:param blend: How much (as a percentage) to take of the new colour
|
||
|
when blending.
|
||
|
|
||
|
The colours and attributes are the COLOUR_xxx and A_yyy constants
|
||
|
defined in the Screen class. If fg or bg are None that means don't
|
||
|
change the foreground/background as appropriate.
|
||
|
"""
|
||
|
# Convert to buffer coordinates
|
||
|
y -= self._start_line
|
||
|
for i in range(w):
|
||
|
if x + i >= self.width or x + i < 0:
|
||
|
continue
|
||
|
|
||
|
for j in range(h):
|
||
|
if y + j >= self._buffer_height or y + j < 0:
|
||
|
continue
|
||
|
|
||
|
old = self._buffer.get(x + i, y + j)
|
||
|
new_bg = self._blend(bg, old[3], blend)
|
||
|
new_fg = self._blend(fg, old[1], blend)
|
||
|
self._buffer.set(x + i, y + j, (old[0], new_fg, old[2], new_bg, old[4]))
|
||
|
|
||
|
def is_visible(self, x, y):
|
||
|
"""
|
||
|
Return whether the specified location is on the visible screen.
|
||
|
|
||
|
:param x: The column (x coord) for the location to check.
|
||
|
:param y: The line (y coord) for the location to check.
|
||
|
"""
|
||
|
return ((x >= 0) and
|
||
|
(x <= self.width) and
|
||
|
(y >= self._start_line) and
|
||
|
(y < self._start_line + self.height))
|
||
|
|
||
|
def move(self, x, y):
|
||
|
"""
|
||
|
Move the drawing cursor to the specified position.
|
||
|
|
||
|
:param x: The column (x coord) for the location to check.
|
||
|
:param y: The line (y coord) for the location to check.
|
||
|
"""
|
||
|
self._x = int(round(x * 2, 0))
|
||
|
self._y = int(round(y * 2, 0))
|
||
|
|
||
|
def draw(self, x, y, char=None, colour=7, bg=0, thin=False):
|
||
|
"""
|
||
|
Draw a line from drawing cursor to the specified position.
|
||
|
|
||
|
This uses a modified Bressenham algorithm, interpolating twice as many points to
|
||
|
render down to anti-aliased characters when no character is specified,
|
||
|
or uses standard algorithm plotting with the specified character.
|
||
|
|
||
|
:param x: The column (x coord) for the location to check.
|
||
|
:param y: The line (y coord) for the location to check.
|
||
|
:param char: Optional character to use to draw the line.
|
||
|
:param colour: Optional colour for plotting the line.
|
||
|
:param bg: Optional background colour for plotting the line.
|
||
|
:param thin: Optional width of anti-aliased line.
|
||
|
"""
|
||
|
# Decide what type of line drawing to use.
|
||
|
line_chars = (self._uni_line_chars if self._unicode_aware else
|
||
|
self._line_chars)
|
||
|
|
||
|
# Define line end points.
|
||
|
x0 = self._x
|
||
|
y0 = self._y
|
||
|
x1 = int(round(x * 2, 0))
|
||
|
y1 = int(round(y * 2, 0))
|
||
|
|
||
|
# Remember last point for next line.
|
||
|
self._x = x1
|
||
|
self._y = y1
|
||
|
|
||
|
# Don't bother drawing anything if we're guaranteed to be off-screen
|
||
|
if ((x0 < 0 and x1 < 0) or (x0 >= self.width * 2 and x1 >= self.width * 2) or
|
||
|
(y0 < 0 and y1 < 0) or (y0 >= self.height * 2 and y1 >= self.height * 2)):
|
||
|
return
|
||
|
|
||
|
dx = abs(x1 - x0)
|
||
|
dy = abs(y1 - y0)
|
||
|
|
||
|
sx = -1 if x0 > x1 else 1
|
||
|
sy = -1 if y0 > y1 else 1
|
||
|
|
||
|
def _get_start_char(cx, cy):
|
||
|
needle = self.get_from(cx, cy)
|
||
|
if needle is not None:
|
||
|
letter, cfg, _, cbg = needle
|
||
|
if colour == cfg and bg == cbg and chr(letter) in line_chars:
|
||
|
return line_chars.find(chr(letter))
|
||
|
return 0
|
||
|
|
||
|
def _fast_fill(start_x, end_x, iy):
|
||
|
next_char = -1
|
||
|
for ix in range(start_x, end_x):
|
||
|
if ix % 2 == 0 or next_char == -1:
|
||
|
next_char = _get_start_char(ix // 2, iy // 2)
|
||
|
next_char |= 2 ** abs(ix % 2) * 4 ** (iy % 2)
|
||
|
if ix % 2 == 1:
|
||
|
self.print_at(line_chars[next_char], ix // 2, iy // 2, colour, bg=bg)
|
||
|
if end_x % 2 == 1:
|
||
|
self.print_at(line_chars[next_char], end_x // 2, iy // 2, colour, bg=bg)
|
||
|
|
||
|
def _draw_on_x(ix, iy):
|
||
|
err = dx
|
||
|
px = ix - 2
|
||
|
py = iy - 2
|
||
|
next_char = 0
|
||
|
while ix != x1:
|
||
|
if ix < px or ix - px >= 2 or iy < py or iy - py >= 2:
|
||
|
px = ix & ~1
|
||
|
py = iy & ~1
|
||
|
next_char = _get_start_char(px // 2, py // 2)
|
||
|
next_char |= 2 ** abs(ix % 2) * 4 ** (iy % 2)
|
||
|
err -= 2 * dy
|
||
|
if err < 0:
|
||
|
iy += sy
|
||
|
err += 2 * dx
|
||
|
ix += sx
|
||
|
|
||
|
if char is None:
|
||
|
self.print_at(line_chars[next_char],
|
||
|
px // 2, py // 2, colour, bg=bg)
|
||
|
else:
|
||
|
self.print_at(char, px // 2, py // 2, colour, bg=bg)
|
||
|
|
||
|
def _draw_on_y(ix, iy):
|
||
|
err = dy
|
||
|
px = ix - 2
|
||
|
py = iy - 2
|
||
|
next_char = 0
|
||
|
while iy != y1:
|
||
|
if ix < px or ix - px >= 2 or iy < py or iy - py >= 2:
|
||
|
px = ix & ~1
|
||
|
py = iy & ~1
|
||
|
next_char = _get_start_char(px // 2, py // 2)
|
||
|
next_char |= 2 ** abs(ix % 2) * 4 ** (iy % 2)
|
||
|
err -= 2 * dx
|
||
|
if err < 0:
|
||
|
ix += sx
|
||
|
err += 2 * dy
|
||
|
iy += sy
|
||
|
|
||
|
if char is None:
|
||
|
self.print_at(line_chars[next_char],
|
||
|
px // 2, py // 2, colour, bg=bg)
|
||
|
else:
|
||
|
self.print_at(char, px // 2, py // 2, colour, bg=bg)
|
||
|
|
||
|
if dy == 0 and thin and char is None:
|
||
|
# Fast-path for polygon filling
|
||
|
_fast_fill(min(x0, x1), max(x0, x1), y0)
|
||
|
elif dx > dy:
|
||
|
_draw_on_x(x0, y0)
|
||
|
if not thin:
|
||
|
_draw_on_x(x0, y0 + 1)
|
||
|
else:
|
||
|
_draw_on_y(x0, y0)
|
||
|
if not thin:
|
||
|
_draw_on_y(x0 + 1, y0)
|
||
|
|
||
|
def fill_polygon(self, polygons, colour=7, bg=0):
|
||
|
"""
|
||
|
Draw a filled polygon.
|
||
|
|
||
|
This function uses the scan line algorithm to create the polygon. See
|
||
|
https://www.cs.uic.edu/~jbell/CourseNotes/ComputerGraphics/PolygonFilling.html for details.
|
||
|
|
||
|
:param polygons: A list of polygons (which are each a list of (x,y) coordinates for the
|
||
|
points of the polygon) - i.e. nested list of 2-tuples.
|
||
|
:param colour: The foreground colour to use for the polygon
|
||
|
:param bg: The background colour to use for the polygon
|
||
|
"""
|
||
|
def _add_edge(a, b):
|
||
|
# Ignore horizontal lines - they are redundant
|
||
|
if a[1] == b[1]:
|
||
|
return
|
||
|
|
||
|
# Ignore any edges that do not intersect the visible raster lines at all.
|
||
|
if (a[1] < 0 and b[1] < 0) or (a[1] >= self.height and b[1] >= self.height):
|
||
|
return
|
||
|
|
||
|
# Save off the edge, always starting at the lowest value of y.
|
||
|
new_edge = _DotDict()
|
||
|
if a[1] < b[1]:
|
||
|
new_edge.min_y = a[1]
|
||
|
new_edge.max_y = b[1]
|
||
|
new_edge.x = a[0]
|
||
|
new_edge.dx = (b[0] - a[0]) / (b[1] - a[1]) / 2
|
||
|
else:
|
||
|
new_edge.min_y = b[1]
|
||
|
new_edge.max_y = a[1]
|
||
|
new_edge.x = b[0]
|
||
|
new_edge.dx = (a[0] - b[0]) / (a[1] - b[1]) / 2
|
||
|
edges.append(new_edge)
|
||
|
|
||
|
# Create a table of all the edges in the polygon, sorted on smallest x.
|
||
|
logger.debug("Processing polygon: %s", polygons)
|
||
|
min_y = self.height
|
||
|
max_y = -1
|
||
|
edges = []
|
||
|
last = None
|
||
|
for polygon in polygons:
|
||
|
# Ignore lines and polygons.
|
||
|
if len(polygon) <= 2:
|
||
|
continue
|
||
|
|
||
|
# Ignore any polygons completely off the screen
|
||
|
x, y = zip(*polygon)
|
||
|
p_min_x = min(x)
|
||
|
p_max_x = max(x)
|
||
|
p_min_y = min(y)
|
||
|
p_max_y = max(y)
|
||
|
if p_max_x < 0 or p_min_x >= self.width or p_max_y < 0 or p_min_y > self.height:
|
||
|
continue
|
||
|
|
||
|
# Build up the edge list, maintaining bounding coordinates on the Y axis.
|
||
|
min_y = min(p_min_y, min_y)
|
||
|
max_y = max(p_max_y, max_y)
|
||
|
for i, point in enumerate(polygon):
|
||
|
if i != 0:
|
||
|
_add_edge(last, point)
|
||
|
last = point
|
||
|
_add_edge(polygon[0], polygon[-1])
|
||
|
edges = sorted(edges, key=lambda e: e.x)
|
||
|
|
||
|
# Check we still have something to do:
|
||
|
if len(edges) == 0:
