92 lines
3.8 KiB
Python
92 lines
3.8 KiB
Python
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# -*- coding: utf-8 -*-
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"""This module implements a Pop up dialog message box"""
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from __future__ import division
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from __future__ import absolute_import
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from __future__ import print_function
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from __future__ import unicode_literals
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from inspect import isfunction
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from functools import partial
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from wcwidth import wcswidth
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from asciimatics.widgets.button import Button
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from asciimatics.widgets.frame import Frame
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from asciimatics.widgets.layout import Layout
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from asciimatics.widgets.textbox import TextBox
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from asciimatics.widgets.utilities import _split_text
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class PopUpDialog(Frame):
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"""
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A fixed implementation Frame that provides a standard message box dialog.
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"""
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def __init__(self, screen, text, buttons, on_close=None, has_shadow=False, theme="warning"):
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"""
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:param screen: The Screen that owns this dialog.
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:param text: The message text to display.
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:param buttons: A list of button names to display. This may be an empty list.
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:param on_close: Optional function to invoke on exit.
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:param has_shadow: optional flag to specify if dialog should have a shadow when drawn.
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:param theme: optional colour theme for this pop-up. Defaults to the warning colours.
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The `on_close` method (if specified) will be called with one integer parameter that
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corresponds to the index of the button passed in the array of available `buttons`.
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Note that `on_close` must be a static method to work across screen resizing. Either it
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is static (and so the dialog will be cloned) or it is not (and the dialog will disappear
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when the screen is resized).
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"""
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# Remember parameters for cloning.
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self._text = text
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self._buttons = buttons
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self._on_close = on_close
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# Decide on optimum width of the dialog. Limit to 2/3 the screen width.
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string_len = wcswidth if screen.unicode_aware else len
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width = max([string_len(x) for x in text.split("\n")])
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width = max(width + 2,
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sum([string_len(x) + 4 for x in buttons]) + len(buttons) + 5)
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width = min(width, screen.width * 2 // 3)
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# Figure out the necessary message and allow for buttons and borders
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# when deciding on height.
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delta_h = 4 if len(buttons) > 0 else 2
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self._message = _split_text(text, width - 2, screen.height - delta_h, screen.unicode_aware)
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height = len(self._message) + delta_h
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# Construct the Frame
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self._data = {"message": self._message}
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super(PopUpDialog, self).__init__(
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screen, height, width, self._data, has_shadow=has_shadow, is_modal=True)
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# Build up the message box
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layout = Layout([width - 2], fill_frame=True)
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self.add_layout(layout)
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text_box = TextBox(len(self._message), name="message")
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text_box.disabled = True
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layout.add_widget(text_box)
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layout2 = Layout([1 for _ in buttons])
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self.add_layout(layout2)
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for i, button in enumerate(buttons):
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func = partial(self._destroy, i)
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layout2.add_widget(Button(button, func), i)
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self.fix()
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# Ensure that we have the right palette in place
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self.set_theme(theme)
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def _destroy(self, selected):
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self._scene.remove_effect(self)
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if self._on_close:
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self._on_close(selected)
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def clone(self, screen, scene):
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"""
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Create a clone of this Dialog into a new Screen.
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:param screen: The new Screen object to clone into.
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:param scene: The new Scene object to clone into.
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"""
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# Only clone the object if the function is safe to do so.
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if self._on_close is None or isfunction(self._on_close):
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scene.add_effect(PopUpDialog(screen, self._text, self._buttons, self._on_close))
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