Shofel2_T124_python/venv/lib/python3.10/site-packages/urwid/widget/wimp.py

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# Urwid Window-Icon-Menu-Pointer-style widget classes
# Copyright (C) 2004-2011 Ian Ward
#
# This library is free software; you can redistribute it and/or
# modify it under the terms of the GNU Lesser General Public
# License as published by the Free Software Foundation; either
# version 2.1 of the License, or (at your option) any later version.
#
# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public
# License along with this library; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#
# Urwid web site: https://urwid.org/
from __future__ import annotations
import typing
from urwid.canvas import CompositeCanvas
from urwid.command_map import Command
from urwid.signals import connect_signal
from urwid.text_layout import calc_coords
from urwid.util import is_mouse_press
from .columns import Columns
from .constants import Align, Sizing, WrapMode
from .text import Text
from .widget import WidgetWrap
if typing.TYPE_CHECKING:
from collections.abc import Callable, MutableSequence
from typing_extensions import Literal, Self
from urwid.canvas import TextCanvas
from urwid.text_layout import TextLayout
_T = typing.TypeVar("_T")
class SelectableIcon(Text):
ignore_focus = False
_selectable = True
def __init__(
self,
text,
cursor_position: int = 0,
align: Literal["left", "center", "right"] | Align = Align.LEFT,
wrap: Literal["space", "any", "clip", "ellipsis"] | WrapMode = WrapMode.SPACE,
layout: TextLayout | None = None,
) -> None:
"""
:param text: markup for this widget; see :class:`Text` for
description of text markup
:param cursor_position: position the cursor will appear in the
text when this widget is in focus
:param align: typically ``'left'``, ``'center'`` or ``'right'``
:type align: text alignment mode
:param wrap: typically ``'space'``, ``'any'``, ``'clip'`` or ``'ellipsis'``
:type wrap: text wrapping mode
:param layout: defaults to a shared :class:`StandardTextLayout` instance
:type layout: text layout instance
This is a text widget that is selectable. A cursor
displayed at a fixed location in the text when in focus.
This widget has no special handling of keyboard or mouse input.
"""
super().__init__(text, align=align, wrap=wrap, layout=layout)
self._cursor_position = cursor_position
def render(self, size: tuple[int], focus: bool = False) -> TextCanvas | CompositeCanvas: # type: ignore[override]
"""
Render the text content of this widget with a cursor when
in focus.
>>> si = SelectableIcon(u"[!]")
>>> si
<SelectableIcon selectable flow widget '[!]'>
>>> si.render((4,), focus=True).cursor
(0, 0)
>>> si = SelectableIcon("((*))", 2)
>>> si.render((8,), focus=True).cursor
(2, 0)
>>> si.render((2,), focus=True).cursor
(0, 1)
"""
c: TextCanvas | CompositeCanvas = super().render(size, focus)
if focus:
# create a new canvas so we can add a cursor
c = CompositeCanvas(c)
c.cursor = self.get_cursor_coords(size)
return c
def get_cursor_coords(self, size: tuple[int]) -> tuple[int, int] | None:
"""
Return the position of the cursor if visible. This method
is required for widgets that display a cursor.
"""
if self._cursor_position > len(self.text):
return None
# find out where the cursor will be displayed based on
# the text layout
(maxcol,) = size
trans = self.get_line_translation(maxcol)
x, y = calc_coords(self.text, trans, self._cursor_position)
if maxcol <= x:
return None
return x, y
def keypress(self, size: tuple[int], key: str) -> str:
"""
No keys are handled by this widget. This method is
required for selectable widgets.
"""
return key
class CheckBoxError(Exception):
pass
class CheckBox(WidgetWrap):
def sizing(self):
return frozenset([Sizing.FLOW])
states: typing.ClassVar[dict[bool | Literal["mixed"], SelectableIcon]] = {
True: SelectableIcon("[X]", 1),
False: SelectableIcon("[ ]", 1),
"mixed": SelectableIcon("[#]", 1),
}
reserve_columns = 4
# allow users of this class to listen for change events
# sent when the state of this widget is modified
# (this variable is picked up by the MetaSignals metaclass)
signals: typing.ClassVar[list[str]] = ["change", "postchange"]
@typing.overload
def __init__(
self,
label,
state: bool = False,
has_mixed: typing.Literal[False] = False,
on_state_change: Callable[[Self, bool, _T], typing.Any] | None = None,
user_data: _T = ...,
checked_symbol: str | None = ...,
) -> None:
...