|
||
|
return
|
||
|
|
||
|
# Re-base all edges to visible Y coordinates of the screen.
|
||
|
for edge in edges:
|
||
|
if edge.min_y < 0:
|
||
|
edge.x -= int(edge.min_y * 2) * edge.dx
|
||
|
edge.min_y = 0
|
||
|
min_y = max(0, min_y)
|
||
|
max_y = min(max_y - min_y, self.height)
|
||
|
|
||
|
logger.debug("Resulting edges: %s", edges)
|
||
|
|
||
|
# Render each line in the bounding rectangle.
|
||
|
for y in [min_y + (i / 2) for i in range(0, int(max_y) * 2)]:
|
||
|
# Create a list of live edges (for drawing this raster line) and edges for next
|
||
|
# iteration of the raster.
|
||
|
live_edges = []
|
||
|
new_edges = []
|
||
|
for edge in edges:
|
||
|
if edge.min_y <= y <= edge.max_y:
|
||
|
live_edges.append(edge)
|
||
|
if y < edge.max_y:
|
||
|
new_edges.append(edge)
|
||
|
|
||
|
# Draw the portions of the line that are inside the polygon.
|
||
|
count = 0
|
||
|
last_x = 0
|
||
|
for edge in live_edges:
|
||
|
# Draw the next segment
|
||
|
if 0 <= y < self.height:
|
||
|
if edge.max_y != y:
|
||
|
count += 1
|
||
|
if count % 2 == 1:
|
||
|
last_x = edge.x
|
||
|
else:
|
||
|
# Don't bother drawing lines entirely off the screen.
|
||
|
if not ((last_x < 0 and edge.x < 0) or
|
||
|
(last_x >= self.width and edge.x >= self.width)):
|
||
|
# Clip raster to screen width.
|
||
|
self.move(max(0, last_x), y)
|
||
|
self.draw(
|
||
|
min(edge.x, self.width), y, colour=colour, bg=bg, thin=True)
|
||
|
|
||
|
# Update the x location for this active edge.
|
||
|
edge.x += edge.dx
|
||
|
|
||
|
# Rely on the fact that we have the same dicts in both live_edges and new_edges, so
|
||
|
# we just need to resort new_edges for the next iteration.
|
||
|
edges = sorted(new_edges, key=lambda e: e.x)
|
||
|
|
||
|
|
||
|
class TemporaryCanvas(_AbstractCanvas):
|
||
|
"""
|
||
|
A TemporaryCanvas is an object that can only be used to draw to a buffer.
|
||
|
|
||
|
This class is desigend purely for use by dynamic renderers and so ignores some features of
|
||
|
a full Canvas - most notably the screen related fhnction (e.g. the screen buffer and related
|
||
|
properties).
|
||
|
"""
|
||
|
|
||
|
def __init__(self, height, width):
|
||
|
"""
|
||
|
:param height: The height of the screen buffer to be used.
|
||
|
:param width: The width of the screen buffer to be used.
|
||
|
"""
|
||
|
# Colours and unicode rendering are up to the user. Pick defaults that won't limit them.
|
||
|
super(TemporaryCanvas, self).__init__(height, width, None, 256, True)
|
||
|
|
||
|
@property
|
||
|
def plain_image(self):
|
||
|
return self._buffer.plain_image
|
||
|
|
||
|
@property
|
||
|
def colour_map(self):
|
||
|
return self._buffer.colour_map
|
||
|
|
||
|
def refresh(self):
|
||
|
pass
|
||
|
|
||
|
def _reset(self):
|
||
|
pass
|
||
|
|
||
|
|
||
|
class Canvas(_AbstractCanvas):
|
||
|
"""
|
||
|
A Canvas is an object that can be used to draw to the screen. It maintains
|
||
|
its own buffer that will be flushed to the screen when `refresh()` is
|
||
|
called.
|
||
|
"""
|
||
|
|
||
|
def __init__(self, screen, height, width, x=None, y=None):
|
||
|
"""
|
||
|
:param screen: The underlying Screen that will be drawn to on refresh.
|
||
|
:param height: The height of the screen buffer to be used.
|
||
|
:param width: The width of the screen buffer to be used.
|
||
|
:param x: The x position for the top left corner of the Canvas.
|
||
|
:param y: The y position for the top left corner of the Canvas.
|
||
|
|
||
|
If either of the x or y positions is not set, the Canvas will default
|
||
|
to centring within the current Screen for that location.
|
||
|
"""
|
||
|
# Save off the screen details.
|
||
|
super(Canvas, self).__init__(
|
||
|
height, width, None, screen.colours, screen.unicode_aware)
|
||
|
self._screen = screen
|
||
|
self._dx = (screen.width - width) // 2 if x is None else x
|
||
|
self._dy = (screen.height - height) // 2 if y is None else y
|
||
|
|
||
|
def refresh(self):
|
||
|
"""
|
||
|
Flush the canvas content to the underlying screen.
|
||
|
"""
|
||
|
self._screen.block_transfer(self._buffer, self._dx, self._dy)
|
||
|
|
||
|
def _reset(self):
|
||
|
# Nothing needed for a Canvas
|
||
|
pass
|
||
|
|
||
|
@property
|
||
|
def origin(self):
|
||
|
"""
|
||
|
The location of top left corner of the canvas on the Screen.
|
||
|
|
||
|
:returns: A tuple (x, y) of the location
|
||
|
"""
|
||
|
return self._dx, self._dy
|
||
|
|
||
|
|
||
|
class Screen(with_metaclass(ABCMeta, _AbstractCanvas)):
|
||
|
"""
|
||
|
Class to track basic state of the screen. This constructs the necessary
|
||
|
resources to allow us to do the ASCII animations.
|
||
|
|
||
|
This is an abstract class that will build the correct concrete class for
|
||
|
you when you call :py:meth:`.wrapper`. If needed, you can use the
|
||
|
:py:meth:`~.Screen.open` and :py:meth:`~.Screen.close` methods for finer
|
||
|
grained control of the construction and tidy up.
|
||
|
|
||
|
Note that you need to define the required height for your screen buffer.
|
||
|
This is important if you plan on using any Effects that will scroll the
|
||
|
screen vertically (e.g. Scroll). It must be big enough to handle the
|
||
|
full scrolling of your selected Effect.
|
||
|
"""
|
||
|
|
||
|
# Text attributes for use when printing to the Screen.
|
||
|
A_BOLD = constants.A_BOLD
|
||
|
A_NORMAL = constants.A_NORMAL
|
||
|
A_REVERSE = constants.A_REVERSE
|
||
|
A_UNDERLINE = constants.A_UNDERLINE
|
||
|
|
||
|
# Text colours for use when printing to the Screen.
|
||
|
COLOUR_DEFAULT = constants.COLOUR_DEFAULT
|
||
|
COLOUR_BLACK = constants.COLOUR_BLACK
|
||
|
COLOUR_RED = constants.COLOUR_RED
|
||
|
COLOUR_GREEN = constants.COLOUR_GREEN
|
||
|
COLOUR_YELLOW = constants.COLOUR_YELLOW
|
||
|
COLOUR_BLUE = constants.COLOUR_BLUE
|
||
|
COLOUR_MAGENTA = constants.COLOUR_MAGENTA
|
||
|
COLOUR_CYAN = constants.COLOUR_CYAN
|
||
|
COLOUR_WHITE = constants.COLOUR_WHITE
|
||
|
|
||
|
# Standard extended key codes.
|
||
|
KEY_ESCAPE = -1
|
||
|
KEY_F1 = -2
|
||
|
KEY_F2 = -3
|
||
|
KEY_F3 = -4
|
||
|
KEY_F4 = -5
|
||
|
KEY_F5 = -6
|
||
|
KEY_F6 = -7
|
||
|
KEY_F7 = -8
|
||
|
KEY_F8 = -9
|
||
|
KEY_F9 = -10
|
||
|
KEY_F10 = -11
|
||
|
KEY_F11 = -12
|
||
|
KEY_F12 = -13
|
||
|
KEY_F13 = -14
|
||
|
KEY_F14 = -15
|
||
|
KEY_F15 = -16
|
||
|
KEY_F16 = -17
|
||
|
KEY_F17 = -18
|
||
|
KEY_F18 = -19
|
||
|
KEY_F19 = -20
|
||
|
KEY_F20 = -21
|
||
|
KEY_F21 = -22
|
||
|
KEY_F22 = -23
|
||
|
KEY_F23 = -24
|
||
|
KEY_F24 = -25
|
||
|
KEY_PRINT_SCREEN = -100
|
||
|
KEY_INSERT = -101
|
||
|
KEY_DELETE = -102
|
||
|
KEY_HOME = -200
|
||
|
KEY_END = -201
|
||
|
KEY_LEFT = -203
|
||
|
KEY_UP = -204
|
||
|
KEY_RIGHT = -205
|
||
|
KEY_DOWN = -206
|
||
|
KEY_PAGE_UP = -207
|
||
|
KEY_PAGE_DOWN = -208
|
||
|
KEY_BACK = -300
|
||
|
KEY_TAB = -301
|
||
|
KEY_BACK_TAB = -302
|
||
|
KEY_NUMPAD0 = -400
|
||
|
KEY_NUMPAD1 = -401
|
||
|
KEY_NUMPAD2 = -402
|
||
|
KEY_NUMPAD3 = -403
|
||
|
KEY_NUMPAD4 = -404
|
||
|
KEY_NUMPAD5 = -405
|
||
|
KEY_NUMPAD6 = -406
|
||
|
KEY_NUMPAD7 = -407
|
||
|
KEY_NUMPAD8 = -408
|
||
|
KEY_NUMPAD9 = -409
|
||
|
KEY_MULTIPLY = -410
|
||
|
KEY_ADD = -411
|
||
|
KEY_SUBTRACT = -412
|
||
|
KEY_DECIMAL = -413
|
||
|
KEY_DIVIDE = -414
|
||
|
KEY_CAPS_LOCK = -500
|
||
|
KEY_NUM_LOCK = -501
|
||
|
KEY_SCROLL_LOCK = -502
|
||
|
KEY_SHIFT = -600
|
||
|
KEY_CONTROL = -601
|
||
|
KEY_MENU = -602
|
||
|
|
||
|
def __init__(self, height, width, buffer_height, unicode_aware):
|
||
|
"""
|
||
|
Don't call this constructor directly.
|
||
|
"""
|
||
|
super(Screen, self).__init__(
|
||
|
height, width, buffer_height, 0, unicode_aware)
|
||
|
|
||
|
# Initialize base class variables - e.g. those used for drawing.
|
||
|
self.height = height
|
||
|
self.width = width
|
||
|
self._last_start_line = 0
|
||
|
|
||
|
# Set up internal state for colours - used by children to determine
|
||
|
# changes to text colour when refreshing the screen.
|
||
|
self._colour = 0
|
||
|
self._attr = 0
|
||
|
self._bg = 0
|
||
|
|
||
|
# tracking of current cursor position - used in screen refresh.
|
||
|
self._cur_x = 0
|
||
|
self._cur_y = 0
|
||
|
|
||
|
# Control variables for playing out a set of Scenes.
|
||
|
self._scenes = []
|
||
|
self._scene_index = 0
|
||
|
self._frame = 0
|
||
|
self._idle_frame_count = 0
|
||
|
self._forced_update = False
|
||
|
self._unhandled_input = self._unhandled_event_default
|
||
|
|
||
|
@classmethod
|
||
|
def open(cls, height=None, catch_interrupt=False, unicode_aware=None):
|
||
|
"""
|
||
|
Construct a new Screen for any platform. This will just create the
|
||
|
correct Screen object for your environment. See :py:meth:`.wrapper` for
|
||
|
a function to create and tidy up once you've finished with the Screen.
|
||
|
|
||
|
:param height: The buffer height for this window (for testing only).
|
||
|
:param catch_interrupt: Whether to catch and prevent keyboard
|
||
|
interrupts. Defaults to False to maintain backwards compatibility.
|
||
|
:param unicode_aware: Whether the application can use unicode or not.
|
||
|
If None, try to detect from the environment if UTF-8 is enabled.
|
||
|
"""
|
||
|
if sys.platform == "win32":
|
||
|
# Clone the standard output buffer so that we can do whatever we
|
||
|
# need for the application, but restore the buffer at the end.
|
||
|
# Note that we need to resize the clone to ensure that it is the
|
||
|
# same size as the original in some versions of Windows.
|
||
|
old_out = win32console.PyConsoleScreenBufferType(
|
||
|
win32file.CreateFile("CONOUT$",
|
||
|
win32file.GENERIC_READ | win32file.GENERIC_WRITE,
|
||
|
win32file.FILE_SHARE_WRITE,
|
||
|
None,
|
||
|
win32file.OPEN_ALWAYS,
|
||
|
0,
|
||
|
None))
|
||
|
try:
|
||
|
info = old_out.GetConsoleScreenBufferInfo()
|
||
|
except pywintypes.error:
|
||
|
info = None
|
||
|
win_out = win32console.CreateConsoleScreenBuffer()
|
||
|
if info:
|
||
|
win_out.SetConsoleScreenBufferSize(info['Size'])
|
||
|
else:
|
||
|
win_out.SetStdHandle(win32console.STD_OUTPUT_HANDLE)
|
||
|
win_out.SetConsoleActiveScreenBuffer()
|
||
|
|
||
|
# Get the standard input buffer.
|
||
|
win_in = win32console.PyConsoleScreenBufferType(
|
||
|
win32file.CreateFile("CONIN$",
|
||
|
win32file.GENERIC_READ | win32file.GENERIC_WRITE,
|
||
|
win32file.FILE_SHARE_READ,
|
||
|
None,
|
||
|
win32file.OPEN_ALWAYS,
|
||
|
0,
|
||
|
None))
|
||
|
win_in.SetStdHandle(win32console.STD_INPUT_HANDLE)
|
||
|
|
||
|
# Hide the cursor.
|
||
|
win_out.SetConsoleCursorInfo(1, 0)
|
||
|
|
||
|
# Disable scrolling
|
||
|
out_mode = win_out.GetConsoleMode()
|
||
|
win_out.SetConsoleMode(
|
||
|
out_mode & ~ win32console.ENABLE_WRAP_AT_EOL_OUTPUT)
|
||
|
|
||
|
# Enable mouse input, disable quick-edit mode and disable ctrl-c
|
||
|
# if needed.
|
||
|
in_mode = win_in.GetConsoleMode()
|
||
|
new_mode = (in_mode | win32console.ENABLE_MOUSE_INPUT |
|
||
|
ENABLE_EXTENDED_FLAGS)
|
||
|
new_mode &= ~ENABLE_QUICK_EDIT_MODE
|
||
|
if catch_interrupt:
|
||
|
# Ignore ctrl-c handlers if specified.
|
||
|
new_mode &= ~win32console.ENABLE_PROCESSED_INPUT
|
||
|
win_in.SetConsoleMode(new_mode)
|
||
|
|
||
|
screen = _WindowsScreen(win_out, win_in, height, old_out, in_mode,
|
||
|
unicode_aware=unicode_aware)
|
||
|
else:
|
||
|
# Reproduce curses.wrapper()
|
||
|
stdscr = curses.initscr()
|
||
|
curses.noecho()
|
||
|
curses.cbreak()
|
||
|
stdscr.keypad(1)
|
||
|
|
||
|
# Fed up with linters complaining about original curses code - trying to be a bit better...
|
||
|
# noinspection PyBroadException
|
||
|
# pylint: disable=broad-except
|
||
|
try:
|
||
|
curses.start_color()
|
||
|
except Exception as e:
|
||
|
logger.debug(e)
|
||
|
screen = _CursesScreen(stdscr, height,
|
||
|
catch_interrupt=catch_interrupt,
|
||
|
unicode_aware=unicode_aware)
|
||
|
|
||
|
return screen
|
||
|
|
||
|
@abstractmethod
|
||
|
def close(self, restore=True):
|
||
|
"""
|
||
|
Close down this Screen and tidy up the environment as required.
|
||
|
|
||
|
:param restore: whether to restore the environment or not.
|
||
|
"""
|
||
|
|
||
|
@classmethod
|
||
|
def wrapper(cls, func, height=None, catch_interrupt=False, arguments=None,
|
||
|
unicode_aware=None):
|
||
|
"""
|
||
|
Construct a new Screen for any platform. This will initialize the
|
||
|
Screen, call the specified function and then tidy up the system as
|
||
|
required when the function exits.
|
||
|
|
||
|
:param func: The function to call once the Screen has been created.
|
||
|
:param height: The buffer height for this Screen (only for test purposes).
|
||
|
:param catch_interrupt: Whether to catch and prevent keyboard
|
||
|
interrupts. Defaults to False to maintain backwards compatibility.
|
||
|
:param arguments: Optional arguments list to pass to func (after the
|
||
|
Screen object).
|
||
|
:param unicode_aware: Whether the application can use unicode or not.
|
||
|
If None, try to detect from the environment if UTF-8 is enabled.
|
||
|
"""
|
||
|
screen = Screen.open(height,
|
||
|
catch_interrupt=catch_interrupt,
|
||
|
unicode_aware=unicode_aware)
|
||
|
restore = True
|
||
|
try:
|
||
|
try:
|
||
|
if arguments:
|
||
|
return func(screen, *arguments)
|
||
|
else:
|
||
|
return func(screen)
|
||
|
except ResizeScreenError:
|
||
|
restore = False
|
||
|
raise
|
||
|
finally:
|
||
|
screen.close(restore)
|
||
|
|
||
|
def _reset(self):
|
||
|
"""
|
||
|
Reset the Screen.
|
||
|
"""
|
||
|
self._last_start_line = 0
|
||
|
self._colour = None
|
||
|
self._attr = None
|
||
|
self._bg = None
|
||
|
self._cur_x = None
|
||
|
self._cur_y = None
|
||
|
|
||
|
def refresh(self):
|
||
|
"""
|
||
|
Refresh the screen.
|
||
|
"""
|
||
|
# Scroll the screen now - we've already sorted the double-buffer to reflect this change.
|
||
|
if self._last_start_line != self._start_line:
|
||
|
self._scroll(self._start_line - self._last_start_line)
|
||
|
self._last_start_line = self._start_line
|
||
|
|
||
|
# Now draw any deltas to the scrolled screen. Note that CJK character sets sometimes
|
||
|
# use double-width characters, so don't try to draw the next 2nd char (of 0 width).
|
||
|
for y, x in self._buffer.deltas(0, self.height):
|
||
|
new_cell = self._buffer.get(x, y)
|
||
|
if new_cell[4] > 0:
|
||
|
self._change_colours(new_cell[1], new_cell[2], new_cell[3])
|
||
|
self._print_at(new_cell[0], x, y, new_cell[4])
|
||
|
|
||
|
# Resynch for next refresh.
|
||
|
self._buffer.sync()
|
||
|
|
||
|
def clear(self):
|
||
|
"""
|
||
|
Clear the Screen of all content.
|
||
|
|
||
|
Note that this will instantly clear the Screen and reset all buffers to the default state,
|
||
|
without waiting for you to call :py:meth:`~.Screen.refresh`. It is designed for use once
|
||
|
at the start of your application to reset all buffers and the screen to a known state.
|
||
|
|
||
|
If you want to clear parts, or all, of the Screen inside your application without any
|
||
|
flicker, use :py:meth:`~.Screen.clear_buffer` instead.
|
||
|
"""
|
||
|
# Clear the actual terminal
|
||
|
self.reset()
|
||
|
self._change_colours(Screen.COLOUR_WHITE, 0, 0)
|
||
|
self._clear()
|
||
|
|
||
|
def get_key(self):
|
||
|
"""
|
||
|
Check for a key without waiting. This method is deprecated. Use
|
||
|
:py:meth:`.get_event` instead.
|
||
|
"""
|
||
|
event = self.get_event()
|
||
|
if event and isinstance(event, KeyboardEvent):
|
||
|
return event.key_code
|
||
|
return None
|
||
|
|
||
|
@abstractmethod
|
||
|
def get_event(self):
|
||
|
"""
|
||
|
Check for any events (e.g. key-press or mouse movement) without waiting.
|
||
|
|
||
|
:returns: A :py:obj:`.Event` object if anything was detected, otherwise
|
||
|
it returns None.
|
||
|
"""
|
||
|
|
||
|
@staticmethod
|
||
|
def ctrl(char):
|
||
|
"""
|
||
|
Calculate the control code for a given key. For example, this converts
|
||
|
"a" to 1 (which is the code for ctrl-a).
|
||
|
|
||
|
:param char: The key to convert to a control code.
|
||
|
:return: The control code as an integer or None if unknown.
|
||
|
"""
|
||
|
# Convert string to int... assuming any non-integer is a string.
|
||
|
# TODO: Consider asserting a more rigorous test without falling back to past basestring.
|
||
|
if not isinstance(char, int):
|
||
|
char = ord(char.upper())
|
||
|
|
||
|
# Only deal with the characters between '@' and '_'
|
||
|
return char & 0x1f if 64 <= char <= 95 else None
|
||
|
|
||
|
@abstractmethod
|
||
|
def has_resized(self):
|
||
|
"""
|
||
|
Check whether the screen has been re-sized.
|
||
|
|
||
|
:returns: True when the screen has been re-sized since the last check.
|
||
|
"""
|
||
|
|
||
|
def getch(self, x, y):
|
||
|
"""
|
||
|
Get the character at a specified location. This method is deprecated.
|
||
|
Use :py:meth:`.get_from` instead.
|
||
|
|
||
|
:param x: The x coordinate.
|
||
|
:param y: The y coordinate.
|
||
|
"""
|
||
|
return self.get_from(x, y)
|
||
|
|
||
|
def putch(self, text, x, y, colour=7, attr=0, bg=0, transparent=False):
|
||
|
"""
|
||
|
Print text at the specified location. This method is deprecated. Use
|
||
|
:py:meth:`.print_at` instead.