@typing.overload
def __init__(
self,
label,
state: bool = False,
has_mixed: typing.Literal[False] = False,
on_state_change: Callable[[Self, bool], typing.Any] | None = None,
user_data: None = None,
checked_symbol: str | None = ...,
) -> None:
...
@typing.overload
def __init__(
self,
label: str,
state: typing.Literal["mixed"] | bool = False,
has_mixed: typing.Literal[True] = True,
on_state_change: Callable[[Self, bool | typing.Literal["mixed"], _T], typing.Any] | None = None,
user_data: _T = ...,
checked_symbol: str | None = ...,
) -> None:
...
@typing.overload
def __init__(
self,
label: str,
state: typing.Literal["mixed"] | bool = False,
has_mixed: typing.Literal[True] = True,
on_state_change: Callable[[Self, bool | typing.Literal["mixed"]], typing.Any] | None = None,
user_data: None = None,
checked_symbol: str | None = ...,
) -> None:
...
def __init__(
self,
label,
state: bool | Literal["mixed"] = False,
has_mixed: typing.Literal[False, True] = False, # MyPy issue: Literal[True, False] is not equal `bool`
on_state_change: (
Callable[[Self, bool, _T], typing.Any]
| Callable[[Self, bool], typing.Any]
| Callable[[Self, bool | typing.Literal["mixed"], _T], typing.Any]
| Callable[[Self, bool | typing.Literal["mixed"]], typing.Any]
| None
) = None,
user_data: _T | None = None,
checked_symbol: str | None = None,
):
"""
:param label: markup for check box label
:param state: False, True or "mixed"
:param has_mixed: True if "mixed" is a state to cycle through
:param on_state_change: shorthand for connect_signal()
function call for a single callback
:param user_data: user_data for on_state_change
Signals supported: ``'change'``, ``"postchange"``
Register signal handler with::
urwid.connect_signal(check_box, 'change', callback, user_data)
where callback is callback(check_box, new_state [,user_data])
Unregister signal handlers with::
urwid.disconnect_signal(check_box, 'change', callback, user_data)
>>> CheckBox("Confirm")
<CheckBox selectable flow widget 'Confirm' state=False>
>>> CheckBox("Yogourt", "mixed", True)
<CheckBox selectable flow widget 'Yogourt' state='mixed'>
>>> cb = CheckBox("Extra onions", True)
>>> cb
<CheckBox selectable flow widget 'Extra onions' state=True>
>>> cb.render((20,), focus=True).text
[b'[X] Extra onions ']
>>> CheckBox("Test", None)
Traceback (most recent call last):
...
ValueError: None not in (True, False, 'mixed')
"""
if state not in self.states:
raise ValueError(f"{state!r} not in {tuple(self.states.keys())}")
self._label = Text(label)
self.has_mixed = has_mixed
self._state = state
if checked_symbol:
self.states[True] = SelectableIcon(f"[{checked_symbol}]", 1)
# The old way of listening for a change was to pass the callback
# in to the constructor. Just convert it to the new way:
if on_state_change:
connect_signal(self, "change", on_state_change, user_data)
# Initial create expect no callbacks call, create explicit
super().__init__(
Columns(
[(self.reserve_columns, self.states[state]), self._label],
focus_column=0,
),
)
def _repr_words(self) -> list[str]:
return [*super()._repr_words(), repr(self.label)]
def _repr_attrs(self):
return dict(super()._repr_attrs(), state=self.state)
def set_label(self, label):
"""
Change the check box label.
label -- markup for label. See Text widget for description
of text markup.
>>> cb = CheckBox(u"foo")
>>> cb
<CheckBox selectable flow widget 'foo' state=False>
>>> cb.set_label(('bright_attr', u"bar"))
>>> cb
<CheckBox selectable flow widget 'bar' state=False>
"""
self._label.set_text(label)
# no need to call self._invalidate(). WidgetWrap takes care of
# that when self.w changes
def get_label(self):
"""
Return label text.