|
||
|
|
||
|
:param text: The (single line) text to be printed.
|
||
|
:param x: The column (x coord) for the start of the text.
|
||
|
:param y: The line (y coord) for the start of the text.
|
||
|
:param colour: The colour of the text to be displayed.
|
||
|
:param attr: The cell attribute of the text to be displayed.
|
||
|
:param bg: The background colour of the text to be displayed.
|
||
|
:param transparent: Whether to print spaces or not, thus giving a
|
||
|
transparent effect.
|
||
|
"""
|
||
|
self.print_at(text, x, y, colour, attr, bg, transparent)
|
||
|
|
||
|
@staticmethod
|
||
|
def _unhandled_event_default(event):
|
||
|
"""
|
||
|
Default unhandled event handler for handling simple scene navigation.
|
||
|
"""
|
||
|
if isinstance(event, KeyboardEvent):
|
||
|
c = event.key_code
|
||
|
if c in (ord("X"), ord("x"), ord("Q"), ord("q")):
|
||
|
raise StopApplication("User terminated app")
|
||
|
if c in (ord(" "), ord("\n"), ord("\r")):
|
||
|
raise NextScene()
|
||
|
|
||
|
def play(self, scenes, stop_on_resize=False, unhandled_input=None,
|
||
|
start_scene=None, repeat=True, allow_int=False):
|
||
|
"""
|
||
|
Play a set of scenes.
|
||
|
|
||
|
This is effectively a helper function to wrap :py:meth:`.set_scenes` and
|
||
|
:py:meth:`.draw_next_frame` to simplify animation for most applications.
|
||
|
|
||
|
:param scenes: a list of :py:obj:`.Scene` objects to play.
|
||
|
:param stop_on_resize: Whether to stop when the screen is resized.
|
||
|
Default is to carry on regardless - which will typically result
|
||
|
in an error. This is largely done for back-compatibility.
|
||
|
:param unhandled_input: Function to call for any input not handled
|
||
|
by the Scenes/Effects being played. Defaults to a function that
|
||
|
closes the application on "Q" or "X" being pressed.
|
||
|
:param start_scene: The old Scene to start from. This must have name
|
||
|
that matches the name of one of the Scenes passed in.
|
||
|
:param repeat: Whether to repeat the Scenes once it has reached the end.
|
||
|
Defaults to True.
|
||
|
:param allow_int: Allow input to interrupt frame rate delay.
|
||
|
|
||
|
:raises ResizeScreenError: if the screen is resized (and allowed by
|
||
|
stop_on_resize).
|
||
|
|
||
|
The unhandled input function just takes one parameter - the input
|
||
|
event that was not handled.
|
||
|
"""
|
||
|
# Initialise the Screen for animation.
|
||
|
self.set_scenes(
|
||
|
scenes, unhandled_input=unhandled_input, start_scene=start_scene)
|
||
|
|
||
|
# Mainline loop for animations
|
||
|
try:
|
||
|
while True:
|
||
|
a = time.time()
|
||
|
self.draw_next_frame(repeat=repeat)
|
||
|
if self.has_resized():
|
||
|
if stop_on_resize:
|
||
|
self._scenes[self._scene_index].exit()
|
||
|
raise ResizeScreenError("Screen resized",
|
||
|
self._scenes[self._scene_index])
|
||
|
b = time.time()
|
||
|
if b - a < 0.05:
|
||
|
# Just in case time has jumped (e.g. time change), ensure we only delay for 0.05s
|
||
|
pause = min(0.05, a + 0.05 - b)
|
||
|
if allow_int:
|
||
|
self.wait_for_input(pause)
|
||
|
else:
|
||
|
time.sleep(pause)
|
||
|
except StopApplication:
|
||
|
# Time to stop - just exit the function.
|
||
|
return
|
||
|
|
||
|
def set_scenes(self, scenes, unhandled_input=None, start_scene=None):
|
||
|
"""
|
||
|
Remember a set of scenes to be played. This must be called before
|
||
|
using :py:meth:`.draw_next_frame`.
|
||
|
|
||
|
:param scenes: a list of :py:obj:`.Scene` objects to play.
|
||
|
:param unhandled_input: Function to call for any input not handled
|
||
|
by the Scenes/Effects being played. Defaults to a function that
|
||
|
closes the application on "Q" or "X" being pressed.
|
||
|
:param start_scene: The old Scene to start from. This must have name
|
||
|
that matches the name of one of the Scenes passed in.
|
||
|
|
||
|
:raises ResizeScreenError: if the screen is resized (and allowed by
|
||
|
stop_on_resize).
|
||
|
|
||
|
The unhandled input function just takes one parameter - the input
|
||
|
event that was not handled.
|
||
|
"""
|
||
|
# Save off the scenes now.
|
||
|
self._scenes = scenes
|
||
|
|
||
|
# Set up default unhandled input handler if needed.
|
||
|
if unhandled_input is None:
|
||
|
# Check that none of the Effects is incompatible with the default
|
||
|
# handler.
|
||
|
safe = True
|
||
|
for scene in self._scenes:
|
||
|
for effect in scene.effects:
|
||
|
safe &= effect.safe_to_default_unhandled_input
|
||
|
if safe:
|
||
|
unhandled_input = self._unhandled_event_default
|
||
|
self._unhandled_input = unhandled_input
|
||
|
|
||
|
# Find the starting scene. Default to first if no match.
|
||
|
self._scene_index = 0
|
||
|
if start_scene is not None:
|
||
|
for i, scene in enumerate(scenes):
|
||
|
if scene.name == start_scene.name:
|
||
|
self._scene_index = i
|
||
|
break
|
||
|
|
||
|
# Reset the Scene - this allows the original scene to pick up old
|
||
|
# values on resizing.
|
||
|
self._scenes[self._scene_index].reset(
|
||
|
old_scene=start_scene, screen=self)
|
||
|
|
||
|
# Reset other internal state for the animation
|
||
|
self._frame = 0
|
||
|
self._idle_frame_count = 0
|
||
|
self._forced_update = False
|
||
|
self.clear()
|
||
|
|
||
|
def draw_next_frame(self, repeat=True):
|
||
|
"""
|
||
|
Draw the next frame in the currently configured Scenes. You must call
|
||
|
:py:meth:`.set_scenes` before using this for the first time.
|
||
|
|
||
|
:param repeat: Whether to repeat the Scenes once it has reached the end.
|
||
|
Defaults to True.
|
||
|
|
||
|
:raises StopApplication: if the application should be terminated.
|
||
|
"""
|
||
|
scene = self._scenes[self._scene_index]
|
||
|
try:
|
||
|
# Check for an event now and remember for refresh reasons.
|
||
|
event = self.get_event()
|
||
|
got_event = event is not None
|
||
|
|
||
|
# Now process all the input events
|
||
|
while event is not None:
|
||
|
event = scene.process_event(event)
|
||
|
if event is not None and self._unhandled_input is not None:
|
||
|
self._unhandled_input(event)
|
||
|
event = self.get_event()
|
||
|
|
||
|
# Only bother with a refresh if there was an event to process or
|
||
|
# we have to refresh due to the refresh limit required for an
|
||
|
# Effect.
|
||
|
self._frame += 1
|
||
|
self._idle_frame_count -= 1
|
||
|
if got_event or self._idle_frame_count <= 0 or self._forced_update:
|
||
|
self._forced_update = False
|
||
|
self._idle_frame_count = 1000000
|
||
|
for effect in scene.effects:
|
||
|
# Update the effect and delete if needed.
|
||
|
effect.update(self._frame)
|
||
|
if effect.delete_count is not None:
|
||
|
effect.delete_count -= 1
|
||
|
if effect.delete_count <= 0:
|
||
|
scene.remove_effect(effect)
|
||
|
|
||
|
# Sort out when we next _need_ to do a refresh.
|
||
|
if effect.frame_update_count > 0:
|
||
|
self._idle_frame_count = min(self._idle_frame_count,
|
||
|
effect.frame_update_count)
|
||
|
self.refresh()
|
||
|
|
||
|
if 0 < scene.duration <= self._frame:
|
||
|
raise NextScene()
|
||
|
except NextScene as e:
|
||
|
# Tidy up the current scene.
|
||
|
scene.exit()
|
||
|
|
||
|
# Find the specified next Scene
|
||
|
if e.name is None:
|
||
|
# Just allow next iteration of loop
|
||
|
self._scene_index += 1
|
||
|
if self._scene_index >= len(self._scenes):
|
||
|
if repeat:
|
||
|
self._scene_index = 0
|
||
|
else:
|
||
|
raise StopApplication("Repeat disabled")
|
||
|
else:
|
||
|
# Find the required scene.
|
||
|
for i, scene in enumerate(self._scenes):
|
||
|
if scene.name == e.name:
|
||
|
self._scene_index = i
|
||
|
break
|
||
|
else:
|
||
|
raise RuntimeError(
|
||
|
"Could not find Scene: '{}'".format(e.name))
|
||
|
|
||
|
# Reset the screen if needed.
|
||
|
scene = self._scenes[self._scene_index]
|
||
|
scene.reset()
|
||
|
self._frame = 0
|
||
|
self._idle_frame_count = 0
|
||
|
if scene.clear:
|
||
|
self.clear()
|
||
|
|
||
|
@property
|
||
|
def current_scene(self):
|
||
|
"""
|
||
|
:return: The scene currently being rendered. To be used in conjunction
|
||
|
with :py:meth:`.draw_next_frame`.
|
||
|
"""
|
||
|
return self._scenes[self._scene_index]
|
||
|
|
||
|
def force_update(self, full_refresh=False):
|
||
|
"""
|
||
|
Force the Screen to redraw the current Scene on the next call to
|
||
|
draw_next_frame, overriding the frame_update_count value for all the
|
||
|
Effects.
|
||
|
|
||
|
:param full_refresh: if True force the whole screen to redraw.
|
||
|
"""
|
||
|
self._forced_update = True
|
||
|
if full_refresh:
|
||
|
self._buffer.invalidate()
|
||
|
|
||
|
@abstractmethod
|
||
|
def _change_colours(self, colour, attr, bg):
|
||
|
"""
|
||
|
Change current colour if required.
|
||
|
|
||
|
:param colour: New colour to use.
|
||
|
:param attr: New attributes to use.
|
||
|
:param bg: New background colour to use.
|
||
|
"""
|
||
|
|
||
|
@abstractmethod
|
||
|
def wait_for_input(self, timeout):
|
||
|
"""
|
||
|
Wait until there is some input or the timeout is hit.
|
||
|
|
||
|
:param timeout: Time to wait for input in seconds (floating point).
|
||
|
"""
|
||
|
|
||
|
@abstractmethod
|
||
|
def _print_at(self, text, x, y, width):
|
||
|
"""
|
||
|
Print string at the required location.
|
||
|
|
||
|
:param text: The text string to print.
|
||
|
:param x: The x coordinate
|
||
|
:param y: The Y coordinate
|
||
|
:param width: The width of the character (for dual-width glyphs in CJK languages).
|
||
|
"""
|
||
|
|
||
|
@abstractmethod
|
||
|
def _clear(self):
|
||
|
"""
|
||
|
Clear the window.
|
||
|
"""
|
||
|
|
||
|
@abstractmethod
|
||
|
def _scroll(self, lines):
|
||
|
"""
|
||
|
Scroll the window up or down.
|
||
|
|
||
|
:param lines: Number of lines to scroll. Negative numbers scroll down.
|
||
|
"""
|
||
|
|
||
|
@abstractmethod
|
||
|
def set_title(self, title):
|
||
|
"""
|
||
|
Set the title for this terminal/console session. This will typically
|
||
|
change the text displayed in the window title bar.
|
||
|
|
||
|
:param title: The title to be set.
|
||
|
"""
|
||
|
|
||
|
|
||
|
class ManagedScreen():
|
||
|
"""
|
||
|
Decorator and class to create a managed Screen. It can be used in
|
||
|
two ways. If used as a method decorator it will create and open a new Screen,
|
||
|
pass the screen to the method as a keyword argument, and close the
|
||
|
screen when the method has completed. If used with the with statement
|
||
|
the class will create and open a new Screen, return the screen for
|
||
|
using in the block, and close the screen when the statement ends.
|
||
|
Note that any arguments are in this class so that you can use it
|
||
|
as a decorator or using the with statment. No arguments are required
|
||
|
to use.
|
||
|
"""
|
||
|
|
||
|
def __init__(self, func=lambda: None):
|
||
|
"""
|
||
|
:param func: The function to call once the Screen has been created.
|
||
|
"""
|
||
|
update_wrapper(self, func)
|
||
|
self.func = func
|
||
|
self.screen = None
|
||
|
|
||
|
def __get__(self, obj, objtype):
|
||
|
"""
|
||
|
Class decorator method, so we can use the class in a with statement.
|
||
|
|
||
|
See https://stackoverflow.com/a/3296318/4994021 for details.
|
||
|
"""
|
||
|
return partial(self.__call__, obj)
|
||
|
|
||
|
def __call__(self, *args, **kwargs):
|
||
|
screen = Screen.open()
|
||
|
kwargs["screen"] = screen
|
||
|
output = self.func(*args, **kwargs)
|
||
|
screen.close()
|
||
|
return output
|
||
|
|
||
|
def __enter__(self):
|
||
|
"""
|
||
|
Method used for with statement
|
||
|
"""
|
||
|
self.screen = Screen.open()
|
||
|
return self.screen
|
||
|
|
||
|
def __exit__(self, type, value, traceback):
|
||
|
"""
|
||
|
Method used for with statement
|
||
|
"""
|
||
|
self.screen.close()
|
||
|
|
||
|
|
||
|
if sys.platform == "win32":
|
||
|
import win32con
|
||
|
import win32console
|
||
|
import win32event
|
||
|
import win32file
|
||
|
import pywintypes
|
||
|
|
||
|
class _WindowsScreen(Screen):
|
||
|
"""
|
||
|
Windows screen implementation.
|
||
|
"""
|
||
|
|
||
|
# Virtual key code mapping.
|
||
|
_KEY_MAP = {
|
||
|
win32con.VK_ESCAPE: Screen.KEY_ESCAPE,
|
||
|
win32con.VK_F1: Screen.KEY_F1,
|
||
|
win32con.VK_F2: Screen.KEY_F2,
|
||
|
win32con.VK_F3: Screen.KEY_F3,
|
||
|
win32con.VK_F4: Screen.KEY_F4,
|
||
|
win32con.VK_F5: Screen.KEY_F5,
|
||
|
win32con.VK_F6: Screen.KEY_F6,
|
||
|
win32con.VK_F7: Screen.KEY_F7,
|
||
|
win32con.VK_F8: Screen.KEY_F8,
|
||
|
win32con.VK_F9: Screen.KEY_F9,
|
||
|
win32con.VK_F10: Screen.KEY_F10,
|
||
|
win32con.VK_F11: Screen.KEY_F11,
|
||
|
win32con.VK_F12: Screen.KEY_F12,
|
||
|
win32con.VK_F13: Screen.KEY_F13,
|
||
|
win32con.VK_F14: Screen.KEY_F14,
|
||
|
win32con.VK_F15: Screen.KEY_F15,
|
||
|
win32con.VK_F16: Screen.KEY_F16,
|
||
|
win32con.VK_F17: Screen.KEY_F17,
|
||
|
win32con.VK_F18: Screen.KEY_F18,
|
||
|
win32con.VK_F19: Screen.KEY_F19,
|
||
|
win32con.VK_F20: Screen.KEY_F20,
|
||
|
win32con.VK_F21: Screen.KEY_F21,
|
||
|
win32con.VK_F22: Screen.KEY_F22,
|
||
|
win32con.VK_F23: Screen.KEY_F23,
|
||
|
win32con.VK_F24: Screen.KEY_F24,
|
||
|
win32con.VK_PRINT: Screen.KEY_PRINT_SCREEN,
|
||
|
win32con.VK_INSERT: Screen.KEY_INSERT,
|
||
|
win32con.VK_DELETE: Screen.KEY_DELETE,
|
||
|
win32con.VK_HOME: Screen.KEY_HOME,
|
||
|
win32con.VK_END: Screen.KEY_END,
|
||
|
win32con.VK_LEFT: Screen.KEY_LEFT,
|
||
|
win32con.VK_UP: Screen.KEY_UP,
|
||
|
win32con.VK_RIGHT: Screen.KEY_RIGHT,
|
||
|
win32con.VK_DOWN: Screen.KEY_DOWN,
|
||
|
win32con.VK_PRIOR: Screen.KEY_PAGE_UP,
|
||
|
win32con.VK_NEXT: Screen.KEY_PAGE_DOWN,
|
||
|
win32con.VK_BACK: Screen.KEY_BACK,
|
||
|
win32con.VK_TAB: Screen.KEY_TAB
|
||
|
}
|
||
|
|
||
|
_EXTRA_KEY_MAP = {
|
||
|
win32con.VK_NUMPAD0: Screen.KEY_NUMPAD0,
|
||
|
win32con.VK_NUMPAD1: Screen.KEY_NUMPAD1,
|
||
|
win32con.VK_NUMPAD2: Screen.KEY_NUMPAD2,
|
||
|
win32con.VK_NUMPAD3: Screen.KEY_NUMPAD3,
|
||
|
win32con.VK_NUMPAD4: Screen.KEY_NUMPAD4,
|
||
|
win32con.VK_NUMPAD5: Screen.KEY_NUMPAD5,
|
||
|
win32con.VK_NUMPAD6: Screen.KEY_NUMPAD6,
|
||
|
win32con.VK_NUMPAD7: Screen.KEY_NUMPAD7,
|
||
|
win32con.VK_NUMPAD8: Screen.KEY_NUMPAD8,
|
||
|
win32con.VK_NUMPAD9: Screen.KEY_NUMPAD9,
|
||
|
win32con.VK_MULTIPLY: Screen.KEY_MULTIPLY,
|
||
|
win32con.VK_ADD: Screen.KEY_ADD,
|
||
|
win32con.VK_SUBTRACT: Screen.KEY_SUBTRACT,
|
||
|
win32con.VK_DECIMAL: Screen.KEY_DECIMAL,
|
||
|
win32con.VK_DIVIDE: Screen.KEY_DIVIDE,
|
||
|
win32con.VK_CAPITAL: Screen.KEY_CAPS_LOCK,
|
||
|
win32con.VK_NUMLOCK: Screen.KEY_NUM_LOCK,
|
||
|
win32con.VK_SCROLL: Screen.KEY_SCROLL_LOCK,
|
||
|
win32con.VK_SHIFT: Screen.KEY_SHIFT,
|
||
|
win32con.VK_CONTROL: Screen.KEY_CONTROL,
|
||
|
win32con.VK_MENU: Screen.KEY_MENU,
|
||
|
}
|
||
|
|
||
|
# Foreground colour lookup table.
|
||
|
_COLOURS = {
|
||
|
Screen.COLOUR_DEFAULT: (win32console.FOREGROUND_RED |
|
||
|
win32console.FOREGROUND_GREEN |
|
||
|
win32console.FOREGROUND_BLUE),
|
||
|
Screen.COLOUR_BLACK: 0,
|
||
|
Screen.COLOUR_RED: win32console.FOREGROUND_RED,
|
||
|
Screen.COLOUR_GREEN: win32console.FOREGROUND_GREEN,
|
||
|
Screen.COLOUR_YELLOW: (win32console.FOREGROUND_RED |
|
||
|
win32console.FOREGROUND_GREEN),
|
||
|
Screen.COLOUR_BLUE: win32console.FOREGROUND_BLUE,
|
||
|
Screen.COLOUR_MAGENTA: (win32console.FOREGROUND_RED |
|
||
|
win32console.FOREGROUND_BLUE),
|
||
|
Screen.COLOUR_CYAN: (win32console.FOREGROUND_BLUE |
|
||
|
win32console.FOREGROUND_GREEN),
|
||
|
Screen.COLOUR_WHITE: (win32console.FOREGROUND_RED |
|
||
|
win32console.FOREGROUND_GREEN |
|
||
|
win32console.FOREGROUND_BLUE)
|
||
|
}
|
||
|
|
||
|
# Background colour lookup table.
|
||
|
_BG_COLOURS = {
|
||
|
Screen.COLOUR_DEFAULT: 0,
|
||
|
Screen.COLOUR_BLACK: 0,
|
||
|
Screen.COLOUR_RED: win32console.BACKGROUND_RED,
|
||
|
Screen.COLOUR_GREEN: win32console.BACKGROUND_GREEN,
|
||
|
Screen.COLOUR_YELLOW: (win32console.BACKGROUND_RED |
|
||
|
win32console.BACKGROUND_GREEN),
|
||
|
Screen.COLOUR_BLUE: win32console.BACKGROUND_BLUE,
|
||
|
Screen.COLOUR_MAGENTA: (win32console.BACKGROUND_RED |
|
||
|
win32console.BACKGROUND_BLUE),
|
||
|
Screen.COLOUR_CYAN: (win32console.BACKGROUND_BLUE |
|
||
|
win32console.BACKGROUND_GREEN),
|
||
|
Screen.COLOUR_WHITE: (win32console.BACKGROUND_RED |
|
||
|
win32console.BACKGROUND_GREEN |
|
||
|
win32console.BACKGROUND_BLUE)
|
||
|
}
|
||
|
|
||
|
# Attribute lookup table
|
||
|
_ATTRIBUTES = {
|
||
|
0: lambda x: x,
|
||
|
Screen.A_BOLD: lambda x: x | win32console.FOREGROUND_INTENSITY,
|
||
|
Screen.A_NORMAL: lambda x: x,
|
||
|
# Windows console uses a bitmap where background is the top nibble,
|
||
|
# so we can reverse by swapping nibbles.
|
||
|
Screen.A_REVERSE: lambda x: ((x & 15) * 16) + ((x & 240) // 16),
|
||
|
Screen.A_UNDERLINE: lambda x: x
|
||
|
}
|
||
|
|
||
|
def __init__(self, stdout, stdin, buffer_height, old_out, old_in,
|
||
|
unicode_aware=False):
|
||
|
"""
|
||
|
:param stdout: The win32console PyConsoleScreenBufferType object for stdout.