>>> cb = CheckBox(u"Seriously")
>>> print(cb.get_label())
Seriously
>>> print(cb.label)
Seriously
>>> cb.set_label([('bright_attr', u"flashy"), u" normal"])
>>> print(cb.label) # only text is returned
flashy normal
"""
return self._label.text
label = property(get_label)
def set_state(
self,
state: bool | Literal["mixed"],
do_callback: bool = True,
) -> None:
"""
Set the CheckBox state.
state -- True, False or "mixed"
do_callback -- False to suppress signal from this change
>>> from urwid import disconnect_signal
>>> changes = []
>>> def callback_a(user_data, cb, state):
... changes.append("A %r %r" % (state, user_data))
>>> def callback_b(cb, state):
... changes.append("B %r" % state)
>>> cb = CheckBox('test', False, False)
>>> key1 = connect_signal(cb, 'change', callback_a, user_args=("user_a",))
>>> key2 = connect_signal(cb, 'change', callback_b)
>>> cb.set_state(True) # both callbacks will be triggered
>>> cb.state
True
>>> disconnect_signal(cb, 'change', callback_a, user_args=("user_a",))
>>> cb.state = False
>>> cb.state
False
>>> cb.set_state(True)
>>> cb.state
True
>>> cb.set_state(False, False) # don't send signal
>>> changes
["A True 'user_a'", 'B True', 'B False', 'B True']
"""
if self._state == state:
return
if state not in self.states:
raise CheckBoxError(f"{self!r} Invalid state: {state!r}")
# self._state is None is a special case when the CheckBox
# has just been created
old_state = self._state
if do_callback:
self._emit("change", state)
self._state = state
# rebuild the display widget with the new state
self._w = Columns([(self.reserve_columns, self.states[state]), self._label], focus_column=0)
if do_callback:
self._emit("postchange", old_state)
def get_state(self) -> bool | Literal["mixed"]:
"""Return the state of the checkbox."""
return self._state
state = property(get_state, set_state)
def keypress(self, size: tuple[int], key: str) -> str | None:
"""
Toggle state on 'activate' command.
>>> assert CheckBox._command_map[' '] == 'activate'
>>> assert CheckBox._command_map['enter'] == 'activate'
>>> size = (10,)
>>> cb = CheckBox('press me')
>>> cb.state
False
>>> cb.keypress(size, ' ')
>>> cb.state
True
>>> cb.keypress(size, ' ')
>>> cb.state
False
"""
if self._command_map[key] != Command.ACTIVATE:
return key
self.toggle_state()
return None
def toggle_state(self) -> None:
"""
Cycle to the next valid state.
>>> cb = CheckBox("3-state", has_mixed=True)
>>> cb.state
False
>>> cb.toggle_state()
>>> cb.state
True
>>> cb.toggle_state()
>>> cb.state
'mixed'
>>> cb.toggle_state()
>>> cb.state
False
"""
if self.state is False:
self.set_state(True)
elif self.state is True:
if self.has_mixed:
self.set_state("mixed")
else:
self.set_state(False)
elif self.state == "mixed":
self.set_state(False)
def mouse_event(self, size: tuple[int], event, button: int, x: int, y: int, focus: bool) -> bool:
"""
Toggle state on button 1 press.
>>> size = (20,)
>>> cb = CheckBox("clickme")
>>> cb.state
False
>>> cb.mouse_event(size, 'mouse press', 1, 2, 0, True)
True
>>> cb.state
True
"""
if button != 1 or not is_mouse_press(event):
return False
self.toggle_state()
return True
class RadioButton(CheckBox):
states: typing.ClassVar[dict[bool | Literal["mixed"], SelectableIcon]] = {
True: SelectableIcon("(X)", 1),
False: SelectableIcon("( )", 1),
"mixed": SelectableIcon("(#)", 1),
}
reserve_columns = 4
@typing.overload
def __init__(
self,
group: MutableSequence[CheckBox],
label,
state: bool | Literal["first True"] = ...,
on_state_change: Callable[[Self, bool, _T], typing.Any] | None = None,
user_data: _T = ...,
) -> None:
...