|
||
|
:param stdin: The win32console PyConsoleScreenBufferType object for stdin.
|
||
|
:param buffer_height: The buffer height for this window (for testing only).
|
||
|
:param old_out: The original win32console PyConsoleScreenBufferType object for stdout
|
||
|
that should be restored on exit.
|
||
|
:param old_in: The original stdin state that should be restored on exit.
|
||
|
:param unicode_aware: Whether this Screen can use unicode or not.
|
||
|
"""
|
||
|
# Save off the screen details and set up the scrolling pad.
|
||
|
info = stdout.GetConsoleScreenBufferInfo()['Window']
|
||
|
width = info.Right - info.Left + 1
|
||
|
height = info.Bottom - info.Top + 1
|
||
|
|
||
|
# Detect UTF-8 if needed and then construct the Screen.
|
||
|
if unicode_aware is None:
|
||
|
# According to MSDN, 65001 is the Windows UTF-8 code page.
|
||
|
unicode_aware = win32console.GetConsoleCP() == 65001
|
||
|
super(_WindowsScreen, self).__init__(
|
||
|
height, width, buffer_height, unicode_aware)
|
||
|
|
||
|
# Save off the console details.
|
||
|
self._stdout = stdout
|
||
|
self._stdin = stdin
|
||
|
self._last_width = width
|
||
|
self._last_height = height
|
||
|
self._old_out = old_out
|
||
|
self._old_in = old_in
|
||
|
|
||
|
# Windows is limited to the ANSI colour set.
|
||
|
self.colours = 8
|
||
|
|
||
|
# Opt for compatibility with Linux by default
|
||
|
self._map_all = False
|
||
|
|
||
|
# Set of keys currently pressed.
|
||
|
self._keys = set()
|
||
|
|
||
|
def close(self, restore=True):
|
||
|
"""
|
||
|
Close down this Screen and tidy up the environment as required.
|
||
|
|
||
|
:param restore: whether to restore the environment or not.
|
||
|
"""
|
||
|
if restore:
|
||
|
# Reset the original screen settings.
|
||
|
self._old_out.SetConsoleActiveScreenBuffer()
|
||
|
self._stdin.SetConsoleMode(self._old_in)
|
||
|
|
||
|
def map_all_keys(self, state):
|
||
|
"""
|
||
|
Switch on extended keyboard mapping for this Screen.
|
||
|
|
||
|
:param state: Boolean flag where true means map all keys.
|
||
|
|
||
|
Enabling this setting will allow Windows to tell you when any key
|
||
|
is pressed, including metakeys (like shift and control) and whether
|
||
|
the numeric keypad keys have been used.
|
||
|
|
||
|
.. warning::
|
||
|
|
||
|
Using this means your application will not be compatible across
|
||
|
all platforms.
|
||
|
"""
|
||
|
self._map_all = state
|
||
|
|
||
|
def get_event(self):
|
||
|
"""
|
||
|
Check for any event without waiting.
|
||
|
"""
|
||
|
# Look for a new event and consume it if there is one.
|
||
|
while len(self._stdin.PeekConsoleInput(1)) > 0:
|
||
|
event = self._stdin.ReadConsoleInput(1)[0]
|
||
|
if event.EventType == win32console.KEY_EVENT:
|
||
|
# Pasting unicode text appears to just generate key-up
|
||
|
# events (as if you had pressed the Alt keys plus the
|
||
|
# keypad code for the character), but the rest of the
|
||
|
# console input simply doesn't
|
||
|
# work with key up events - e.g. misses keyboard repeats.
|
||
|
#
|
||
|
# We therefore allow any key press (i.e. KeyDown) event and
|
||
|
# _any_ event that appears to have popped up from nowhere
|
||
|
# as long as the Alt key is present.
|
||
|
key_code = ord(event.Char)
|
||
|
logger.debug("Processing key: %x", key_code)
|
||
|
if (event.KeyDown or
|
||
|
(key_code > 0 and key_code not in self._keys and
|
||
|
event.VirtualKeyCode == win32con.VK_MENU)):
|
||
|
# Record any keys that were pressed.
|
||
|
if event.KeyDown:
|
||
|
self._keys.add(key_code)
|
||
|
|
||
|
# Translate keys into a KeyboardEvent object.
|
||
|
if event.VirtualKeyCode in self._KEY_MAP:
|
||
|
key_code = self._KEY_MAP[event.VirtualKeyCode]
|
||
|
|
||
|
# Sadly, we are limited to Linux terminal input and so
|
||
|
# can't return modifier states in a cross-platform way.
|
||
|
# If the user decided not to be cross-platform, so be
|
||
|
# it, otherwise map some standard bindings for extended
|
||
|
# keys.
|
||
|
if (self._map_all and
|
||
|
event.VirtualKeyCode in self._EXTRA_KEY_MAP):
|
||
|
key_code = self._EXTRA_KEY_MAP[event.VirtualKeyCode]
|
||
|
else:
|
||
|
if (event.VirtualKeyCode == win32con.VK_TAB and
|
||
|
event.ControlKeyState &
|
||
|
win32con.SHIFT_PRESSED):
|
||
|
key_code = Screen.KEY_BACK_TAB
|
||
|
|
||
|
# Don't return anything if we didn't have a valid
|
||
|
# mapping.
|
||
|
if key_code:
|
||
|
return KeyboardEvent(key_code)
|
||
|
else:
|
||
|
# Tidy up any key that was previously pressed. At
|
||
|
# start-up, we may be mid-key, so can't assume this must
|
||
|
# always match up.
|
||
|
if key_code in self._keys:
|
||
|
self._keys.remove(key_code)
|
||
|
|
||
|
elif event.EventType == win32console.MOUSE_EVENT:
|
||
|
# Translate into a MouseEvent object.
|
||
|
logger.debug("Processing mouse: %d, %d",
|
||
|
event.MousePosition.X, event.MousePosition.Y)
|
||
|
button = 0
|
||
|
if event.EventFlags == 0:
|
||
|
# Button pressed - translate it.
|
||
|
if (event.ButtonState &
|
||
|
win32con.FROM_LEFT_1ST_BUTTON_PRESSED != 0):
|
||
|
button |= MouseEvent.LEFT_CLICK
|
||
|
if (event.ButtonState &
|
||
|
win32con.RIGHTMOST_BUTTON_PRESSED != 0):
|
||
|
button |= MouseEvent.RIGHT_CLICK
|
||
|
elif event.EventFlags & win32con.DOUBLE_CLICK != 0:
|
||
|
button |= MouseEvent.DOUBLE_CLICK
|
||
|
|
||
|
return MouseEvent(event.MousePosition.X,
|
||
|
event.MousePosition.Y,
|
||
|
button)
|
||
|
|
||
|
# If we get here, we've fully processed the event queue and found
|
||
|
# nothing interesting.
|
||
|
return None
|
||
|
|
||
|
def has_resized(self):
|
||
|
"""
|
||
|
Check whether the screen has been re-sized.
|
||
|
"""
|
||
|
# Get the current Window dimensions and check them against last
|
||
|
# time.
|
||
|
re_sized = False
|
||
|
info = self._stdout.GetConsoleScreenBufferInfo()['Window']
|
||
|
width = info.Right - info.Left + 1
|
||
|
height = info.Bottom - info.Top + 1
|
||
|
if width != self._last_width or height != self._last_height:
|
||
|
re_sized = True
|
||
|
return re_sized
|
||
|
|
||
|
def _change_colours(self, colour, attr, bg):
|
||
|
"""
|
||
|
Change current colour if required.
|
||
|
|
||
|
:param colour: New colour to use.
|
||
|
:param attr: New attributes to use.
|
||
|
:param bg: New background colour to use.
|
||
|
"""
|
||
|
# Change attribute first as this will reset colours when swapping
|
||
|
# modes.
|
||
|
if colour != self._colour or attr != self._attr or self._bg != bg:
|
||
|
new_attr = self._ATTRIBUTES[attr](
|
||
|
self._COLOURS[colour] + self._BG_COLOURS[bg])
|
||
|
self._stdout.SetConsoleTextAttribute(new_attr)
|
||
|
self._attr = attr
|
||
|
self._colour = colour
|
||
|
self._bg = bg
|
||
|
|
||
|
def _print_at(self, text, x, y, width):
|
||
|
"""
|
||
|
Print string at the required location.
|
||
|
|
||
|
:param text: The text string to print.
|
||
|
:param x: The x coordinate
|
||
|
:param y: The Y coordinate
|
||
|
:param width: The width of the character (for dual-width glyphs in CJK languages).
|
||
|
"""
|
||
|
# We can throw temporary errors on resizing, so catch and ignore
|
||
|
# them on the assumption that we'll resize shortly.
|
||
|
try:
|
||
|
# Move the cursor if necessary
|
||
|
if x != self._cur_x or y != self._cur_y:
|
||
|
self._stdout.SetConsoleCursorPosition(
|
||
|
win32console.PyCOORDType(x, y))
|
||
|
|
||
|
# Print the text at the required location and update the current
|
||
|
# position.
|
||
|
self._stdout.WriteConsole(text)
|
||
|
self._cur_x = x + width
|
||
|
self._cur_y = y
|
||
|
except pywintypes.error:
|
||
|
pass
|
||
|
|
||
|
def wait_for_input(self, timeout):
|
||
|
"""
|
||
|
Wait until there is some input or the timeout is hit.
|
||
|
|
||
|
:param timeout: Time to wait for input in seconds (floating point).
|
||
|
"""
|
||
|
rc = win32event.WaitForSingleObject(self._stdin, int(timeout * 1000))
|
||
|
if rc not in [0, 258]:
|
||
|
raise RuntimeError(rc)
|
||
|
|
||
|
def _scroll(self, lines):
|
||
|
"""
|
||
|
Scroll the window up or down.
|
||
|
|
||
|
:param lines: Number of lines to scroll. Negative numbers scroll
|
||
|
down.
|
||
|
"""
|
||
|
# Scroll the visible screen up by one line
|
||
|
info = self._stdout.GetConsoleScreenBufferInfo()['Window']
|
||
|
rectangle = win32console.PySMALL_RECTType(
|
||
|
info.Left, info.Top + lines, info.Right, info.Bottom)
|
||
|
new_pos = win32console.PyCOORDType(0, info.Top)
|
||
|
self._stdout.ScrollConsoleScreenBuffer(
|
||
|
rectangle, None, new_pos, " ", 0)
|
||
|
|
||
|
def _clear(self):
|
||
|
"""
|
||
|
Clear the terminal.