@typing.overload
def __init__(
self,
group: MutableSequence[CheckBox],
label,
state: bool | Literal["first True"] = ...,
on_state_change: Callable[[Self, bool], typing.Any] | None = None,
user_data: None = None,
) -> None:
...
def __init__(
self,
group: MutableSequence[CheckBox],
label,
state: bool | Literal["first True"] = "first True",
on_state_change: Callable[[Self, bool, _T], typing.Any] | Callable[[Self, bool], typing.Any] | None = None,
user_data: _T | None = None,
) -> None:
"""
:param group: list for radio buttons in same group
:param label: markup for radio button label
:param state: False, True, "mixed" or "first True"
:param on_state_change: shorthand for connect_signal()
function call for a single 'change' callback
:param user_data: user_data for on_state_change
This function will append the new radio button to group.
"first True" will set to True if group is empty.
Signals supported: ``'change'``, ``"postchange"``
Register signal handler with::
urwid.connect_signal(radio_button, 'change', callback, user_data)
where callback is callback(radio_button, new_state [,user_data])
Unregister signal handlers with::
urwid.disconnect_signal(radio_button, 'change', callback, user_data)
>>> bgroup = [] # button group
>>> b1 = RadioButton(bgroup, u"Agree")
>>> b2 = RadioButton(bgroup, u"Disagree")
>>> len(bgroup)
2
>>> b1
<RadioButton selectable flow widget 'Agree' state=True>
>>> b2
<RadioButton selectable flow widget 'Disagree' state=False>
>>> b2.render((15,), focus=True).text # ... = b in Python 3
[...'( ) Disagree ']
"""
if state == "first True":
state = not group
self.group = group
super().__init__(label, state, False, on_state_change, user_data) # type: ignore[call-overload]
group.append(self)
def set_state(self, state: bool | Literal["mixed"], do_callback: bool = True) -> None:
"""
Set the RadioButton state.
state -- True, False or "mixed"
do_callback -- False to suppress signal from this change
If state is True all other radio buttons in the same button
group will be set to False.
>>> bgroup = [] # button group
>>> b1 = RadioButton(bgroup, u"Agree")
>>> b2 = RadioButton(bgroup, u"Disagree")
>>> b3 = RadioButton(bgroup, u"Unsure")
>>> b1.state, b2.state, b3.state
(True, False, False)
>>> b2.set_state(True)
>>> b1.state, b2.state, b3.state
(False, True, False)
>>> def relabel_button(radio_button, new_state):
... radio_button.set_label(u"Think Harder!")
>>> key = connect_signal(b3, 'change', relabel_button)
>>> b3
<RadioButton selectable flow widget 'Unsure' state=False>
>>> b3.set_state(True) # this will trigger the callback
>>> b3
<RadioButton selectable flow widget 'Think Harder!' state=True>
"""
if self._state == state:
return
super().set_state(state, do_callback)
# if we're clearing the state we don't have to worry about
# other buttons in the button group
if state is not True:
return
# clear the state of each other radio button
for cb in self.group:
if cb is self:
continue
if cb._state:
cb.set_state(False)
def toggle_state(self) -> None:
"""
Set state to True.
>>> bgroup = [] # button group
>>> b1 = RadioButton(bgroup, "Agree")
>>> b2 = RadioButton(bgroup, "Disagree")
>>> b1.state, b2.state
(True, False)
>>> b2.toggle_state()
>>> b1.state, b2.state
(False, True)
>>> b2.toggle_state()
>>> b1.state, b2.state
(False, True)
"""
self.set_state(True)
class Button(WidgetWrap):
def sizing(self):
return frozenset([Sizing.FLOW])
button_left = Text("<")
button_right = Text(">")
signals: typing.ClassVar[list[str]] = ["click"]
@typing.overload
def __init__(
self,
label,
on_press: Callable[[Self, _T], typing.Any] | None = None,
user_data: _T = ...,
*,
align: Literal["left", "center", "right"] | Align = ...,
wrap: Literal["space", "any", "clip", "ellipsis"] | WrapMode = ...,
layout: TextLayout | None = ...,
) -> None:
...
@typing.overload
def __init__(
self,
label,
on_press: Callable[[Self], typing.Any] | None = None,
user_data: None = None,
*,
align: Literal["left", "center", "right"] | Align = ...,
wrap: Literal["space", "any", "clip", "ellipsis"] | WrapMode = ...,
layout: TextLayout | None = ...,
) -> None:
...
def __init__(
self,
label,
on_press: Callable[[Self, _T], typing.Any] | Callable[[Self], typing.Any] | None = None,
user_data: _T | None = None,
*,
align: Literal["left", "center", "right"] | Align = Align.LEFT,
wrap: Literal["space", "any", "clip", "ellipsis"] | WrapMode = WrapMode.SPACE,
layout: TextLayout | None = None,
) -> None:
"""
:param label: markup for button label
:param on_press: shorthand for connect_signal()
function call for a single callback
:param user_data: user_data for on_press
:param align: typically ``'left'``, ``'center'`` or ``'right'``
:type align: label alignment mode
:param wrap: typically ``'space'``, ``'any'``, ``'clip'`` or ``'ellipsis'``
:type wrap: label wrapping mode
:param layout: defaults to a shared :class:`StandardTextLayout` instance
:type layout: text layout instance
Signals supported: ``'click'``
Register signal handler with::
urwid.connect_signal(button, 'click', callback, user_data)
where callback is callback(button [,user_data])
Unregister signal handlers with::
urwid.disconnect_signal(button, 'click', callback, user_data)
>>> Button(u"Ok")
<Button selectable flow widget 'Ok'>
>>> b = Button("Cancel")
>>> b.render((15,), focus=True).text # ... = b in Python 3
[b'< Cancel >']
>>> aligned_button = Button("Test", align=Align.CENTER)
>>> aligned_button.render((10,), focus=True).text
[b'< Test >']
>>> wrapped_button = Button("Long label", wrap=WrapMode.ELLIPSIS)
>>> wrapped_button.render((7,), focus=False).text[0].decode('utf-8')
'< Lo… >'
"""
self._label = SelectableIcon(label, 0, align=align, wrap=wrap, layout=layout)
cols = Columns(
[(1, self.button_left), self._label, (1, self.button_right)],
dividechars=1,
)
super().__init__(cols)
# The old way of listening for a change was to pass the callback
# in to the constructor. Just convert it to the new way:
if on_press:
connect_signal(self, "click", on_press, user_data)
def _repr_words(self) -> list[str]:
# include button.label in repr(button)
return [*super()._repr_words(), repr(self.label)]
def set_label(self, label) -> None:
"""
Change the button label.
label -- markup for button label
>>> b = Button("Ok")
>>> b.set_label(u"Yup yup")
>>> b
<Button selectable flow widget 'Yup yup'>
"""
self._label.set_text(label)
def get_label(self) -> str:
"""
Return label text.
>>> b = Button(u"Ok")
>>> print(b.get_label())
Ok
>>> print(b.label)
Ok
"""
return self._label.text
label = property(get_label)
def keypress(self, size: tuple[int], key: str) -> str | None:
"""
Send 'click' signal on 'activate' command.
>>> assert Button._command_map[' '] == 'activate'
>>> assert Button._command_map['enter'] == 'activate'
>>> size = (15,)
>>> b = Button(u"Cancel")
>>> clicked_buttons = []
>>> def handle_click(button):
... clicked_buttons.append(button.label)
>>> key = connect_signal(b, 'click', handle_click)
>>> b.keypress(size, 'enter')
>>> b.keypress(size, ' ')
>>> clicked_buttons # ... = u in Python 2
[...'Cancel', ...'Cancel']
"""
if self._command_map[key] != Command.ACTIVATE:
return key
self._emit("click")
return None
def mouse_event(self, size: tuple[int], event, button: int, x: int, y: int, focus: bool) -> bool:
"""
Send 'click' signal on button 1 press.
>>> size = (15,)
>>> b = Button(u"Ok")
>>> clicked_buttons = []
>>> def handle_click(button):
... clicked_buttons.append(button.label)
>>> key = connect_signal(b, 'click', handle_click)
>>> b.mouse_event(size, 'mouse press', 1, 4, 0, True)
True
>>> b.mouse_event(size, 'mouse press', 2, 4, 0, True) # ignored
False
>>> clicked_buttons # ... = u in Python 2
[...'Ok']
"""
if button != 1 or not is_mouse_press(event):
return False
self._emit("click")
return True
def _test():
import doctest
doctest.testmod()
if __name__ == "__main__":
_test()