|
||
|
"""
|
||
|
info = self._stdout.GetConsoleScreenBufferInfo()['Window']
|
||
|
width = info.Right - info.Left + 1
|
||
|
height = info.Bottom - info.Top + 1
|
||
|
box_size = width * height
|
||
|
self._stdout.FillConsoleOutputAttribute(
|
||
|
0, box_size, win32console.PyCOORDType(0, 0))
|
||
|
self._stdout.FillConsoleOutputCharacter(
|
||
|
" ", box_size, win32console.PyCOORDType(0, 0))
|
||
|
self._stdout.SetConsoleCursorPosition(
|
||
|
win32console.PyCOORDType(0, 0))
|
||
|
|
||
|
def set_title(self, title):
|
||
|
"""
|
||
|
Set the title for this terminal/console session. This will
|
||
|
typically change the text displayed in the window title bar.
|
||
|
|
||
|
:param title: The title to be set.
|
||
|
"""
|
||
|
win32console.SetConsoleTitle(title)
|
||
|
|
||
|
else:
|
||
|
# UNIX compatible platform - use curses
|
||
|
import curses
|
||
|
import select
|
||
|
import termios
|
||
|
|
||
|
class _CursesScreen(Screen):
|
||
|
"""
|
||
|
Curses screen implementation.
|
||
|
"""
|
||
|
|
||
|
# Virtual key code mapping.
|
||
|
_KEY_MAP = {
|
||
|
27: Screen.KEY_ESCAPE,
|
||
|
curses.KEY_F1: Screen.KEY_F1,
|
||
|
curses.KEY_F2: Screen.KEY_F2,
|
||
|
curses.KEY_F3: Screen.KEY_F3,
|
||
|
curses.KEY_F4: Screen.KEY_F4,
|
||
|
curses.KEY_F5: Screen.KEY_F5,
|
||
|
curses.KEY_F6: Screen.KEY_F6,
|
||
|
curses.KEY_F7: Screen.KEY_F7,
|
||
|
curses.KEY_F8: Screen.KEY_F8,
|
||
|
curses.KEY_F9: Screen.KEY_F9,
|
||
|
curses.KEY_F10: Screen.KEY_F10,
|
||
|
curses.KEY_F11: Screen.KEY_F11,
|
||
|
curses.KEY_F12: Screen.KEY_F12,
|
||
|
curses.KEY_F13: Screen.KEY_F13,
|
||
|
curses.KEY_F14: Screen.KEY_F14,
|
||
|
curses.KEY_F15: Screen.KEY_F15,
|
||
|
curses.KEY_F16: Screen.KEY_F16,
|
||
|
curses.KEY_F17: Screen.KEY_F17,
|
||
|
curses.KEY_F18: Screen.KEY_F18,
|
||
|
curses.KEY_F19: Screen.KEY_F19,
|
||
|
curses.KEY_F20: Screen.KEY_F20,
|
||
|
curses.KEY_F21: Screen.KEY_F21,
|
||
|
curses.KEY_F22: Screen.KEY_F22,
|
||
|
curses.KEY_F23: Screen.KEY_F23,
|
||
|
curses.KEY_F24: Screen.KEY_F24,
|
||
|
curses.KEY_PRINT: Screen.KEY_PRINT_SCREEN,
|
||
|
curses.KEY_IC: Screen.KEY_INSERT,
|
||
|
curses.KEY_DC: Screen.KEY_DELETE,
|
||
|
curses.KEY_HOME: Screen.KEY_HOME,
|
||
|
curses.KEY_END: Screen.KEY_END,
|
||
|
curses.KEY_LEFT: Screen.KEY_LEFT,
|
||
|
curses.KEY_UP: Screen.KEY_UP,
|
||
|
curses.KEY_RIGHT: Screen.KEY_RIGHT,
|
||
|
curses.KEY_DOWN: Screen.KEY_DOWN,
|
||
|
curses.KEY_PPAGE: Screen.KEY_PAGE_UP,
|
||
|
curses.KEY_NPAGE: Screen.KEY_PAGE_DOWN,
|
||
|
curses.KEY_BACKSPACE: Screen.KEY_BACK,
|
||
|
9: Screen.KEY_TAB,
|
||
|
curses.KEY_BTAB: Screen.KEY_BACK_TAB
|
||
|
# Terminals translate keypad keys, so no need for a special
|
||
|
# mapping here.
|
||
|
|
||
|
# Terminals don't transmit meta keys (like control, shift, etc), so
|
||
|
# there's no translation for them either.
|
||
|
}
|
||
|
|
||
|
def __init__(self, win, height=None, catch_interrupt=False,
|
||
|
unicode_aware=False):
|
||
|
"""
|
||
|
:param win: The window object as returned by the curses wrapper method.
|
||
|
:param height: The height of the screen buffer to be used (for teesting only).
|
||
|
:param catch_interrupt: Whether to catch SIGINT or not.
|
||
|
:param unicode_aware: Whether this Screen can use unicode or not.
|
||
|
"""
|
||
|
# Determine unicode support if needed.
|
||
|
if unicode_aware is None:
|
||
|
try:
|
||
|
encoding = getlocale()[1]
|
||
|
if not encoding:
|
||
|
encoding = getdefaultlocale()[1]
|
||
|
except ValueError:
|
||
|
encoding = os.environ.get("LC_CTYPE")
|
||
|
unicode_aware = (encoding is not None and
|
||
|
encoding.lower() == "utf-8")
|
||
|
|
||
|
# Save off the screen details.
|
||
|
super(_CursesScreen, self).__init__(
|
||
|
win.getmaxyx()[0], win.getmaxyx()[1], height, unicode_aware)
|
||
|
self._screen = win
|
||
|
self._screen.keypad(1)
|
||
|
|
||
|
# Set up basic colour schemes.
|
||
|
self.colours = curses.COLORS
|
||
|
|
||
|
# Disable the cursor.
|
||
|
curses.curs_set(0)
|
||
|
|
||
|
# Non-blocking key checks.
|
||
|
self._screen.nodelay(1)
|
||
|
|
||
|
# Store previous handlers for restoration at close
|
||
|
self._signal_state = _SignalState()
|
||
|
|
||
|
# Set up signal handler for screen resizing.
|
||
|
self._re_sized = False
|
||
|
self._signal_state.set(signal.SIGWINCH, self._resize_handler)
|
||
|
|
||
|
# Set up signal handler for job pause/resume.
|
||
|
self._signal_state.set(signal.SIGCONT, self._continue_handler)
|
||
|
|
||
|
# Catch SIGINTs and translated them to ctrl-c if needed.
|
||
|
if catch_interrupt:
|
||
|
# Ignore SIGINT (ctrl-c) and SIGTSTP (ctrl-z) signals.
|
||
|
self._signal_state.set(signal.SIGINT, self._catch_interrupt)
|
||
|
self._signal_state.set(signal.SIGTSTP, self._catch_interrupt)
|
||
|
|
||
|
# Enable mouse events
|
||
|
curses.mousemask(curses.ALL_MOUSE_EVENTS |
|
||
|
curses.REPORT_MOUSE_POSITION)
|
||
|
|
||
|
# Lookup the necessary escape codes in the terminfo database.
|
||
|
self._move_y_x = curses.tigetstr("cup")
|
||
|
self._up_line = curses.tigetstr("ri").decode("utf-8")
|
||
|
self._down_line = curses.tigetstr("ind").decode("utf-8")
|
||
|
self._fg_color = curses.tigetstr("setaf")
|
||
|
self._bg_color = curses.tigetstr("setab")
|
||
|
self._default_colours = curses.tigetstr("op")
|
||
|
if self._default_colours:
|
||
|
self._default_colours = self._default_colours.decode("utf-8")
|
||
|
self._clear_line = curses.tigetstr("el").decode("utf-8")
|
||
|
if curses.tigetflag("hs"):
|
||
|
self._start_title = curses.tigetstr("tsl").decode("utf-8")
|
||
|
self._end_title = curses.tigetstr("fsl").decode("utf-8")
|
||
|
else:
|
||
|
self._start_title = self._end_title = None
|
||
|
self._a_normal = curses.tigetstr("sgr0").decode("utf-8")
|
||
|
self._a_bold = curses.tigetstr("bold").decode("utf-8")
|
||
|
self._a_reverse = curses.tigetstr("rev").decode("utf-8")
|
||
|
self._a_underline = curses.tigetstr("smul").decode("utf-8")
|
||
|
self._clear_screen = curses.tigetstr("clear").decode("utf-8")
|
||
|
|
||
|
# Look for a mismatch between the kernel terminal and the terminfo
|
||
|
# database for backspace. Fix up keyboard mappings if needed.
|
||
|
kbs = curses.tigetstr("kbs").decode("utf-8")
|
||
|
tbs = termios.tcgetattr(sys.stdin)[6][termios.VERASE]
|
||
|
if tbs != kbs:
|
||
|
self._KEY_MAP[ord(tbs)] = Screen.KEY_BACK
|
||
|
|
||
|
# Conversion from Screen attributes to curses equivalents.
|
||
|
self._ATTRIBUTES = {
|
||
|
Screen.A_BOLD: self._a_bold,
|
||
|
Screen.A_NORMAL: self._a_normal,
|
||
|
Screen.A_REVERSE: self._a_reverse,
|
||
|
Screen.A_UNDERLINE: self._a_underline
|
||
|
}
|
||
|
|
||
|
# Byte stream processing for unicode input.
|
||
|
self._bytes_to_read = 0
|
||
|
self._bytes_to_return = b""
|
||
|
|
||
|
# We'll actually break out into low-level output, so flush any
|
||
|
# high level buffers now.
|
||
|
self._screen.refresh()
|
||
|
|
||
|
def close(self, restore=True):
|
||
|
"""
|
||
|
Close down this Screen and tidy up the environment as required.
|
||
|
|
||
|
:param restore: whether to restore the environment or not.
|
||
|
"""
|
||
|
self._signal_state.restore()
|
||
|
if restore:
|
||
|
self._screen.keypad(0)
|
||
|
curses.echo()
|
||
|
curses.nocbreak()
|
||
|
curses.endwin()
|
||
|
|
||
|
@staticmethod
|
||
|
def _safe_write(msg):
|
||
|
"""
|
||
|
Safe write to screen - catches IOErrors on screen resize.
|
||
|
|
||
|
:param msg: The message to write to the screen.
|
||
|
"""
|
||
|
try:
|
||
|
sys.stdout.write(msg)
|
||
|
except IOError:
|
||
|
# Screen resize can throw IOErrors. These can be safely
|
||
|
# ignored as the screen will be shortly reset anyway.
|
||
|
pass
|
||
|
|
||
|
def _resize_handler(self, *_):
|
||
|
"""
|
||
|
Window resize signal handler. We don't care about any of the
|
||
|
parameters passed in beyond the object reference.
|
||
|
"""
|
||
|
curses.endwin()
|
||
|
curses.initscr()
|
||
|
self._re_sized = True
|
||
|
|
||
|
def _continue_handler(self, *_):
|
||
|
"""
|
||
|
Job pause/resume signal handler. We don't care about any of the
|
||
|
parameters passed in beyond the object reference.
|
||
|
"""
|
||
|
self.force_update(full_refresh=True)
|
||
|
|
||
|
def _scroll(self, lines):
|
||
|
"""
|
||
|
Scroll the window up or down.
|
||
|
|
||
|
:param lines: Number of lines to scroll. Negative numbers scroll
|
||
|
down.
|
||
|
"""
|
||
|
if lines < 0:
|
||
|
self._safe_write("{}{}".format(
|
||
|
curses.tparm(self._move_y_x, 0, 0).decode("utf-8"),
|
||
|
(self._up_line + self._clear_line) * -lines))
|
||
|
else:
|
||
|
self._safe_write("{}{}".format(curses.tparm(
|
||
|
self._move_y_x, self.height, 0).decode("utf-8"),
|
||
|
(self._down_line + self._clear_line) * lines))
|
||
|
|
||
|
def _clear(self):
|
||
|
"""
|
||
|
Clear the Screen of all content.
|
||
|
"""
|
||
|
self._safe_write(self._clear_screen)
|
||
|
sys.stdout.flush()
|
||
|
|
||
|
def refresh(self):
|
||
|
"""
|
||
|
Refresh the screen.
|
||
|
"""
|
||
|
super(_CursesScreen, self).refresh()
|
||
|
try:
|
||
|
sys.stdout.flush()
|
||
|
except IOError:
|
||
|
pass
|
||
|
|
||
|
@staticmethod
|
||
|
def _catch_interrupt(signal_no, frame):
|
||
|
"""
|
||
|
SIGINT handler. We ignore the signal and frame info passed in.
|
||
|
"""
|
||
|
# Stop pep-8 shouting at me for unused params I can't control.
|
||
|
del frame
|
||
|
|
||
|
# The OS already caught the ctrl-c, so inject it now for the next
|
||
|
# input.
|
||
|
if signal_no == signal.SIGINT:
|
||
|
curses.ungetch(3)
|
||
|
elif signal_no == signal.SIGTSTP:
|
||
|
curses.ungetch(26)
|
||
|
|
||
|
def get_event(self):
|
||
|
"""
|
||
|
Check for an event without waiting.
|
||
|
"""
|
||
|
# Spin through notifications until we find something we want.
|
||
|
key = 0
|
||
|
while key != -1:
|
||
|
# Get the next key
|
||
|
key = self._screen.getch()
|
||
|
|
||
|
if key == curses.KEY_RESIZE:
|
||
|
# Handle screen resize
|
||
|
self._re_sized = True
|
||
|
elif key == curses.KEY_MOUSE:
|
||
|
# Handle a mouse event
|
||
|
_, x, y, _, bstate = curses.getmouse()
|
||
|
buttons = 0
|
||
|
# Some Linux modes only report clicks, so check for any
|
||
|
# button down or click events.
|
||
|
if (bstate & curses.BUTTON1_PRESSED != 0 or
|
||
|
bstate & curses.BUTTON1_CLICKED != 0):
|
||
|
buttons |= MouseEvent.LEFT_CLICK
|
||
|
if (bstate & curses.BUTTON3_PRESSED != 0 or
|
||
|
bstate & curses.BUTTON3_CLICKED != 0):
|
||
|
buttons |= MouseEvent.RIGHT_CLICK
|
||
|
if bstate & curses.BUTTON1_DOUBLE_CLICKED != 0:
|
||
|
buttons |= MouseEvent.DOUBLE_CLICK
|
||
|
return MouseEvent(x, y, buttons)
|
||
|
elif key != -1:
|
||
|
# Handle any byte streams first
|
||
|
logger.debug("Processing key: %x", key)
|
||
|
if self._unicode_aware and key > 0:
|
||
|
if key & 0xC0 == 0xC0:
|
||
|
self._bytes_to_return = struct.pack(b"B", key)
|
||
|
self._bytes_to_read = bin(key)[2:].index("0") - 1
|
||
|
logger.debug("Byte stream: %d bytes left",
|
||
|
self._bytes_to_read)
|
||
|
continue
|
||
|
elif self._bytes_to_read > 0:
|
||
|
self._bytes_to_return += struct.pack(b"B", key)
|
||
|
self._bytes_to_read -= 1
|
||
|
if self._bytes_to_read > 0:
|
||
|
continue
|
||
|
else:
|
||
|
key = ord(self._bytes_to_return.decode("utf-8"))
|
||
|
|
||
|
# Handle a genuine key press.
|
||
|
logger.debug("Returning key: %x", key)
|
||
|
|
||
|
if self._bytes_to_return:
|
||
|
# UTF-8 character - resetting _bytes_to_return
|
||
|
self._bytes_to_return = b""
|
||
|
return KeyboardEvent(key)
|
||
|
if key in self._KEY_MAP:
|
||
|
return KeyboardEvent(self._KEY_MAP[key])
|
||
|
elif key != -1:
|
||
|
return KeyboardEvent(key)
|
||
|
|
||
|
return None
|
||
|
|
||
|
def has_resized(self):
|
||
|
"""
|
||
|
Check whether the screen has been re-sized.
|
||
|
"""
|
||
|
re_sized = self._re_sized
|
||
|
self._re_sized = False
|
||
|
return re_sized
|
||
|
|
||
|
def _change_colours(self, colour, attr, bg):
|
||
|
"""
|
||
|
Change current colour if required.
|
||
|
|
||
|
:param colour: New colour to use.
|
||
|
:param attr: New attributes to use.
|
||
|
:param bg: New background colour to use.
|
||
|
"""
|
||
|
# Change attribute first as this will reset colours when swapping
|
||
|
# modes.
|
||
|
if attr != self._attr:
|
||
|
self._safe_write(self._a_normal)
|
||
|
if attr != 0:
|
||
|
self._safe_write(self._ATTRIBUTES[attr])
|
||
|
self._attr = attr
|
||
|
self._colour = None
|
||
|
self._bg = None
|
||
|
|
||
|
# next check for default colours - which reset both fg and bg.
|
||
|
if colour == Screen.COLOUR_DEFAULT or bg == Screen.COLOUR_DEFAULT:
|
||
|
if self._default_colours:
|
||
|
self._safe_write(self._default_colours)
|
||
|
self._colour = colour if colour == Screen.COLOUR_DEFAULT else None
|
||
|
self._bg = bg if bg == Screen.COLOUR_DEFAULT else None
|
||
|
else:
|
||
|
colour = Screen.COLOUR_WHITE if colour == Screen.COLOUR_DEFAULT else colour
|
||
|
bg = Screen.COLOUR_BLACK if bg == Screen.COLOUR_DEFAULT else bg
|
||
|
|
||
|
# Now swap colours if required.
|
||
|
if colour != self._colour:
|
||
|
self._safe_write(curses.tparm(
|
||
|
self._fg_color, colour).decode("utf-8"))
|
||
|
self._colour = colour
|
||
|
if bg != self._bg:
|
||
|
self._safe_write(curses.tparm(
|
||
|
self._bg_color, bg).decode("utf-8"))
|
||
|
self._bg = bg
|
||
|
|
||
|
def _print_at(self, text, x, y, width):
|
||
|
"""
|
||
|
Print string at the required location.
|
||
|
|
||
|
:param text: The text string to print.
|
||
|
:param x: The x coordinate
|
||
|
:param y: The Y coordinate
|
||
|
:param width: The width of the character (for dual-width glyphs in CJK languages).
|
||
|
"""
|
||
|
# Move the cursor if necessary
|
||
|
cursor = u""
|
||
|
if x != self._cur_x or y != self._cur_y:
|
||
|
cursor = curses.tparm(self._move_y_x, y, x).decode("utf-8")
|
||
|
|
||
|
# Print the text at the required location and update the current
|
||
|
# position.
|
||
|
try:
|
||
|
self._safe_write(cursor + text)
|
||
|
except UnicodeEncodeError:
|
||
|
# This is probably a sign that the user has the wrong locale.
|
||
|
# Try to soldier on anyway.
|
||
|
self._safe_write(cursor + "?" * len(text))
|
||
|
|
||
|
# Update cursor position for next time...
|
||
|
self._cur_x = x + width
|
||
|
self._cur_y = y
|
||
|
|
||
|
def wait_for_input(self, timeout):
|
||
|
"""
|
||
|
Wait until there is some input or the timeout is hit.
|
||
|
|
||
|
:param timeout: Time to wait for input in seconds (floating point).
|
||
|
"""
|
||
|
try:
|
||
|
select.select([sys.stdin], [], [], timeout)
|
||
|
except select.error:
|
||
|
# Any error will almost certainly result in a a Screen. Ignore.
|
||
|
pass
|
||
|
|
||
|
def set_title(self, title):
|
||
|
"""
|
||
|
Set the title for this terminal/console session. This will
|
||
|
typically change the text displayed in the window title bar.
|
||
|
|
||
|
:param title: The title to be set.
|
||
|
"""
|
||
|
if self._start_line is not None:
|
||
|
self._safe_write("{}{}{}".format(self._start_title, title,
|
||
|
self._end_title))
|
||
|
|
||
|
class _SignalState(object):
|
||
|
"""
|
||
|
Save previous user signal state while setting signals.
|
||
|
|
||
|
Used for signal restoration when asciimatics no longer has control
|
||
|
of the user program.
|
||
|
"""
|
||
|
|
||
|
def __init__(self):
|
||
|
self._old_signal_states = []
|
||
|
|
||
|
def set(self, signalnum, handler):
|
||
|
"""
|
||
|
Set signal handler and record their previous values.
|
||
|
|
||
|
:param signalnum: The const/enum matching to the signal to be set.
|
||
|
:param handler: The function/const to set the signal to
|
||
|
"""
|
||
|
old_handler = signal.getsignal(signalnum)
|
||
|
# Some environments may install a non-Python handler (which returns None at this point).
|
||
|
# We can't reinstate these, so just reset the default handler in such cases.
|
||
|
if old_handler is None:
|
||
|
old_handler = signal.SIG_DFL
|
||
|
self._old_signal_states.append((signalnum, old_handler))
|
||
|
signal.signal(signalnum, handler)
|
||
|
|
||
|
def restore(self):
|
||
|
"""
|
||
|
Restore saved signals to their previous handles.
|
||
|
"""
|
||
|
for signalnum, handler in self._old_signal_states:
|
||
|
signal.signal(signalnum, handler)
|
||
|
self._old_signal_states = []
|